- Improved Crowd Control Done.
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@@ -614,19 +614,19 @@
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actor_class_color_r, actor_class_color_g, actor_class_color_b = self:GetBarColor()
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end
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end
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if (instancia.row_info.texture_class_colors) then
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esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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end
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if (instancia.row_info.texture_background_class_color) then
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esta_barra.background:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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end
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if (self.classe == "UNKNOW") then
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esta_barra.icone_classe:SetTexture ("Interface\\LFGFRAME\\LFGROLE_BW")
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esta_barra.icone_classe:SetTexCoord (.25, .5, 0, 1)
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esta_barra.icone_classe:SetVertexColor (1, 1, 1)
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elseif (self.classe == "UNGROUPPLAYER") then
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if (self.enemy) then
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if (_detalhes.faction_against == "Horde") then
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@@ -1724,7 +1724,7 @@
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desc = "Show the crowd control amount for each player.",
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source = false,
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target = false,
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script_version = 6,
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script_version = 7,
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script = [[
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local combat, instance_container, instance = ...
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local total, top, amount = 0, 0, 0
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@@ -1732,7 +1732,7 @@
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local misc_actors = combat:GetActorList (DETAILS_ATTRIBUTE_MISC)
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for index, character in ipairs (misc_actors) do
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if (character.cc_done) then
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if (character.cc_done and character:IsPlayer()) then
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local cc_done = floor (character.cc_done)
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instance_container:AddValue (character, cc_done)
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total = total + cc_done
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