v9213
Fixed an issue where after reloading, overall data won't show the players nickname. Fixed overkill damage on death log tooltip. Fixed the percent bars for the healing done target on the player breakdown window. Fixed an issue with resource tooltips. And more...
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@@ -245,13 +245,16 @@ function _detalhes:ToolTipDead (instancia, morte, esta_barra, keydown)
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local critOrCrush = critical .. crushing
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if (overkill > 0) then
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--check the type of overkill that should be shown
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--if show_totalhitdamage_on_overkill is true it'll show the total damage of the hit
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--if false it shows the total damage of the hit minus the overkill
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if (not _detalhes.show_totalhitdamage_on_overkill) then
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amount = amount - overkill
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end
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--> deprecated as the parser now removes the overkill damage from total damage
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--> this should now sum the overkill from [10] with the damage from [3]
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--check the type of overkill that should be shown
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--if show_totalhitdamage_on_overkill is true it'll show the total damage of the hit
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--if false it shows the total damage of the hit minus the overkill
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--if (not _detalhes.show_totalhitdamage_on_overkill) then
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-- amount = amount - overkill
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--end
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overkill = " (" .. _detalhes:ToK (overkill) .. " |cFFFF8800overkill|r)"
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GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s |cFFFFFF00" .. spellname .. "|r (|cFFC6B0D9" .. source .. "|r)", "-" .. _detalhes:ToK (amount) .. critOrCrush .. overkill .. " (" .. hp .. "%)", 1, "white", "white")
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else
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