Fixed an issue where after reloading, overall data won't show the players nickname.
Fixed overkill damage on death log tooltip.
Fixed the percent bars for the healing done target on the player breakdown window.
Fixed an issue with resource tooltips.
And more...
This commit is contained in:
Tercio Jose
2021-12-10 16:57:26 -03:00
parent 7adae64a15
commit 8be58e717b
15 changed files with 194 additions and 109 deletions
+16 -16
View File
@@ -1940,7 +1940,7 @@ function atributo_heal:MontaInfoHealingDone()
barra.on_focus = false
end
self:FocusLock (barra, tabela[1])
self:FocusLock(barra, tabela[1])
barra.other_actor = tabela [6]
@@ -1967,19 +1967,17 @@ function atributo_heal:MontaInfoHealingDone()
end
--> TOP CURADOS
local meus_inimigos = {}
local healedTargets = {}
tabela = self.targets
for target_name, amount in _pairs (tabela) do
_table_insert (meus_inimigos, {target_name, amount, amount / total*100})
_table_insert (healedTargets, {target_name, amount, amount / total*100})
end
_table_sort (meus_inimigos, _detalhes.Sort2)
local amt_alvos = #meus_inimigos
gump:JI_AtualizaContainerAlvos (amt_alvos)
local max_inimigos = meus_inimigos[1] and meus_inimigos[1][2] or 0
for index, tabela in _ipairs (meus_inimigos) do
_table_sort(healedTargets, _detalhes.Sort2)
gump:JI_AtualizaContainerAlvos(#healedTargets)
local topHealingDone = healedTargets[1] and healedTargets[1][2]
for index, tabela in _ipairs (healedTargets) do
local barra = info.barras2 [index]
@@ -1988,10 +1986,12 @@ function atributo_heal:MontaInfoHealingDone()
barra.textura:SetStatusBarColor (1, 1, 1, 1)
end
local healingDone = tabela[2]
if (index == 1) then
barra.textura:SetValue (100)
barra.textura:SetValue(100)
else
barra.textura:SetValue (tabela[2]/max_*100)
barra.textura:SetValue(healingDone / topHealingDone * 100)
end
local target_actor = instancia.showing (2, tabela[1])
@@ -2004,12 +2004,12 @@ function atributo_heal:MontaInfoHealingDone()
end
barra.lineText1:SetText (index .. ". " .. _detalhes:GetOnlyName (tabela[1]))
barra.textura:SetStatusBarColor (1, 1, 1, 1)
barra.textura:SetStatusBarColor(1, 1, 1, 1)
if (info.sub_atributo == 2) then
barra.lineText4:SetText (_detalhes:comma_value (_math_floor (tabela[2]/meu_tempo)) .." (" .. _cstr ("%.1f", tabela[3]) .. "%)")
barra.lineText4:SetText (_detalhes:comma_value (_math_floor (healingDone/meu_tempo)) .." (" .. _cstr ("%.1f", tabela[3]) .. "%)")
else
barra.lineText4:SetText (SelectedToKFunction (_, tabela[2]) .. " (" .. _cstr ("%.1f", tabela[3]) .. "%)")
barra.lineText4:SetText (SelectedToKFunction (_, healingDone) .. " (" .. _cstr ("%.1f", tabela[3]) .. "%)")
end
barra.minha_tabela = self