Fixing stuff from latest alpha and more development
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@@ -383,10 +383,11 @@
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local avoidance_fill = function(tab, player, combat)
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local elapsed_time = combat:GetCombatTime()
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local last_combat = combat.previous_combat
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local last_combat = combat.previous_combat --this is always nil from 2023 may 26
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if (not last_combat or not last_combat [1]) then
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last_combat = combat
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end
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local last_actor = last_combat (1, player.nome)
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local n = player.nome
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if (n:find("-")) then
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