General BugFixes and Changes
- Renamed damageActor.extra_bar to damageActor.total_extra - Added: Details:ShowExtraStatusbar(barLineObject, amount, amountPercent, extraAmount) - If any damage actor has 'total_extra' bigger than 0, the extra bar is shown. - List of spec names for spec tooltip detection now load at Startup not at lua compiling. - Fixes on Encounter Details plugin. - Fixed an issue of clicking in a plugin icon in the title bar of Details! but the plugin not open.
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-4
@@ -1247,10 +1247,11 @@
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end
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if (evokerActor) then
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evokerActor.total_extra = evokerActor.total_extra or 0
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if (Details.zone_type == "raid") then
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evokerActor.extra_bar = evokerActor.extra_bar + (amount * 0.1389541)
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evokerActor.total_extra = evokerActor.total_extra + (amount * 0.1389541)
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else
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evokerActor.extra_bar = evokerActor.extra_bar + (amount * 0.1966044)
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evokerActor.total_extra = evokerActor.total_extra + (amount * 0.1966044)
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end
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end
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end
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@@ -1275,7 +1276,7 @@
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end
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if (evokerActor) then
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evokerActor.extra_bar = evokerActor.extra_bar + amount
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evokerActor.total_extra = (evokerActor.total_extra or 0) + amount
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end
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end
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end
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@@ -1308,7 +1309,7 @@
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end
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if (evokerActor) then
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evokerActor.extra_bar = evokerActor.extra_bar + amount
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evokerActor.total_extra = (evokerActor.total_extra or 0) + amount
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end
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end
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end
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