- Improved Crowd Control Done.
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@@ -614,19 +614,19 @@
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actor_class_color_r, actor_class_color_g, actor_class_color_b = self:GetBarColor()
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end
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end
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if (instancia.row_info.texture_class_colors) then
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esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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end
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if (instancia.row_info.texture_background_class_color) then
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esta_barra.background:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
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end
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if (self.classe == "UNKNOW") then
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esta_barra.icone_classe:SetTexture ("Interface\\LFGFRAME\\LFGROLE_BW")
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esta_barra.icone_classe:SetTexCoord (.25, .5, 0, 1)
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esta_barra.icone_classe:SetVertexColor (1, 1, 1)
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elseif (self.classe == "UNGROUPPLAYER") then
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if (self.enemy) then
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if (_detalhes.faction_against == "Horde") then
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@@ -1724,7 +1724,7 @@
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desc = "Show the crowd control amount for each player.",
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source = false,
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target = false,
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script_version = 6,
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script_version = 7,
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script = [[
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local combat, instance_container, instance = ...
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local total, top, amount = 0, 0, 0
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@@ -1732,7 +1732,7 @@
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local misc_actors = combat:GetActorList (DETAILS_ATTRIBUTE_MISC)
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for index, character in ipairs (misc_actors) do
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if (character.cc_done) then
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if (character.cc_done and character:IsPlayer()) then
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local cc_done = floor (character.cc_done)
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instance_container:AddValue (character, cc_done)
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total = total + cc_done
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@@ -2349,6 +2349,8 @@ function _detalhes:MontaSoloOption (instancia)
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end
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-- ~menu
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local wallpaper_bg_color = {.8, .8, .8, 0.2}
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function _detalhes:MontaAtributosOption (instancia, func)
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func = func or instancia.TrocaTabela
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@@ -2383,14 +2385,14 @@ function _detalhes:MontaAtributosOption (instancia, func)
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CoolTip:AddIcon ("Interface\\AddOns\\Details\\images\\atributos_icones", 1, 1, 20, 20, p*(i-1), p*(i), 0, 1)
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if (i == 1) then
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\WarlockDestruction-TopLeft]], {1, 0.22, 0, 0.55}, {1, 1, 1, .1})
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\WarlockDestruction-TopLeft]], {1, 0.22, 0, 0.55}, wallpaper_bg_color)
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elseif (i == 2) then
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--CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\PriestHoly-TopLeft]], {0, .8, 0, 1}, {1, 1, 1, .1})
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\bg-priest-holy]], {1, .6, 0, .2}, {1, 1, 1, .2})
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\bg-priest-holy]], {1, .6, 0, .2}, wallpaper_bg_color)
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elseif (i == 3) then
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\ShamanEnhancement-TopLeft]], {0, 1, .2, .6}, {1, 1, 1, .1})
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\ShamanEnhancement-TopLeft]], {0, 1, .2, .6}, wallpaper_bg_color)
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elseif (i == 4) then
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\WarlockCurses-TopLeft]], {.2, 1, 0, 1}, {1, 1, 1, .1})
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CoolTip:SetWallpaper (2, [[Interface\TALENTFRAME\WarlockCurses-TopLeft]], {.2, 1, 0, 1}, wallpaper_bg_color)
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end
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local options = sub_atributos [i].lista
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@@ -2436,7 +2438,7 @@ function _detalhes:MontaAtributosOption (instancia, func)
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end
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--> set the wallpaper on custom
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GameCooltip:SetWallpaper (2, [[Interface\TALENTFRAME\WarriorArm-TopLeft]], {1, 0, 0, 1}, {1, 1, 1, 0.1})
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GameCooltip:SetWallpaper (2, [[Interface\TALENTFRAME\WarriorArm-TopLeft]], {1, 0, 0, 1}, wallpaper_bg_color)
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if (#_detalhes.custom == 0) then
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CoolTip:SetLastSelected (2, 6, 2)
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@@ -2465,7 +2467,7 @@ function _detalhes:MontaAtributosOption (instancia, func)
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end
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CoolTip:SetLastSelected (1, last_selected)
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CoolTip:SetWallpaper (1, [[Interface\SPELLBOOK\DeathKnightBlood-TopLeft]], {.6, 0.1, 0, 0.64453125}, {1, 1, 1, 0.1}, true)
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CoolTip:SetWallpaper (1, [[Interface\SPELLBOOK\DeathKnightBlood-TopLeft]], {.6, 0.1, 0, 0.64453125}, wallpaper_bg_color, true)
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--CoolTip:SetWallpaper (1, [[Interface\ACHIEVEMENTFRAME\UI-Achievement-Parchment-Horizontal-Desaturated]], nil, {1, 1, 1, 0.3})
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return menu_principal, sub_menus
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