Fixed an issue where after reloading, overall data won't show the players nickname.
Fixed overkill damage on death log tooltip.
Fixed the percent bars for the healing done target on the player breakdown window.
Fixed an issue with resource tooltips.
And more...
This commit is contained in:
Tercio Jose
2021-12-10 16:57:26 -03:00
parent 7adae64a15
commit 8be58e717b
15 changed files with 194 additions and 109 deletions
+10 -3
View File
@@ -6,9 +6,9 @@
local version, build, date, tocversion = GetBuildInfo()
_detalhes.build_counter = 9108
_detalhes.alpha_build_counter = 9108 --if this is higher than the regular counter, use it instead
_detalhes.bcc_counter = 29
_detalhes.build_counter = 9213
_detalhes.alpha_build_counter = 9213 --if this is higher than the regular counter, use it instead
_detalhes.bcc_counter = 30
_detalhes.dont_open_news = true
_detalhes.game_version = version
_detalhes.userversion = version .. _detalhes.build_counter
@@ -33,6 +33,13 @@ do
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale( "Details" )
local news = {
{"v9.1.5.9213.145", "December 9th, 2021"},
"Fixed an issue where after reloading, overall data won't show the players nickname.",
"Fixed overkill damage on death log tooltip.",
"Fixed the percent bars for the healing done target on the player breakdown window.",
"Fixed an issue with resource tooltips.",
{"v9.1.5.9108.145", "November 02th, 2021"},
"Necrotic Wake: weapons damage does not count anymore for the player which uses it.",
"Necrotic Wake: a new 'fake player' is shown showing the damage done of all weapons during combat.",