- Fixed a bug when bars isn't using class colors on Frags, Auras & Void Zones, Resources and Deaths.

- Fixed bar animations when 'Sort Direction' is set to bottom.
- Fixed combat on garrison training dummies which was being marked as Trash Segment.
- Fixed the spam 'you are not in a guild' when checking for new versions.
- Fixed translations for Auto Hide Settings bracket under options panel.
- Fixed Auto Hide -> Mouse Interaction tool where wans't able to work okey during combat.
This commit is contained in:
Tercio
2015-01-03 12:19:48 -02:00
parent c1a70256f8
commit 8b0c893bde
10 changed files with 114 additions and 68 deletions
+10 -13
View File
@@ -532,18 +532,11 @@
gump:Fade (esta_barra, "out")
end
--> ele nao come o texto quando a instância esta muito pequena
esta_barra.textura:SetVertexColor (_unpack (_detalhes.class_colors [tabela [3]]))
if (tabela [3] == "UNKNOW" or tabela [3] == "UNGROUPPLAYER" or tabela [3] == "ENEMY") then
--esta_barra.icone_classe:SetTexture ("Interface\\LFGFRAME\\LFGROLE_BW")
--esta_barra.icone_classe:SetTexCoord (.25, .5, 0, 1)
--esta_barra.icone_classe:SetVertexColor (1, 1, 1)
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (_unpack (_detalhes.class_colors [tabela [3]]))
end
--esta_barra.icone_classe:SetTexture ([[Interface\MINIMAP\Minimap_skull_normal]])
--esta_barra.icone_classe:SetTexCoord (0, 1, 0, 1)
--esta_barra.icone_classe:SetVertexColor (1, 1, 1)
if (tabela [3] == "UNKNOW" or tabela [3] == "UNGROUPPLAYER" or tabela [3] == "ENEMY") then
esta_barra.icone_classe:SetTexture ([[Interface\AddOns\Details\images\classes_plus]])
esta_barra.icone_classe:SetTexCoord (0.50390625, 0.62890625, 0, 0.125)
esta_barra.icone_classe:SetVertexColor (1, 1, 1)
@@ -751,7 +744,9 @@
school_color = _detalhes.school_colors ["unknown"]
end
esta_barra.textura:SetVertexColor (_unpack (school_color))
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (_unpack (school_color))
end
esta_barra.icone_classe:SetTexture (icon)
esta_barra.icone_classe:SetTexCoord (0, 1, 0, 1)
esta_barra.icone_classe:SetVertexColor (1, 1, 1)
@@ -1284,7 +1279,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
conteudo[myPos]:AtualizaBarra (instancia, barras_container, qual_barra, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations) --> instância, index, total, valor da 1º barra
qual_barra = qual_barra+1
else
-- /run print (_detalhes:GetInstance(1).barraS[2]) -- vai do 5 ao 1 -- qual barra começa no 1 -- i = 5 até 1 -- player 5 atualiza na barra 1 / player 1 atualiza na barra 5
for i = instancia.barraS[2], instancia.barraS[1], -1 do --> vai atualizar só o range que esta sendo mostrado
conteudo[i]:AtualizaBarra (instancia, barras_container, qual_barra, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations) --> instância, index, total, valor da 1º barra
qual_barra = qual_barra+1
@@ -1497,6 +1492,8 @@ end
--> primeiro colocado
if (esta_barra.colocacao == 1) then
--aqui
esta_barra.animacao_ignorar = true
if (not tabela_anterior or tabela_anterior ~= esta_barra.minha_tabela or forcar) then
esta_barra:SetValue (100)
+3 -1
View File
@@ -224,7 +224,9 @@ function atributo_energy:AtualizarResources (qual_barra, colocacao, instancia)
end
actor_class_color_r, actor_class_color_g, actor_class_color_b = self:GetBarColor()
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
if (self.classe == "UNKNOW") then
esta_barra.icone_classe:SetTexture ([[Interface\AddOns\Details\images\classes_plus]])
+8 -1
View File
@@ -472,7 +472,14 @@ function atributo_misc:DeadAtualizarBarra (morte, qual_barra, colocacao, instanc
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
gump:Fade (esta_barra, "out")
end
esta_barra.textura:SetVertexColor (_unpack (_detalhes.class_colors [morte[4]]))
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (_unpack (_detalhes.class_colors [morte[4]]))
end
if (instancia.row_info.texture_background_class_color) then
esta_barra.background:SetVertexColor (_unpack (_detalhes.class_colors [morte[4]]))
end
esta_barra.icone_classe:SetTexture (instancia.row_info.icon_file)
esta_barra.icone_classe:SetTexCoord (_unpack (CLASS_ICON_TCOORDS [morte[4]]))