- Major improvements on row text scripts, now they pass 4 objects: actor, combat, instance and the default text of the bar.
- Added warrior Whirlwind, deamonhunter Fracture, rogue Mutilate to spell consolidation.
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+3
-3
@@ -3035,7 +3035,7 @@
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--> row text editor
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local panel = _detalhes:CreateWelcomePanel ("DetailsWindowOptionsBarTextEditor", nil, 650, 230, true)
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local panel = _detalhes:CreateWelcomePanel ("DetailsWindowOptionsBarTextEditor", nil, 1150, 600, true)
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panel:SetPoint ("center", UIParent, "center")
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panel:Hide()
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panel:SetFrameStrata ("FULLSCREEN")
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@@ -3058,7 +3058,7 @@
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local y = -32
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local buttonTemplate = Details.gump:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
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local textentry = _detalhes.gump:NewSpecialLuaEditorEntry (panel, 450, 185, "editbox", "$parentEntry", true)
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local textentry = _detalhes.gump:NewSpecialLuaEditorEntry (panel, 950, 555, "editbox", "$parentEntry")
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textentry:SetPoint ("topleft", panel, "topleft", 10, y)
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Details.gump:ApplyStandardBackdrop (textentry)
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Details.gump:SetFontSize (textentry.editbox, 14)
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@@ -3193,7 +3193,7 @@
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color_button:SetTemplate (buttonTemplate)
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func_button:SetPoint ("topright", panel, "topright", -12, y - (20*3))
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color_button:SetPoint ("topright", panel, "topright", -12, y - (20*4))
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--color_button:SetPoint ("topright", panel, "topright", -12, y - (20*4))
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func_button:SetTemplate (buttonTemplate)
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color_button.tooltip = Loc ["STRING_OPTIONS_TEXTEDITOR_COLOR_TOOLTIP"]
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