Merge pull request #447 from Ricodyn/master

Fix edge case where player bar isn't always shown.
This commit is contained in:
Tercio Jose
2023-02-03 15:28:01 -03:00
committed by GitHub
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -2330,7 +2330,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
Details.FadeHandler.Fader(row1, "out")
totalBarIsShown = true
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
for i = instancia.barraS[1], iterLast-1, 1 do
if (actorTableContent[i]) then
actorTableContent[i]:RefreshLine(instancia, lineContainer, whichRowLine, i, total, subAttribute, forcar, keyName, combatTime, percentageType, useAnimations, barsShowData, barsBrackets, barsSeparator)
@@ -2400,7 +2400,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
Details.FadeHandler.Fader(row1, "out")
totalBarIsShown = true
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
actorTableContent[myPos]:RefreshLine(instancia, lineContainer, whichRowLine, myPos, total, subAttribute, forcar, keyName, combatTime, percentageType, useAnimations, barsShowData, barsBrackets, barsSeparator)
whichRowLine = whichRowLine+1
for i = iter_last-1, instancia.barraS[1], -1 do