Added Targets, Added Options
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@@ -145,7 +145,7 @@ function Details:OpenBreakdownWindow(instanceObject, actorObject, bFromAttribute
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end
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if (not breakdownWindow.RightSideBar) then
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breakdownWindow:CreateRightSideBar()
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--breakdownWindow:CreateRightSideBar()
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end
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--todo: all portuguese keys to english
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@@ -223,7 +223,7 @@ function Details:OpenBreakdownWindow(instanceObject, actorObject, bFromAttribute
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--spellsTab.ResetBars() --to be implemented
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---@type string
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local actorClass = actorObject.classe --classe not registered because it should be renamed to english
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local actorClass = actorObject.classe --classe not registered because it should be renamed to english 'class'
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if (not actorClass) then
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actorClass = "monster"
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@@ -422,6 +422,17 @@ function Details222.BreakdownWindow.SendSpellData(data, actorObject, combatObjec
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end
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end
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function Details222.BreakdownWindow.SendTargetData(targetList, actorObject, combatObject, instance)
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--need to get the tab showing the summary and transmit the data to it
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local tab = Details222.BreakdownWindow.CurrentDefaultTab
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if (tab) then
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--tab is the tab button
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if (tab.OnReceiveTargetData) then
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tab.OnReceiveTargetData(targetList, actorObject, combatObject, instance)
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end
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end
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end
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function breakdownWindow.SetClassIcon(jogador, classe)
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if (classe ~= "UNKNOW" and classe ~= "UNGROUPPLAYER") then
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breakdownWindow.classIcon:SetTexCoord(Details.class_coords [classe][1], Details.class_coords [classe][2], Details.class_coords [classe][3], Details.class_coords [classe][4])
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