General BugFixes and Changes
- Renamed damageActor.extra_bar to damageActor.total_extra - Added: Details:ShowExtraStatusbar(barLineObject, amount, amountPercent, extraAmount) - If any damage actor has 'total_extra' bigger than 0, the extra bar is shown. - List of spec names for spec tooltip detection now load at Startup not at lua compiling. - Fixes on Encounter Details plugin. - Fixed an issue of clicking in a plugin icon in the title bar of Details! but the plugin not open.
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@@ -619,6 +619,8 @@ function Details:StartMeUp()
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pcall(Details222.ClassCache.MakeCache)
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Details:BuildSpecsNameCache()
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Details222.Cache.DoMaintenance()
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function Details:InstallOkey()
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