Fixed an issue where after reloading, overall data won't show the players nickname.
Fixed overkill damage on death log tooltip.
Fixed the percent bars for the healing done target on the player breakdown window.
Fixed an issue with resource tooltips.
And more...
This commit is contained in:
Tercio Jose
2021-12-10 16:57:26 -03:00
parent 7adae64a15
commit 8be58e717b
15 changed files with 194 additions and 109 deletions
+23 -24
View File
@@ -5616,10 +5616,9 @@ local function CriaTexturaBarra (instancia, barra)
end
barra.lineText1 = barra:CreateFontString (nil, "OVERLAY", "GameFontHighlightSmall")
barra.lineText1:SetPoint ("LEFT", barra.textura, "LEFT", CONST_BAR_HEIGHT + 6, 0)
barra.lineText1:SetPoint ("LEFT", barra.icone, "RIGHT", 2, 0)
barra.lineText1:SetJustifyH ("LEFT")
barra.lineText1:SetTextColor (1,1,1,1)
barra.lineText1:SetNonSpaceWrap (true)
barra.lineText1:SetWordWrap (false)
@@ -5808,7 +5807,7 @@ function gump:CriaNovaBarraInfo1 (instancia, index)
local y = (index-1) * (CONST_BAR_HEIGHT + 1)
y = y*-1 --> baixo
esta_barra:SetPoint ("LEFT", janela, "LEFT")
esta_barra:SetPoint ("LEFT", janela, "LEFT", CONST_BAR_HEIGHT, 0)
esta_barra:SetPoint ("RIGHT", janela, "RIGHT")
esta_barra:SetPoint ("TOP", janela, "TOP", 0, y)
esta_barra:SetFrameLevel (janela:GetFrameLevel() + 1)
@@ -5828,21 +5827,21 @@ function gump:CriaNovaBarraInfo1 (instancia, index)
esta_barra.targets:SetScript ("OnEnter", target_on_enter)
esta_barra.targets:SetScript ("OnLeave", target_on_leave)
CriaTexturaBarra (instancia, esta_barra)
esta_barra.icone = esta_barra:CreateTexture (nil, "OVERLAY")
esta_barra.icone:SetWidth (CONST_BAR_HEIGHT)
esta_barra.icone:SetHeight (CONST_BAR_HEIGHT)
esta_barra.icone:SetPoint ("RIGHT", esta_barra, "LEFT", 0, 0)
CriaTexturaBarra(instancia, esta_barra)
--> icone
esta_barra.miniframe = CreateFrame ("frame", nil, esta_barra, "BackdropTemplate")
esta_barra.miniframe:SetSize (CONST_BAR_HEIGHT-2, CONST_BAR_HEIGHT-2)
esta_barra.miniframe:SetPoint ("RIGHT", esta_barra.textura, "LEFT", CONST_BAR_HEIGHT + 2, 0)
esta_barra.miniframe:SetPoint ("left", esta_barra, "left", 0, 0)
esta_barra.miniframe:SetScript ("OnEnter", miniframe_func_on_enter)
esta_barra.miniframe:SetScript ("OnLeave", miniframe_func_on_leave)
esta_barra.icone = esta_barra:CreateTexture (nil, "OVERLAY")
esta_barra.icone:SetWidth (CONST_BAR_HEIGHT)
esta_barra.icone:SetHeight (CONST_BAR_HEIGHT)
esta_barra.icone:SetPoint ("RIGHT", esta_barra.textura, "LEFT", CONST_BAR_HEIGHT + 2, 0)
esta_barra:SetAlpha(1)
esta_barra.icone:SetAlpha (1)
@@ -5858,7 +5857,7 @@ function gump:CriaNovaBarraInfo1 (instancia, index)
return esta_barra
end
function gump:CriaNovaBarraInfo2 (instancia, index)
function gump:CriaNovaBarraInfo2(instancia, index)
if (_detalhes.playerDetailWindow.barras2 [index]) then
print ("erro a barra "..index.." ja existe na janela de detalhes...")
@@ -5873,28 +5872,28 @@ function gump:CriaNovaBarraInfo2 (instancia, index)
local y = (index-1) * (CONST_TARGET_HEIGHT + 1)
y = y*-1 --> baixo
esta_barra:SetPoint ("LEFT", janela, "LEFT")
esta_barra:SetPoint ("RIGHT", janela, "RIGHT")
esta_barra:SetPoint ("TOP", janela, "TOP", 0, y)
esta_barra:SetPoint("LEFT", janela, "LEFT", CONST_TARGET_HEIGHT, 0)
esta_barra:SetPoint("RIGHT", janela, "RIGHT", 0, 0)
esta_barra:SetPoint("TOP", janela, "TOP", 0, y)
esta_barra:SetFrameLevel (janela:GetFrameLevel() + 1)
esta_barra:EnableMouse (true)
esta_barra:RegisterForClicks ("LeftButtonDown","RightButtonUp")
CriaTexturaBarra (instancia, esta_barra)
--> icone
esta_barra.icone = esta_barra:CreateTexture (nil, "OVERLAY")
esta_barra.icone:SetWidth (CONST_TARGET_HEIGHT)
esta_barra.icone:SetHeight (CONST_TARGET_HEIGHT)
esta_barra.icone:SetPoint ("RIGHT", esta_barra.textura, "LEFT", CONST_TARGET_HEIGHT + 2, 0)
esta_barra.icone = esta_barra:CreateTexture(nil, "OVERLAY")
esta_barra.icone:SetWidth(CONST_TARGET_HEIGHT)
esta_barra.icone:SetHeight(CONST_TARGET_HEIGHT)
esta_barra.icone:SetPoint("RIGHT", esta_barra, "LEFT", 0, 0)
CriaTexturaBarra(instancia, esta_barra)
esta_barra:SetAlpha (ALPHA_BLEND_AMOUNT)
esta_barra.icone:SetAlpha (1)
esta_barra:SetAlpha(ALPHA_BLEND_AMOUNT)
esta_barra.icone:SetAlpha(1)
esta_barra.isAlvo = true
SetBarraScripts (esta_barra, instancia, index)
SetBarraScripts(esta_barra, instancia, index)
info.barras2 [index] = esta_barra --> barra adicionada