Updated LibOpenRaid and DetailsFramework

This commit is contained in:
Tercio Jose
2022-10-09 19:47:56 -03:00
parent 9974a87119
commit 944178f76f
126 changed files with 15502 additions and 15495 deletions
+17 -17
View File
@@ -167,17 +167,17 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
--frame width
local smember_width = function(_object, _value)
return _object.button:SetWidth (_value)
return _object.button:SetWidth(_value)
end
--frame height
local smember_height = function(_object, _value)
return _object.button:SetHeight (_value)
return _object.button:SetHeight(_value)
end
--text
local smember_text = function(_object, _value)
return _object.button.text:SetText (_value)
return _object.button.text:SetText(_value)
end
--function
@@ -197,7 +197,7 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
--text color
local smember_textcolor = function(_object, _value)
local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
local _value1, _value2, _value3, _value4 = DF:ParseColors(_value)
return _object.button.text:SetTextColor (_value1, _value2, _value3, _value4)
end
@@ -213,24 +213,24 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
--texture
local smember_texture = function(_object, _value)
if (type (_value) == "table") then
if (type(_value) == "table") then
local _value1, _value2, _value3, _value4 = unpack (_value)
if (_value1) then
_object.button:SetNormalTexture (_value1)
_object.button:SetNormalTexture(_value1)
end
if (_value2) then
_object.button:SetHighlightTexture (_value2, "ADD")
_object.button:SetHighlightTexture(_value2, "ADD")
end
if (_value3) then
_object.button:SetPushedTexture (_value3)
_object.button:SetPushedTexture(_value3)
end
if (_value4) then
_object.button:SetDisabledTexture (_value4)
end
else
_object.button:SetNormalTexture (_value)
_object.button:SetHighlightTexture (_value, "ADD")
_object.button:SetPushedTexture (_value)
_object.button:SetNormalTexture(_value)
_object.button:SetHighlightTexture(_value, "ADD")
_object.button:SetPushedTexture(_value)
_object.button:SetDisabledTexture (_value)
end
return
@@ -251,13 +251,13 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
--text align
local smember_textalign = function(_object, _value)
if (_value == "left" or _value == "<") then
_object.button.text:SetPoint ("left", _object.button, "left", 2, 0)
_object.button.text:SetPoint("left", _object.button, "left", 2, 0)
_object.capsule_textalign = "left"
elseif (_value == "center" or _value == "|") then
_object.button.text:SetPoint ("center", _object.button, "center", 0, 0)
_object.button.text:SetPoint("center", _object.button, "center", 0, 0)
_object.capsule_textalign = "center"
elseif (_value == "right" or _value == ">") then
_object.button.text:SetPoint ("right", _object.button, "right", -2, 0)
_object.button.text:SetPoint("right", _object.button, "right", -2, 0)
_object.capsule_textalign = "right"
end
end
@@ -407,7 +407,7 @@ DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
self.icon:SetPoint("left", self.widget, "left", 4 + (leftPadding or 0), 0)
self.icon.leftPadding = leftPadding or 0
self.widget.text:ClearAllPoints()
self.widget.text:SetPoint ("left", self.icon, "right", textDistance or 2, 0 + (textHeight or 0))
self.widget.text:SetPoint("left", self.icon, "right", textDistance or 2, 0 + (textHeight or 0))
end
if (type(texture) == "string") then
@@ -919,9 +919,9 @@ end
local textWidth = buttonObject.button.text:GetStringWidth()
if (textWidth > width - 15 and buttonObject.button.text:GetText() ~= "") then
if (shortMethod == false) then --> if is false, do not use auto resize
if (shortMethod == false) then --if is false, do not use auto resize
--do nothing
elseif (not shortMethod) then --> if the value is omitted, use the default resize
elseif (not shortMethod) then --if the value is omitted, use the default resize
local new_width = textWidth + 15
buttonObject.button:SetWidth(new_width)