updates
This commit is contained in:
@@ -0,0 +1,474 @@
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local _detalhes = _G._detalhes
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local g = _detalhes.gump
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local window = g:NewPanel (UIParent, _, "DetailsImageEdit", _, 100, 100, false)
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window:SetPoint ("center", UIParent, "center")
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window:SetResizable (true)
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window:SetMovable (true)
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tinsert (UISpecialFrames, "DetailsImageEdit")
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local background = g:NewImage (window, _, "$parentBackground", _, _, _, nil, "background")
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background:SetAllPoints()
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background:SetTexture (0, 0, 0, .8)
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local edit_texture = g:NewImage (window, _, "$parentImage", _, _, _, nil, "artwork")
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edit_texture:SetPoint ("center", window, "center")
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local haveHFlip = false
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local haveVFlip = false
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--> Top Slider
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local topCoordTexture = g:NewImage (window, _, "$parentImageTopCoord", _, _, _, _, "overlay")
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topCoordTexture:SetPoint ("topleft", window, "topleft")
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topCoordTexture:SetPoint ("topright", window, "topright")
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topCoordTexture.color = "red"
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topCoordTexture.height = 1
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topCoordTexture.alpha = .2
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local topSlider = g:NewSlider (window, _, "$parentTopSlider", "topSlider", 100, 100, 0.1, 100, 0.1, 0)
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topSlider:SetAllPoints (window.widget)
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topSlider:SetOrientation ("VERTICAL")
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topSlider.backdrop = nil
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topSlider.fractional = true
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topSlider:SetHook ("OnEnter", function() return true end)
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topSlider:SetHook ("OnLeave", function() return true end)
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local topSliderThumpTexture = topSlider:CreateTexture (nil, "overlay")
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topSliderThumpTexture:SetTexture (1, 1, 1)
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topSliderThumpTexture:SetWidth (512)
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topSliderThumpTexture:SetHeight (3)
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topSlider:SetThumbTexture (topSliderThumpTexture)
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topSlider:SetHook ("OnValueChange", function (_, _, value)
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topCoordTexture.image:SetHeight (window.frame:GetHeight()/100*value)
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end)
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topSlider:Hide()
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--> Bottom Slider
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local bottomCoordTexture = g:NewImage (window, _, "$parentImageBottomCoord", _, _, _, _, "overlay")
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bottomCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
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bottomCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
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bottomCoordTexture.color = "red"
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bottomCoordTexture.height = 1
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bottomCoordTexture.alpha = .2
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local bottomSlider= g:NewSlider (window, _, "$parentBottomSlider", "bottomSlider", 100, 100, 0.1, 100, 0.1, 100)
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bottomSlider:SetAllPoints (window.widget)
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bottomSlider:SetOrientation ("VERTICAL")
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bottomSlider.backdrop = nil
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bottomSlider.fractional = true
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bottomSlider:SetHook ("OnEnter", function() return true end)
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bottomSlider:SetHook ("OnLeave", function() return true end)
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local bottomSliderThumpTexture = bottomSlider:CreateTexture (nil, "overlay")
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bottomSliderThumpTexture:SetTexture (1, 1, 1)
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bottomSliderThumpTexture:SetWidth (512)
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bottomSliderThumpTexture:SetHeight (3)
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bottomSlider:SetThumbTexture (bottomSliderThumpTexture)
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bottomSlider:SetHook ("OnValueChange", function (_, _, value)
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value = math.abs (value-100)
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bottomCoordTexture.image:SetHeight (math.max (window.frame:GetHeight()/100*value, 1))
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end)
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bottomSlider:Hide()
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--> Left Slider
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local leftCoordTexture = g:NewImage (window, _, "$parentImageLeftCoord", _, _, _, _, "overlay")
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leftCoordTexture:SetPoint ("topleft", window, "topleft", 0, 0)
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leftCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
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leftCoordTexture.color = "red"
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leftCoordTexture.width = 1
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leftCoordTexture.alpha = .2
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local leftSlider = g:NewSlider (window, _, "$parentLeftSlider", "leftSlider", 100, 100, 0.1, 100, 0.1, 0.1)
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leftSlider:SetAllPoints (window.widget)
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leftSlider.backdrop = nil
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leftSlider.fractional = true
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leftSlider:SetHook ("OnEnter", function() return true end)
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leftSlider:SetHook ("OnLeave", function() return true end)
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local leftSliderThumpTexture = leftSlider:CreateTexture (nil, "overlay")
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leftSliderThumpTexture:SetTexture (1, 1, 1)
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leftSliderThumpTexture:SetWidth (3)
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leftSliderThumpTexture:SetHeight (512)
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leftSlider:SetThumbTexture (leftSliderThumpTexture)
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leftSlider:SetHook ("OnValueChange", function (_, _, value)
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leftCoordTexture.image:SetWidth (window.frame:GetWidth()/100*value)
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end)
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leftSlider:Hide()
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--> Right Slider
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local rightCoordTexture = g:NewImage (window, _, "$parentImageRightCoord", _, _, _, _, "overlay")
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rightCoordTexture:SetPoint ("topright", window, "topright", 0, 0)
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rightCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
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rightCoordTexture.color = "red"
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rightCoordTexture.width = 1
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rightCoordTexture.alpha = .2
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local rightSlider = g:NewSlider (window, _, "$parentRightSlider", "rightSlider", 100, 100, 0.1, 100, 0.1, 100)
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rightSlider:SetAllPoints (window.widget)
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rightSlider.backdrop = nil
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rightSlider.fractional = true
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rightSlider:SetHook ("OnEnter", function() return true end)
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rightSlider:SetHook ("OnLeave", function() return true end)
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--[
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local rightSliderThumpTexture = rightSlider:CreateTexture (nil, "overlay")
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rightSliderThumpTexture:SetTexture (1, 1, 1)
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rightSliderThumpTexture:SetWidth (3)
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rightSliderThumpTexture:SetHeight (512)
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rightSlider:SetThumbTexture (rightSliderThumpTexture)
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--]]
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rightSlider:SetHook ("OnValueChange", function (_, _, value)
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value = math.abs (value-100)
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rightCoordTexture.image:SetWidth (math.max (window.frame:GetWidth()/100*value, 1))
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end)
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rightSlider:Hide()
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--> Edit Buttons
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local buttonsBackground = g:NewPanel (UIParent, _, "DetailsImageEditButtonsBg", _, 115, 225)
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buttonsBackground:SetPoint ("topleft", window, "topright", 2, 0)
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buttonsBackground:Hide()
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--buttonsBackground:SetMovable (true)
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tinsert (UISpecialFrames, "DetailsImageEditButtonsBg")
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local alphaFrameShown = false
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local editingSide = nil
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local lastButton = nil
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local alphaFrame
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local originalColor = {0.9999, 0.8196, 0}
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local enableTexEdit = function (side, _, button)
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if (alphaFrameShown) then
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alphaFrame:Hide()
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alphaFrameShown = false
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button.text:SetTextColor (unpack (originalColor))
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end
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if (ColorPickerFrame:IsShown()) then
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ColorPickerFrame:Hide()
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end
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if (lastButton) then
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lastButton.text:SetTextColor (unpack (originalColor))
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end
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if (editingSide == side) then
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window [editingSide.."Slider"]:Hide()
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editingSide = nil
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return
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elseif (editingSide) then
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window [editingSide.."Slider"]:Hide()
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end
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editingSide = side
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button.text:SetTextColor (1, 1, 1)
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lastButton = button
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window [side.."Slider"]:Show()
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end
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local leftTexCoordButton = g:NewButton (buttonsBackground, _, "$parentLeftTexButton", _, 100, 20, enableTexEdit, "left", _, _, "Crop Left")
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leftTexCoordButton:SetPoint ("topleft", window, "topright", 10, -10)
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local rightTexCoordButton = g:NewButton (buttonsBackground, _, "$parentRightTexButton", _, 100, 20, enableTexEdit, "right", _, _, "Crop Right")
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rightTexCoordButton:SetPoint ("topleft", window, "topright", 10, -30)
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local topTexCoordButton = g:NewButton (buttonsBackground, _, "$parentTopTexButton", _, 100, 20, enableTexEdit, "top", _, _, "Crop Top")
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topTexCoordButton:SetPoint ("topleft", window, "topright", 10, -50)
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local bottomTexCoordButton = g:NewButton (buttonsBackground, _, "$parentBottomTexButton", _, 100, 20, enableTexEdit, "bottom", _, _, "Crop Bottom")
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bottomTexCoordButton:SetPoint ("topleft", window, "topright", 10, -70)
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leftTexCoordButton:InstallCustomTexture()
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rightTexCoordButton:InstallCustomTexture()
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topTexCoordButton:InstallCustomTexture()
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bottomTexCoordButton:InstallCustomTexture()
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local Alpha = g:NewButton (buttonsBackground, _, "$parentBottomAlphaButton", _, 100, 20, alpha, _, _, _, "Transparency")
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Alpha:SetPoint ("topleft", window, "topright", 10, -110)
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Alpha:InstallCustomTexture()
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--> overlay color
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local selectedColor = function (default)
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if (default) then
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edit_texture:SetVertexColor (unpack (default))
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else
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edit_texture:SetVertexColor (ColorPickerFrame:GetColorRGB())
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end
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end
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local changeColor = function()
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ColorPickerFrame.func = nil
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ColorPickerFrame.opacityFunc = nil
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ColorPickerFrame.cancelFunc = nil
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ColorPickerFrame.previousValues = nil
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local r, g, b = edit_texture:GetVertexColor()
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ColorPickerFrame:SetColorRGB (r, g, b)
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ColorPickerFrame:SetParent (buttonsBackground.widget)
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ColorPickerFrame.hasOpacity = false
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ColorPickerFrame.previousValues = {r, g, b}
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ColorPickerFrame.func = selectedColor
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ColorPickerFrame.cancelFunc = selectedColor
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ColorPickerFrame:ClearAllPoints()
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ColorPickerFrame:SetPoint ("left", buttonsBackground.widget, "right")
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ColorPickerFrame:Show()
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if (alphaFrameShown) then
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alphaFrame:Hide()
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alphaFrameShown = false
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Alpha.button.text:SetTextColor (unpack (originalColor))
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end
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if (lastButton) then
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lastButton.text:SetTextColor (unpack (originalColor))
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if (editingSide) then
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window [editingSide.."Slider"]:Hide()
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end
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end
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end
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local changeColorButton = g:NewButton (buttonsBackground, _, "$parentOverlayColorButton", _, 100, 20, changeColor, _, _, _, "Overlay Color")
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changeColorButton:SetPoint ("topleft", window, "topright", 10, -90)
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changeColorButton:InstallCustomTexture()
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alphaFrame = g:NewPanel (buttonsBackground, _, "DetailsImageEditAlphaBg", _, 40, 225)
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alphaFrame:SetPoint ("topleft", buttonsBackground, "topright", 2, 0)
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alphaFrame:Hide()
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local alphaSlider = g:NewSlider (alphaFrame, _, "$parentAlphaSlider", "alphaSlider", 30, 220, 1, 100, 1, edit_texture:GetAlpha()*100)
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alphaSlider:SetPoint ("top", alphaFrame, "top", 0, -5)
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alphaSlider:SetOrientation ("VERTICAL")
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alphaSlider.thumb:SetSize (40, 30)
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--leftSlider.backdrop = nil
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--leftSlider.fractional = true
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local alpha = function(_, _, button)
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if (ColorPickerFrame:IsShown()) then
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ColorPickerFrame:Hide()
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end
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if (lastButton) then
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lastButton.text:SetTextColor (unpack (originalColor))
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if (editingSide) then
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window [editingSide.."Slider"]:Hide()
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end
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end
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if (not alphaFrameShown) then
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alphaFrame:Show()
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alphaSlider:SetValue (edit_texture:GetAlpha()*100)
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alphaFrameShown = true
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button.text:SetTextColor (1, 1, 1)
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else
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alphaFrame:Hide()
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alphaFrameShown = false
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button.text:SetTextColor (unpack (originalColor))
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end
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end
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Alpha.clickfunction = alpha
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alphaSlider:SetHook ("OnValueChange", function (_, _, value)
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edit_texture:SetAlpha (value/100)
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end)
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local resizer = CreateFrame ("Button", nil, window.widget)
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resizer:SetNormalTexture ("Interface\\AddOns\\Details\\images\\ResizeGripD")
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resizer:SetHighlightTexture ("Interface\\AddOns\\Details\\images\\ResizeGripD")
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resizer:SetWidth (16)
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resizer:SetHeight (16)
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resizer:SetPoint ("BOTTOMRIGHT", window.widget, "BOTTOMRIGHT", 0, 0)
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resizer:EnableMouse (true)
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resizer:SetFrameLevel (window.widget:GetFrameLevel() + 2)
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resizer:SetScript ("OnMouseDown", function (self, button)
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window.widget:StartSizing ("BOTTOMRIGHT")
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end)
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resizer:SetScript ("OnMouseUp", function (self, button)
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window.widget:StopMovingOrSizing()
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end)
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window.widget:SetScript ("OnMouseDown", function()
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window.widget:StartMoving()
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end)
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window.widget:SetScript ("OnMouseUp", function()
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window.widget:StopMovingOrSizing()
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end)
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window.widget:SetScript ("OnSizeChanged", function()
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edit_texture.width = window.width
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edit_texture.height = window.height
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leftSliderThumpTexture:SetHeight (window.height)
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rightSliderThumpTexture:SetHeight (window.height)
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topSliderThumpTexture:SetWidth (window.width)
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bottomSliderThumpTexture:SetWidth (window.width)
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rightCoordTexture.image:SetWidth (math.max ( (window.frame:GetWidth() / 100 * math.abs (rightSlider:GetValue()-100)), 1))
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leftCoordTexture.image:SetWidth (window.frame:GetWidth()/100*leftSlider:GetValue())
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bottomCoordTexture:SetHeight (math.max ( (window.frame:GetHeight() / 100 * math.abs (bottomSlider:GetValue()-100)), 1))
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topCoordTexture:SetHeight (window.frame:GetHeight()/100*topSlider:GetValue())
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end)
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--> change size
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local resizeLabel = g:NewLabel (window, _, "$parentResizerIndicator", _, "RESIZE", _, 9)
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resizeLabel:SetPoint ("right", resizer, "left", -2, 0)
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--> flip
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local flip = function (side)
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if (side == 1) then
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if (not haveHFlip) then
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if (not haveVFlip) then
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edit_texture:SetTexCoord (1, 0, 0, 1)
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else
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edit_texture:SetTexCoord (1, 0, 1, 0)
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end
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rightCoordTexture:Hide()
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leftCoordTexture:Hide()
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leftTexCoordButton:Disable()
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rightTexCoordButton:Disable()
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else
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if (not haveVFlip) then
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edit_texture:SetTexCoord (0, 1, 0, 1)
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else
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edit_texture:SetTexCoord (0, 1, 1, 0)
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end
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rightCoordTexture:Show()
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leftCoordTexture:Show()
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leftTexCoordButton:Enable()
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rightTexCoordButton:Enable()
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end
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haveHFlip = not haveHFlip
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elseif (side == 2) then
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if (not haveVFlip) then
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if (not haveHFlip) then
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edit_texture:SetTexCoord (0, 1, 1, 0)
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else
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edit_texture:SetTexCoord (1, 0, 1, 0)
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end
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topCoordTexture:Hide()
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bottomCoordTexture:Hide()
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topTexCoordButton:Disable()
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bottomTexCoordButton:Disable()
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else
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if (not haveHFlip) then
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edit_texture:SetTexCoord (0, 1, 0, 1)
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else
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edit_texture:SetTexCoord (1, 0, 0, 1)
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end
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topCoordTexture:Show()
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bottomCoordTexture:Show()
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topTexCoordButton:Enable()
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bottomTexCoordButton:Enable()
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end
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haveVFlip = not haveVFlip
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end
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end
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local flipButtonH = g:NewButton (buttonsBackground, _, "$parentFlipButton", _, 100, 20, flip, 1, _, _, "Flip Horizontal")
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flipButtonH:SetPoint ("topleft", window, "topright", 10, -140)
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flipButtonH:InstallCustomTexture()
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--
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local flipButtonV = g:NewButton (buttonsBackground, _, "$parentFlipButton2", _, 100, 20, flip, 2, _, _, "Flip Vertical")
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flipButtonV:SetPoint ("topleft", window, "topright", 10, -160)
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flipButtonV:InstallCustomTexture()
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--> accept
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local accept = function()
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buttonsBackground:Hide()
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window:Hide()
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alphaFrame:Hide()
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ColorPickerFrame:Hide()
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local coords = {}
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if (haveHFlip) then
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coords [1] = 1
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coords [2] = 0
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else
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coords [1] = leftSlider.value/100
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coords [2] = rightSlider.value /100
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end
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if (haveVFlip) then
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coords [3] = 1
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coords [4] = 0
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else
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coords [3] = topSlider.value/100
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coords [4] = bottomSlider.value/100
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end
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return window.callback_func (edit_texture.width, edit_texture.height, {edit_texture:GetVertexColor()}, edit_texture:GetAlpha(), coords)
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end
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local acceptButton = g:NewButton (buttonsBackground, _, "$parentAcceptButton", _, 100, 20, accept, _, _, _, "DONE")
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acceptButton:SetPoint ("topleft", window, "topright", 10, -200)
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acceptButton:InstallCustomTexture()
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-- fazer botao de editar a cor
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-- fazer botao de editar o tamanho
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-- fazer botao de okey e retornar os valores
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window:Hide()
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local ttexcoord
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function g:ImageEditor (callback, texture, texcoord, colors)
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edit_texture:SetTexture (texture)
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colors = colors or {1, 1, 1, 1}
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edit_texture:SetVertexColor (colors [1], colors [2], colors [3])
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edit_texture:SetAlpha (colors [4] or 1)
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texcoord = texcoord or {0, 1, 0, 1}
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ttexcoord = texcoord
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_detalhes:ScheduleTimer ("RefreshImageEditor", 0.2)
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window:Show()
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window.callback_func = callback
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buttonsBackground:Show()
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end
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function _detalhes:RefreshImageEditor()
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window.width = edit_texture.width
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window.height = edit_texture.height
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|
||||
if (ttexcoord[1] == 1 and ttexcoord[2] == 0) then
|
||||
haveHFlip = false
|
||||
flip (1)
|
||||
else
|
||||
haveHFlip = true
|
||||
flip (1)
|
||||
leftSlider:SetValue (ttexcoord[1]*100)
|
||||
rightSlider:SetValue (ttexcoord[2]*100)
|
||||
end
|
||||
|
||||
if (ttexcoord[3] == 1 and ttexcoord[4] == 0) then
|
||||
haveVFlip = false
|
||||
flip (2)
|
||||
else
|
||||
haveVFlip = true
|
||||
flip (2)
|
||||
topSlider:SetValue (ttexcoord[3]*100)
|
||||
bottomSlider:SetValue (ttexcoord[4]*100)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user