diff --git a/Libs/LibHotCorners/LibHotCorners.lua b/Libs/LibHotCorners/LibHotCorners.lua index b8dfd31a..0d376476 100644 --- a/Libs/LibHotCorners/LibHotCorners.lua +++ b/Libs/LibHotCorners/LibHotCorners.lua @@ -1,4 +1,4 @@ -local major, minor = "LibHotCorners", 5 +local major, minor = "LibHotCorners", 6 local LibHotCorners, oldminor = LibStub:NewLibrary (major, minor) if (not LibHotCorners) then @@ -47,15 +47,25 @@ local tinsert = tinsert if (savedtable and not LibHotCorners.options) then if (not savedtable.__cachedoptions) then - savedtable.__cachedoptions = {age = 0, clicks = {}, disabled = {}} + savedtable.__cachedoptions = {age = 0, clicks = {}, disabled = {}, is_enabled = true} end LibHotCorners.options = savedtable.__cachedoptions LibHotCorners.options.age = LibHotCorners.options.age + 1 + + --> version 6 + if (type (LibHotCorners.options.is_enabled) ~= "boolean") then + LibHotCorners.options.is_enabled = true + end elseif (savedtable) then if (LibHotCorners.options.age < savedtable.__cachedoptions.age) then LibHotCorners.options = savedtable.__cachedoptions LibHotCorners.options.age = LibHotCorners.options.age + 1 end + + --> version 6 + if (type (LibHotCorners.options.is_enabled) ~= "boolean") then + LibHotCorners.options.is_enabled = true + end end savedtable = savedtable or {} @@ -140,6 +150,12 @@ local tinsert = tinsert local f = CreateFrame ("frame") f:RegisterEvent ("PLAYER_LOGIN") f:SetScript ("OnEvent", function() + + SLASH_HOTCORNER1, SLASH_HOTCORNER2 = "/hotcorners", "/hotcorner" + function SlashCmdList.HOTCORNER (msg, editbox) + HotCornersOpenOptions (self); + end + for name, dataobj in LBD:DataObjectIterator() do if (dataobj.type and dataobj.icon and dataobj.OnClick and not dataobj.HotCornerIgnore) then LibHotCorners:RegisterHotCornerButton (name, "TopLeft", nil, name .. "HotCornerLauncher", dataobj.icon, dataobj.OnTooltipShow, dataobj.OnClick, nil, nil, dataobj.OnEnter, dataobj.OnLeave) @@ -197,12 +213,17 @@ local tinsert = tinsert local more_clicked = function (t1, t2) return t1[1] > t2[1] end - + function HotCornersOnEnter (self) + + if (not LibHotCorners.options.is_enabled) then + return + end + if (not LibHotCorners [self.position].is_enabled) then return end - + set_size (self) HotCornersBackgroundFrame:EnableMouse (true) @@ -215,6 +236,8 @@ local tinsert = tinsert end table.sort (sort, more_clicked) + local last_button + for index, button_table in ipairs (sort) do button_table = button_table [2] if (not button_table.widget) then @@ -235,11 +258,19 @@ local tinsert = tinsert end button_table.widget:Show() + last_button = button_table.widget + i = i + 1 else button_table.widget:Hide() end end + + local OptionsButton = LibHotCorners [self.position].optionsbutton + local y = i * 35 * -1 + OptionsButton:SetPoint ("top", self, "top", 0, y) + OptionsButton:Show() + end --> corner frame on leave @@ -248,6 +279,8 @@ local tinsert = tinsert for index, button_table in ipairs (LibHotCorners [self.position]) do button_table.widget:Hide() end + local OptionsButton = LibHotCorners [self.position].optionsbutton + OptionsButton:Hide() end --> quick corner on click @@ -258,6 +291,31 @@ local tinsert = tinsert end end + --> options button onenter + function HotCornersOptionsButtonOnEnter (self) + set_size (self:GetParent()) + for index, button_table in ipairs (LibHotCorners [self:GetParent().position]) do + if (not button_table.savedtable.hide) then + button_table.widget:Show() + end + end + self:Show() + end + + function HotCornersOpenOptions (self) + HotCornersOptionsFrame:Show() + HotCornersOptionsFrameEnableCheckBox:SetChecked (LibHotCorners.options.is_enabled) + end + + function HotCornersSetEnabled (state) + LibHotCorners.options.is_enabled = state + end + + --> options button onleave + function HotCornersOptionsButtonOnLeave (self) + self:GetParent():GetScript("OnLeave")(self:GetParent()) + end + --> button onenter function HotCornersButtonOnEnter (self) set_size (self:GetParent()) @@ -267,6 +325,8 @@ local tinsert = tinsert end end show_tooltip (self) + local OptionsButton = LibHotCorners [self:GetParent().position].optionsbutton + OptionsButton:Show() end --> button onleave @@ -276,6 +336,8 @@ local tinsert = tinsert self.table.onleave (self) end self:GetParent():GetScript("OnLeave")(self:GetParent()) + local OptionsButton = LibHotCorners [self:GetParent().position].optionsbutton + OptionsButton:Hide() end --> button onmousedown @@ -311,6 +373,9 @@ local tinsert = tinsert --fast corner button local QuickClickButton = CreateFrame ("button", "LibHotCornersTopLeftFastButton", TopLeftCorner, "HotCornersQuickCornerButtonTemplate") + --options button + local OptionsButton = CreateFrame ("button", "LibHotCornersTopLeftOptionsButton", TopLeftCorner, "HotCornersOptionsButtonTemplate") + if (debug) then QuickClickButton:SetSize (20, 20) QuickClickButton:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]], tile = true, tileSize = 40}) @@ -318,6 +383,7 @@ local tinsert = tinsert end LibHotCorners.topleft.quickbutton = QuickClickButton + LibHotCorners.topleft.optionsbutton = OptionsButton ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --> buttons diff --git a/Libs/LibHotCorners/LibHotCorners.xml b/Libs/LibHotCorners/LibHotCorners.xml index 7cde2087..d30ba064 100644 --- a/Libs/LibHotCorners/LibHotCorners.xml +++ b/Libs/LibHotCorners/LibHotCorners.xml @@ -8,10 +8,10 @@ - self:EnableMouse (false) + self:EnableMouse (false); - HotCornersBackgroundOnEnter (self) + HotCornersBackgroundOnEnter (self); @@ -30,10 +30,10 @@ - HotCornersOnEnter (self) + HotCornersOnEnter (self); - HotCornersOnLeave (self) + HotCornersOnLeave (self); @@ -45,14 +45,14 @@ - - self:SetFrameLevel (self:GetParent():GetFrameLevel()+2) - + + self:SetFrameLevel (self:GetParent():GetFrameLevel()+2); + - HotCornersOnQuickClick (self, button) + HotCornersOnQuickClick (self, button); - HotCornersOnEnter (self:GetParent()) + HotCornersOnEnter (self:GetParent()); @@ -60,20 +60,101 @@ - - self:SetFrameLevel (self:GetParent():GetFrameLevel()+2) - + + self:SetFrameLevel (self:GetParent():GetFrameLevel()+2); + - HotCornersButtonOnEnter (self) + HotCornersButtonOnEnter (self); - HotCornersButtonOnLeave (self) + HotCornersButtonOnLeave (self); - HotCornersButtonOnMouseDown (self, button) + HotCornersButtonOnMouseDown (self, button); - HotCornersButtonOnMouseUp (self, button) + HotCornersButtonOnMouseUp (self, button); + + + + + + + + + + + + + + + + + + + + + + + _G [self:GetName() .. "Text"]:SetText ("Enabled"); + self.tooltip = "Enable or Disable HorCorners"; + tinsert (UISpecialFrames, "HotCornersOptionsFrame"); + + + if (self:GetChecked()) then + HotCornersSetEnabled (true); + else + HotCornersSetEnabled (false); + end + + + + + + + + self.TitleText:SetText ("HotCorners Options"); + self.portrait:SetTexture ([[Interface\FriendsFrame\FriendsFrameScrollIcon]]); + + + self:StartMoving(); + + + self:StopMovingOrSizing(); diff --git a/boot.lua b/boot.lua index 28eab68d..97b32e7f 100644 --- a/boot.lua +++ b/boot.lua @@ -8,7 +8,7 @@ _ = nil _detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0", "LibHotCorners") - _detalhes.userversion = "v1.17.4" + _detalhes.userversion = "v1.17.5" _detalhes.version = "Alpha 020" _detalhes.realversion = 20 diff --git a/classes/classe_damage.lua b/classes/classe_damage.lua index 5d315670..ac3b03c5 100644 --- a/classes/classe_damage.lua +++ b/classes/classe_damage.lua @@ -1069,6 +1069,10 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex end end + + if (_detalhes.is_using_row_animations) then + instancia:fazer_animacoes() + end if (instancia.atributo == 5) then --> custom --> zerar o .custom dos Actors @@ -1301,7 +1305,15 @@ end if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then - esta_barra.statusbar:SetValue (esta_porcentagem) + --esta_barra.statusbar:SetValue (esta_porcentagem) + + if (_detalhes.is_using_row_animations and not forcar) then + esta_barra.animacao_fim = esta_porcentagem + else + esta_barra.statusbar:SetValue (esta_porcentagem) + esta_barra.animacao_ignorar = true + end + gump:Fade (esta_barra, "out") if (instancia.row_info.texture_class_colors) then @@ -1317,31 +1329,26 @@ end --> agora esta comparando se a tabela da barra é diferente da tabela na atualização anterior if (not tabela_anterior or tabela_anterior ~= esta_barra.minha_tabela or forcar) then --> aqui diz se a barra do jogador mudou de posição ou se ela apenas será atualizada - esta_barra.statusbar:SetValue (esta_porcentagem) + if (_detalhes.is_using_row_animations and not forcar) then + esta_barra.animacao_fim = esta_porcentagem + else + esta_barra.statusbar:SetValue (esta_porcentagem) + esta_barra.animacao_ignorar = true + end esta_barra.last_value = esta_porcentagem --> reseta o ultimo valor da barra - if (_detalhes.is_using_row_animations and forcar) then - esta_barra.tem_animacao = 0 - esta_barra:SetScript ("OnUpdate", nil) - end + --if (_detalhes.is_using_row_animations and forcar) then + -- esta_barra.tem_animacao = false + -- esta_barra:SetScript ("OnUpdate", nil) + --end return self:RefreshBarra (esta_barra, instancia) elseif (esta_porcentagem ~= esta_barra.last_value) then --> continua mostrando a mesma tabela então compara a porcentagem --> apenas atualizar if (_detalhes.is_using_row_animations) then - - local upRow = barras_container [qual_barra-1] - if (upRow) then - if (upRow.statusbar:GetValue() < esta_barra.statusbar:GetValue()) then - esta_barra.statusbar:SetValue (esta_porcentagem) - else - instancia:AnimarBarra (esta_barra, esta_porcentagem) - end - else - instancia:AnimarBarra (esta_barra, esta_porcentagem) - end + esta_barra.animacao_fim = esta_porcentagem else esta_barra.statusbar:SetValue (esta_porcentagem) end diff --git a/classes/classe_heal.lua b/classes/classe_heal.lua index ebc6f96a..4b402d5e 100644 --- a/classes/classe_heal.lua +++ b/classes/classe_heal.lua @@ -317,40 +317,27 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo local combat_time = instancia.showing:GetCombatTime() atributo_heal:ContainerRefreshHps (conteudo, combat_time) end - --_table_sort (conteudo, _detalhes.SortKeyGroup) + _detalhes.SortGroupHeal (conteudo, keyName) end - - --_table_sort (conteudo, _detalhes.SortKeyGroup) - - - --[[_table_sort (conteudo, function (a, b) - if (a.grupo and b.grupo) then - return a[keyName] > b[keyName] - elseif (a.grupo and not b.grupo) then - return true - elseif (not a.grupo and b.grupo) then - return false + -- + if (not using_cache) then + for index, player in _ipairs (conteudo) do + if (player.grupo) then --> é um player e esta em grupo + if (player[keyName] < 1) then --> dano menor que 1, interromper o loop + amount = index - 1 + break + elseif (index == 1) then --> esse IF aqui, precisa mesmo ser aqui? não daria pra pega-lo com uma chave [1] nad grupo == true? + instancia.top = conteudo[1][keyName] + end + + total = total + player[keyName] else - return a[keyName] > b[keyName] - end - end)--]] - - for index, player in _ipairs (conteudo) do - if (player.grupo) then --> é um player e esta em grupo - if (player[keyName] < 1) then --> dano menor que 1, interromper o loop - amount = index - 1 + amount = index-1 break - elseif (index == 1) then --> esse IF aqui, precisa mesmo ser aqui? não daria pra pega-lo com uma chave [1] nad grupo == true? - instancia.top = conteudo[1][keyName] end - - total = total + player[keyName] - else - amount = index-1 - break end - end + end end diff --git a/classes/classe_instancia.lua b/classes/classe_instancia.lua index c1a22418..b4dbdc3e 100644 --- a/classes/classe_instancia.lua +++ b/classes/classe_instancia.lua @@ -219,6 +219,10 @@ function _detalhes:IsEnabled() return self.ativa end +function _detalhes:IsStarted() + return self.iniciada +end + ------------------------------------------------------------------------------------------------------------------------ @@ -456,7 +460,7 @@ end end function _detalhes:CriarInstancia (_, id) - + if (id and _type (id) == "boolean") then if (#_detalhes.tabela_instancias >= _detalhes.instances_amount) then @@ -472,6 +476,7 @@ end local instancia = _detalhes.tabela_instancias [id] if (instancia and not instancia:IsAtiva()) then instancia:AtivarInstancia() + _detalhes:DelayOptionsRefresh (instancia) return end end @@ -758,6 +763,8 @@ function _detalhes:agrupar_janelas (lados) _detalhes.tutorial.unlock_button = _detalhes.tutorial.unlock_button + 1 end + _detalhes:DelayOptionsRefresh() + end local function FixSnaps (instancia) @@ -788,6 +795,8 @@ function _detalhes:Desagrupar (instancia, lado) instancia = _detalhes.tabela_instancias [instancia] end + _detalhes:DelayOptionsRefresh (nil, true) + if (not lado) then --print ("DEBUG: Desagrupar esta sem lado") return diff --git a/core/util.lua b/core/util.lua index 8dd7329a..def7ce0e 100644 --- a/core/util.lua +++ b/core/util.lua @@ -41,13 +41,9 @@ --> get the fractional number representing the alphabetical letter function _detalhes:GetAlphabeticalOrderNumber (who_name) - --local name = _upper (who_name) - --local byte = _string_byte (name) - --local abs = _math_abs (byte-91) - --local n = math.floor (abs)/1000000 - --print (name, byte, abs, n) - --return n - return _math_abs (_string_byte (_upper (who_name))-91)/1000000 + local name = _upper (who_name) + local byte1 = _math_abs (_string_byte (name, 2)-91)/1000000 + return byte1 + _math_abs (_string_byte (name, 1)-91)/10000 end --/script print (tonumber (4/1000000)) - 4e-006 diff --git a/core/windows.lua b/core/windows.lua index 8351e10b..c4f6413b 100644 --- a/core/windows.lua +++ b/core/windows.lua @@ -29,7 +29,7 @@ barra.inicio = barra.split.barra:GetValue() barra.fim = goal barra.proximo_update = 0 - barra.tem_animacao = 1 + barra.tem_animacao = true barra:SetScript ("OnUpdate", self.FazerAnimacaoSplit) end @@ -43,7 +43,7 @@ self.split.div:SetPoint ("left", self.split.barra, "left", self.split.barra:GetValue()* (self.split.barra:GetWidth()/100) - 4, 0) if (self.inicio+1 >= self.fim) then - self.tem_animacao = 0 + self.tem_animacao = false self:SetScript ("OnUpdate", nil) end else @@ -53,17 +53,59 @@ self.split.div:SetPoint ("left", self.split.barra, "left", self.split.barra:GetValue()* (self.split.barra:GetWidth()/100) - 4, 0) if (self.inicio-1 <= self.fim) then - self.tem_animacao = 0 + self.tem_animacao = false self:SetScript ("OnUpdate", nil) end end self.proximo_update = 0 end + function _detalhes:fazer_animacoes() + + --[ + for i = 2, self.rows_fit_in_window do + --local row_anterior = self.barras [i-1] + local row = self.barras [i] + local row_proxima = self.barras [i+1] + + if (row_proxima) then + local v = row.statusbar:GetValue() + local v_proxima = row_proxima.statusbar:GetValue() + + if (v_proxima > v) then + if (row.animacao_fim >= v_proxima) then + row.statusbar:SetValue (v_proxima) + else + row.statusbar:SetValue (row.animacao_fim) + row_proxima.statusbar:SetValue (row.animacao_fim) + end + end + end + end + --]] + + for i = 2, self.rows_fit_in_window do + local row = self.barras [i] + if (row.animacao_ignorar) then + row.animacao_ignorar = nil + if (row.tem_animacao) then + row.tem_animacao = false + row:SetScript ("OnUpdate", nil) + end + else + if (row.animacao_fim ~= row.animacao_fim2) then + _detalhes:AnimarBarra (row, row.animacao_fim) + row.animacao_fim2 = row.animacao_fim + end + end + end + + end + function _detalhes:AnimarBarra (esta_barra, fim) esta_barra.inicio = esta_barra.statusbar:GetValue() esta_barra.fim = fim - esta_barra.tem_animacao = 1 + esta_barra.tem_animacao = true if (esta_barra.fim > esta_barra.inicio) then esta_barra:SetScript ("OnUpdate", self.FazerAnimacao_Direita) @@ -73,19 +115,19 @@ end function _detalhes:FazerAnimacao_Esquerda (elapsed) - self.inicio = self.inicio - 0.8 + self.inicio = self.inicio - 1 self.statusbar:SetValue (self.inicio) if (self.inicio-1 <= self.fim) then - self.tem_animacao = 0 + self.tem_animacao = false self:SetScript ("OnUpdate", nil) end end function _detalhes:FazerAnimacao_Direita (elapsed) - self.inicio = self.inicio + 0.8 + self.inicio = self.inicio + 1 self.statusbar:SetValue (self.inicio) if (self.inicio+1 >= self.fim) then - self.tem_animacao = 0 + self.tem_animacao = false self:SetScript ("OnUpdate", nil) end end @@ -244,6 +286,8 @@ for i = 1, instancia.rows_created, 1 do --> limpa a referência do que estava sendo mostrado na barra local esta_barra= instancia.barras[i] esta_barra.minha_tabela = nil + esta_barra.animacao_fim = 0 + esta_barra.animacao_fim2 = 0 end if (instancia.rolagem) then @@ -316,7 +360,7 @@ --> verifica se precisa criar mais barras if (self.rows_fit_in_window > #self.barras) then--> verifica se precisa criar mais barras for i = #self.barras+1, self.rows_fit_in_window, 1 do - gump:CriaNovaBarra (self, i, 30) --> cria nova barra + gump:CriaNovaBarra (self, i) --> cria nova barra end self.rows_created = #self.barras end diff --git a/functions/loaddata.lua b/functions/loaddata.lua index 2b236695..b65681ad 100644 --- a/functions/loaddata.lua +++ b/functions/loaddata.lua @@ -128,6 +128,17 @@ function _detalhes:LoadGlobalAndCharacterData() else _detalhes_global [key] = value end + + elseif (type (_detalhes_global [key]) == "table") then + for key2, value2 in pairs (_detalhes.default_global_data [key]) do + if (_detalhes_global [key] [key2] == nil) then + if (type (value2) == "table") then + _detalhes_global [key] [key2] = table_deepcopy (_detalhes.default_global_data [key] [key2]) + else + _detalhes_global [key] [key2] = value2 + end + end + end end --> copy the key from saved table to details object diff --git a/functions/profiles.lua b/functions/profiles.lua index 72c83e13..bccebaa3 100644 --- a/functions/profiles.lua +++ b/functions/profiles.lua @@ -648,7 +648,14 @@ local default_global_data = { savedStyles = {}, savedCustomSpells = {}, savedTimeCaptures = {}, - tutorial = {logons = 0, unlock_button = 0, version_announce = 0, main_help_button = 0, alert_frames = {false, false, false, false, false, false}, }, + tutorial = { + logons = 0, + unlock_button = 0, + version_announce = 0, + main_help_button = 0, + alert_frames = {false, false, false, false, false, false}, + bookmark_tutorial = false, + }, performance_profiles = { ["RaidFinder"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true}, ["Raid15"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true}, diff --git a/functions/spells.lua b/functions/spells.lua index 7988c60a..71821610 100644 --- a/functions/spells.lua +++ b/functions/spells.lua @@ -981,7 +981,8 @@ do [115203] = {180, 20}, -- Fortifying Brew --["PALADIN"] = {}, - [633] = {600, 0, 0}, --Lay on Hands + [633] = {600, 0, 0}, --Lay on Hands + [31821] = {180, 6, 0},-- Devotion Aura --["PRIEST"] = {}, [62618] = {180, 10, 0}, --Power Word: Barrier diff --git a/gumps/janela_options.lua b/gumps/janela_options.lua index c0d631b0..80b2e128 100644 --- a/gumps/janela_options.lua +++ b/gumps/janela_options.lua @@ -53,7 +53,11 @@ function _detalhes:SetOptionsWindowTexture (texture) end end -function _detalhes:OpenOptionsWindow (instance) +function _detalhes:OpenOptionsWindow (instance, no_reopen) + + if (not instance.meu_id) then + instance, no_reopen = unpack (instance) + end GameCooltip:Close() local window = _G.DetailsOptionsWindow @@ -64,6 +68,10 @@ function _detalhes:OpenOptionsWindow (instance) _G.DetailsOptionsWindow.instance = instance end + if (not no_reopen and not instance:IsEnabled() or not instance:IsStarted()) then + _detalhes.CriarInstancia (_, _, instance:GetId()) + end + if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow.full_created) then return _G.DetailsOptionsWindow.MyObject:update_all (instance) end @@ -88,13 +96,12 @@ function _detalhes:OpenOptionsWindow (instance) window.backdrop = nil _G.DetailsOptionsWindow.instance = instance - window.creating = true - window:SetHook ("OnHide", function() DetailsDisable3D:Hide() DetailsOptionsWindowDisable3D:SetChecked (false) window.Disable3DColorPick:Hide() window.Disable3DColorPick:Cancel() + GameCooltip:Hide() end) --x 9 897 y 9 592 @@ -185,12 +192,8 @@ function _detalhes:OpenOptionsWindow (instance) local this_instance = _detalhes.tabela_instancias [instance] - if (not this_instance.iniciada) then - this_instance:RestauraJanela (_G.DetailsOptionsWindow.instance) - - elseif (not this_instance:IsEnabled()) then + if (not this_instance:IsEnabled() or not this_instance:IsStarted()) then _detalhes.CriarInstancia (_, _, this_instance.meu_id) - end _detalhes:OpenOptionsWindow (this_instance) @@ -848,7 +851,11 @@ local menus = { --labels nos menus self = self.background_frame end - self.label:SetTextColor (1, .8, 0) + if (self.is_button) then + self.label:SetTextColor ("white") + else + self.label:SetTextColor (1, .8, 0) + end if (self.have_icon) then self.have_icon:SetBlendMode ("ADD") @@ -881,13 +888,18 @@ local menus = { --labels nos menus GameCooltip:Hide() - self.label:SetTextColor (1, 1, 1) + if (self.is_button) then + self.label:SetTextColor ({1, 0.8, 0}) + else + self.label:SetTextColor (1, 1, 1) + end end - function window:create_line_background2 (frameX, label, parent, icon) + function window:create_line_background2 (frameX, label, parent, icon, is_button) local f = CreateFrame ("frame", nil, frameX) f:SetPoint ("left", label.widget or label, "left", -2, 0) f:SetSize (260, 16) + f.is_button = is_button f:SetScript ("OnEnter", background_on_enter2) f:SetScript ("OnLeave", background_on_leave2) f:SetScript ("OnMouseDown", background_on_mouse_down) @@ -915,7 +927,7 @@ local menus = { --labels nos menus return f end - function window:CreateLineBackground2 (frame, widget_name, label_name, desc_loc, icon) + function window:CreateLineBackground2 (frame, widget_name, label_name, desc_loc, icon, is_button) if (type (widget_name) == "table") then widget_name.info = desc_loc @@ -935,9 +947,11 @@ local menus = { --labels nos menus frame [widget_name].info = desc_loc frame [widget_name].have_tooltip = desc_loc frame [widget_name].have_icon = icon - local f = window:create_line_background2 (frame, frame [label_name], frame [widget_name], icon) + local f = window:create_line_background2 (frame, frame [label_name], frame [widget_name], icon, is_button) frame [widget_name]:SetHook ("OnEnter", background_on_enter2) frame [widget_name]:SetHook ("OnLeave", background_on_leave2) + f.is_button = is_button + frame [widget_name].is_button = is_button return f end @@ -2932,7 +2946,7 @@ function window:CreateFrame1() _G.AvatarPickFrame:Show() end - g:NewButton (frame1, _, "$parentAvatarFrame", "chooseAvatarButton", frame1.nicknameLabel:GetStringWidth() + SLIDER_WIDTH + 2, 14, openAtavarPickFrame, nil, nil, nil, Loc ["STRING_OPTIONS_AVATAR"]) + g:NewButton (frame1, _, "$parentAvatarFrame", "chooseAvatarButton", frame1.nicknameLabel:GetStringWidth() + SLIDER_WIDTH + 2, 18, openAtavarPickFrame, nil, nil, nil, Loc ["STRING_OPTIONS_AVATAR"]) frame1.chooseAvatarButton:InstallCustomTexture() window:CreateLineBackground2 (frame1, "chooseAvatarButton", "chooseAvatarButton", Loc ["STRING_OPTIONS_AVATAR_DESC"]) @@ -3120,10 +3134,34 @@ function window:CreateFrame1() window:CreateLineBackground2 (frame1, "updatespeedSlider", "updatespeedLabel", Loc ["STRING_OPTIONS_WINDOWSPEED_DESC"]) + --> window controls + + --lock unlock + g:NewButton (frame1, _, "$parentLockButton", "LockButton", 160, 18, _detalhes.lock_instance_function, nil, nil, nil, Loc ["STRING_OPTIONS_WC_LOCK"]) + frame1.LockButton:InstallCustomTexture() + window:CreateLineBackground2 (frame1, "LockButton", "LockButton", Loc ["STRING_OPTIONS_WC_LOCK_DESC"], nil, true) + + --break snap + g:NewButton (frame1, _, "$parentBreakSnapButton", "BreakSnapButton", 160, 18, _G.DetailsOptionsWindow.instance.Desagrupar, -1, nil, nil, Loc ["STRING_OPTIONS_WC_UNSNAP"]) + frame1.BreakSnapButton:InstallCustomTexture() + window:CreateLineBackground2 (frame1, "BreakSnapButton", "BreakSnapButton", Loc ["STRING_OPTIONS_WC_UNSNAP_DESC"], nil, true) + + --close + g:NewButton (frame1, _, "$parentCloseButton", "CloseButton", 160, 18, _detalhes.close_instancia_func, _G.DetailsOptionsWindow.instance, nil, nil, Loc ["STRING_OPTIONS_WC_CLOSE"]) + frame1.CloseButton:InstallCustomTexture() + window:CreateLineBackground2 (frame1, "CloseButton", "CloseButton", Loc ["STRING_OPTIONS_WC_CLOSE_DESC"], nil, true) + + --create + g:NewButton (frame1, _, "$parentCreateWindowButton", "CreateWindowButton", 160, 18, function() _detalhes.CriarInstancia (nil, nil, true) end, nil, nil, nil, Loc ["STRING_OPTIONS_WC_CREATE"]) + frame1.CreateWindowButton:InstallCustomTexture() + window:CreateLineBackground2 (frame1, "CreateWindowButton", "CreateWindowButton", Loc ["STRING_OPTIONS_WC_CREATE_DESC"], nil, true) + --> anchors g:NewLabel (frame1, _, "$parentGeneralAnchor", "GeneralAnchorLabel", Loc ["STRING_OPTIONS_GENERAL_ANCHOR"], "GameFontNormal") g:NewLabel (frame1, _, "$parentIdentityAnchor", "GeneralIdentityLabel", Loc ["STRING_OPTIONS_AVATAR_ANCHOR"], "GameFontNormal") + + g:NewLabel (frame1, _, "$parentWindowControlsAnchor", "WindowControlsLabel", Loc ["STRING_OPTIONS_WC_ANCHOR"], "GameFontNormal") local w_start = 10 @@ -3152,6 +3190,11 @@ function window:CreateFrame1() {"maxInstancesLabel", 7}, {"dpsAbbreviateLabel", 8}, {"SegmentsLockedLabel", 5}, + {"WindowControlsLabel", 9, true}, + {"LockButton", 10}, + {"BreakSnapButton", 12}, + {"CloseButton", 11}, + {"CreateWindowButton", 13, true}, } window:arrange_menu (frame1, left_side, window.left_start_at, window.top_start_at) @@ -6462,27 +6505,18 @@ end function window:CreateFrame11() - local frame10 = window.options [10][1] local frame11 = window.options [11][1] - - window.creating = nil + local label = g:NewLabel (frame11, _, "$parentMovedWarningLabel", "MovedWarningLabel", "This sectiong has been moved to Combat, under General Settings bracket.", "GameFontNormal") + local image = g:NewImage (frame11, [[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]]) + + label:SetPoint ("center", frame11, "center", 32, 0) + image:SetPoint ("right", label, "left", -7, 0) + + end - - --------------- Concatenate Trash - --[[ - g:NewLabel (frame3, _, "$parentConcatenateTrash", "concatenateTrashLabel", "concatenate clean up segments") - frame3.concatenateTrashLabel:SetPoint (10, -344) - -- - g:NewSwitch (frame3, _, "$parentConcatenateTrashSlider", "concatenateTrashSlider", 60, 20, _, _, _detalhes.trash_concatenate) - frame3.concatenateTrashSlider:SetPoint ("left", frame3.concatenateTrashLabel, "right") - frame3.concatenateTrashSlider.OnSwitch = function (self, _, amount) --> slider, fixedValue, sliderValue - _detalhes.trash_concatenate = amount - end - frame3.concatenateTrashSlider.tooltip = "Concatenate the next boss segments into only one." - --]] - + --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Advanced Plugins Config ~12 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- @@ -6774,6 +6808,15 @@ local strata = { ["DIALOG"] = "Dialog" } +function _detalhes:DelayUpdateWindowControls (editing_instance) + _G.DetailsOptionsWindow1LockButton.MyObject:SetClickFunction (_detalhes.lock_instance_function, editing_instance.baseframe.lock_button) + if (editing_instance.baseframe.isLocked) then + _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_UNLOCK"]) + else + _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_LOCK"]) + end +end + function window:update_all (editing_instance) --> window 1 @@ -6788,6 +6831,37 @@ function window:update_all (editing_instance) _G.DetailsOptionsWindow1SliderUpdateSpeed.MyObject:SetValue (_detalhes.update_speed) _G.DetailsOptionsWindow1AnimateSlider.MyObject:SetValue (_detalhes.use_row_animations) + _G.DetailsOptionsWindow1WindowControlsAnchor:SetText (string.format (Loc ["STRING_OPTIONS_WC_ANCHOR"], editing_instance.meu_id)) + + if (not editing_instance.baseframe) then + _detalhes:ScheduleTimer ("DelayUpdateWindowControls", 1, editing_instance) + else + _G.DetailsOptionsWindow1LockButton.MyObject:SetClickFunction (_detalhes.lock_instance_function, editing_instance.baseframe.lock_button) + if (editing_instance.baseframe.isLocked) then + _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_UNLOCK"]) + else + _G.DetailsOptionsWindow1LockButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_LOCK"]) + end + end + + _G.DetailsOptionsWindow1BreakSnapButton.MyObject:Disable() + + for side, have_snap in pairs (editing_instance.snap) do + if (have_snap) then + _G.DetailsOptionsWindow1BreakSnapButton.MyObject:Enable() + _G.DetailsOptionsWindow1BreakSnapButton.MyObject:SetClickFunction (editing_instance.Desagrupar, editing_instance, -1) + break + end + end + + if (editing_instance.ativa) then + _G.DetailsOptionsWindow1CloseButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_CLOSE"]) + _G.DetailsOptionsWindow1CloseButton.MyObject:SetClickFunction (_detalhes.close_instancia_func, editing_instance.baseframe.cabecalho.fechar) + else + _G.DetailsOptionsWindow1CloseButton.MyObject:SetText (Loc ["STRING_OPTIONS_WC_REOPEN"]) + _G.DetailsOptionsWindow1CloseButton.MyObject:SetClickFunction (function() _detalhes:CriarInstancia (_, editing_instance.meu_id) end) + end + --> window 2 _G.DetailsOptionsWindow2FragsPvpSlider.MyObject:SetValue (_detalhes.only_pvp_frags) _G.DetailsOptionsWindow2TTDropdown.MyObject:Select (_detalhes.time_type) @@ -7285,6 +7359,10 @@ function window:update_all (editing_instance) if (editing_instance.meu_id > _detalhes.instances_amount) then else _G.DetailsOptionsWindowInstanceSelectDropdown.MyObject:Select (editing_instance.meu_id, true) + GameCooltip:Reset() + --_detalhes:CooltipPreset (1) + GameCooltip:AddLine ("editing window:", editing_instance.meu_id) + GameCooltip:ShowCooltip (_G.DetailsOptionsWindowInstanceSelectDropdown, "tooltip") end _G.DetailsOptionsWindow4IconFileEntry:SetText (editing_instance.row_info.icon_file) diff --git a/gumps/janela_principal.lua b/gumps/janela_principal.lua index c72893b5..e47e9151 100644 --- a/gumps/janela_principal.lua +++ b/gumps/janela_principal.lua @@ -1259,6 +1259,12 @@ local lockFunctionOnLeave = function (self) end +function _detalhes:DelayOptionsRefresh (instance, no_reopen) + if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then + _detalhes:ScheduleTimer ("OpenOptionsWindow", 0.1, {instance or _G.DetailsOptionsWindow.instance, no_reopen}) + end +end + local lockFunctionOnClick = function (button) local baseframe = button:GetParent() if (baseframe.isLocked) then @@ -1280,6 +1286,9 @@ local lockFunctionOnClick = function (button) baseframe.resize_direita:SetAlpha (0) baseframe.resize_esquerda:SetAlpha (0) end + + _detalhes:DelayOptionsRefresh() + end _detalhes.lock_instance_function = lockFunctionOnClick @@ -2706,6 +2715,9 @@ function gump:CriaNovaBarra (instancia, index) esta_barra.row_id = index esta_barra.instance_id = instancia.meu_id + esta_barra.animacao_fim = 0 + esta_barra.animacao_fim2 = 0 + local y = instancia.row_height*(index-1) if (instancia.bars_grow_direction == 1) then @@ -2745,7 +2757,7 @@ function gump:CriaNovaBarra (instancia, index) esta_barra.statusbar:SetStatusBarTexture (esta_barra.textura) esta_barra.statusbar:SetMinMaxValues (0, 100) - esta_barra.statusbar:SetValue (100) + esta_barra.statusbar:SetValue (0) local icone_classe = esta_barra.statusbar:CreateTexture (nil, "overlay") icone_classe:SetHeight (instancia.row_info.height) @@ -2781,7 +2793,6 @@ function gump:CriaNovaBarra (instancia, index) --> seta o texto da esqueda esta_barra.texto_esquerdo:SetText (Loc ["STRING_NEWROW"]) - esta_barra.statusbar:SetValue (100) instancia:InstanceRefreshRows() @@ -5639,6 +5650,7 @@ end GameCooltip:Hide() end + _detalhes.close_instancia_func = close_button_onclick local close_button_onenter = function (self) OnEnterMainWindow (self.instance, self, 3) diff --git a/gumps/janela_welcome.lua b/gumps/janela_welcome.lua index 584e7e4d..9c7ce967 100644 --- a/gumps/janela_welcome.lua +++ b/gumps/janela_welcome.lua @@ -140,11 +140,11 @@ function _detalhes:OpenWelcomeWindow () if (elapsed < 0.295) then _detalhes.use_row_animations = true - _detalhes.update_speed = 0.2 + _detalhes.update_speed = 0.30 elseif (elapsed < 0.375) then _detalhes.use_row_animations = true - _detalhes.update_speed = 0.3 + _detalhes.update_speed = 0.40 elseif (elapsed < 0.475) then _detalhes.use_row_animations = true diff --git a/gumps/switch.lua b/gumps/switch.lua index a85a4f9b..1331affd 100644 --- a/gumps/switch.lua +++ b/gumps/switch.lua @@ -23,13 +23,50 @@ do frame:SetPoint ("center", _UIParent, "center", 500, -300) frame:SetWidth (250) frame:SetHeight (100) - frame:SetBackdrop (gump_fundo_backdrop) + --frame:SetBackdrop (gump_fundo_backdrop) frame:SetBackdropBorderColor (170/255, 170/255, 170/255) frame:SetBackdropColor (24/255, 24/255, 24/255, .8) frame:SetFrameStrata ("FULLSCREEN") frame:SetFrameLevel (16) + frame.background = frame:CreateTexture (nil, "background") + frame.background:SetTexture ([[Interface\Store\Store-Splash]]) + frame.background:SetTexCoord (16/1024, 561/1024, 8/1024, 263/1024) + frame.background:SetAllPoints() + frame.background:SetDesaturated (true) + frame.background:SetVertexColor (.5, .5, .5, .85) + + frame.topbg = frame:CreateTexture (nil, "background") + frame.topbg:SetTexture ([[Interface\Scenarios\ScenariosParts]]) + frame.topbg:SetTexCoord (100/512, 267/512, 143/512, 202/512) + frame.topbg:SetPoint ("bottomleft", frame, "topleft") + frame.topbg:SetPoint ("bottomright", frame, "topright") + frame.topbg:SetHeight (20) + frame.topbg:SetDesaturated (true) + frame.topbg:SetVertexColor (.3, .3, .3, 0.8) + + frame.topbg_frame = CreateFrame ("frame", nil, frame) + frame.topbg_frame:SetPoint ("bottomleft", frame, "topleft") + frame.topbg_frame:SetPoint ("bottomright", frame, "topright") + frame.topbg_frame:SetHeight (20) + frame.topbg_frame:EnableMouse (true) + frame.topbg_frame:SetScript ("OnMouseDown", function (self, button) + if (button == "RightButton") then + _detalhes.switch:CloseMe() + end + end) + + frame.star = frame:CreateTexture (nil, "overlay") + frame.star:SetTexture ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]]) + frame.star:SetTexCoord (0.75, 1, 0, 1) + frame.star:SetSize (16, 16) + frame.star:SetPoint ("bottomleft", frame, "topleft", 4, 0) + + frame.title_label = frame:CreateFontString (nil, "overlay", "GameFontNormal") + frame.title_label:SetPoint ("left", frame.star, "right", 4, -1) + frame.title_label:SetText ("Bookmark") + function _detalhes.switch:CloseMe() _detalhes.switch.frame:Hide() GameCooltip:Hide() @@ -69,12 +106,12 @@ function _detalhes.switch:ShowMe (instancia) _detalhes.switch.current_instancia = instancia --_detalhes.switch.frame:SetFrameLevel (instancia.baseframe:GetFrameLevel() + 5) - _detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 0) - _detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 0) + _detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 1) + _detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 1) _detalhes.switch.frame:SetBackdropColor (0.094, 0.094, 0.094, .8) - local _r, _g, _b, _a = _detalhes.switch.frame:GetBackdropColor() - gump:GradientEffect (_detalhes.switch.frame, "frame", _r, _g, _b, _a, _r, _g, _b, 1, 1) + --local _r, _g, _b, _a = _detalhes.switch.frame:GetBackdropColor() + --gump:GradientEffect (_detalhes.switch.frame, "frame", _r, _g, _b, _a, _r, _g, _b, 1, 1) local altura = instancia.baseframe:GetHeight() local mostrar_quantas = _math_floor (altura / _detalhes.switch.button_height) * 2 @@ -97,9 +134,52 @@ function _detalhes.switch:ShowMe (instancia) end _detalhes.switch:Resize() - _detalhes.switch.frame:Show() - instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time + + if (not _detalhes.tutorial.bookmark_tutorial) then + + if (not SwitchPanelTutorial) then + local tutorial_frame = CreateFrame ("frame", "SwitchPanelTutorial", _detalhes.switch.frame) + tutorial_frame:SetFrameStrata ("FULLSCREEN_DIALOG") + tutorial_frame:SetAllPoints() + tutorial_frame:EnableMouse (true) + tutorial_frame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 }) + tutorial_frame:SetBackdropColor (0.05, 0.05, 0.05, 0.9) + + tutorial_frame.info_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontNormal") + tutorial_frame.info_label:SetPoint ("topleft", tutorial_frame, "topleft", 10, -10) + tutorial_frame.info_label:SetText ("Bookmarks gives quick access to favorite displays.") + tutorial_frame.info_label:SetJustifyH ("left") + + tutorial_frame.mouse = tutorial_frame:CreateTexture (nil, "overlay") + tutorial_frame.mouse:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]]) + tutorial_frame.mouse:SetTexCoord (0.0019531, 0.1484375, 0.6269531, 0.8222656) + tutorial_frame.mouse:SetSize (20, 22) + tutorial_frame.mouse:SetPoint ("topleft", tutorial_frame.info_label, "bottomleft", 0, -20) + + tutorial_frame.close_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontHighlightSmall") + tutorial_frame.close_label:SetPoint ("left", tutorial_frame.mouse, "right", 4, 0) + tutorial_frame.close_label:SetText ("Use right click to close the bookmark panel.") + tutorial_frame.close_label:SetJustifyH ("left") + + local checkbox = CreateFrame ("CheckButton", "SwitchPanelTutorialCheckBox", tutorial_frame, "ChatConfigCheckButtonTemplate") + checkbox:SetPoint ("topleft", tutorial_frame.mouse, "bottomleft", 0, -10) + _G [checkbox:GetName().."Text"]:SetText ("Don't show this again.") + + tutorial_frame:SetScript ("OnMouseDown", function() + if (checkbox:GetChecked()) then + _detalhes.tutorial.bookmark_tutorial = true + end + tutorial_frame:Hide() + end) + end + + SwitchPanelTutorial:Show() + SwitchPanelTutorial.info_label:SetWidth (_detalhes.switch.frame:GetWidth()-30) + SwitchPanelTutorial.close_label:SetWidth (_detalhes.switch.frame:GetWidth()-30) + end + + --instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time end function _detalhes.switch:Config (_,_, atributo, sub_atributo) @@ -281,12 +361,33 @@ function _detalhes.switch:Resize() end local onenter = function (self) + if (not _detalhes.switch.table [self.index].atributo) then + GameCooltip:Reset() + _detalhes:CooltipPreset (1) + GameCooltip:AddLine ("add bookmark") + GameCooltip:AddIcon ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]], 1, 1, 16, 16, 0.75, 1, 0, 1, {0, 1, 0}) + + GameCooltip:SetOwner (self) + GameCooltip:SetType ("tooltip") + + GameCooltip:SetOption ("TextSize", 10) + GameCooltip:SetOption ("ButtonsYMod", 0) + GameCooltip:SetOption ("YSpacingMod", 0) + GameCooltip:SetOption ("IgnoreButtonAutoHeight", false) + + GameCooltip:Show() + else + GameCooltip:Hide() + end + self.texto:SetTextColor (1, 1, 1, 1) self.border:SetBlendMode ("ADD") - GameCooltip:Hide() end local onleave = function (self) + if (GameCooltip:IsTooltip()) then + GameCooltip:Hide() + end self.texto:SetTextColor (.8, .8, .8, 1) self.border:SetBlendMode ("BLEND") end @@ -299,7 +400,7 @@ local oniconenter = function (self) GameCooltip:Reset() _detalhes:CooltipPreset (1) - GameCooltip:AddLine ("select attribute") + GameCooltip:AddLine ("select bookmark") GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656) GameCooltip:SetOwner (self) @@ -397,6 +498,8 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton) button2.MouseOnLeaveHook = onleave _detalhes.switch.buttons [index] = button + button.index = index + button2.index = index return button end diff --git a/locales/Details-enUS.lua b/locales/Details-enUS.lua index 65e3af8c..d4bfba00 100644 --- a/locales/Details-enUS.lua +++ b/locales/Details-enUS.lua @@ -3,7 +3,7 @@ if not Loc then return end -------------------------------------------------------------------------------------------------------------------------------------------- - Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00a1.17.2 - a1.17.3 - a1.17.4 (|cFFFFCC00Jun 28, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added Rallying Cry to warrior cooldown list.\n\n|cFFFFFF00-|r Healthstone now is also considered a cooldown.\n\n|cFFFFFF00-|r Fixed non-combat switch by role where changing role wasnt changing the shown attribute.\n\n|cFFFFFF00-|r NickTag now dont check anymore if a received nickname from other guild member is invalid.\n\n|cFFFFFF00-|r Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.\n\n|cFFFFFF00-|r Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers. \n\n|cFFFFFF00-|r Added a option to load a image from the computer to use as wallpaper.\n\n|cFFFFFF00-|r Revamp on Image Editor, many bugs solves and now it is usable.\n\n|cFFFFFF00-|r Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.\n\n|cFFFFFF00-|r Fixed 'While in Combat' hiding schema |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00-|r 'Hide' slash command now hides all opened windows; 'Show', open all closed windows and 'New' create a new window.\n\n|cFFFFFF00-|r Many fixes on Interact Auto Transparency.\n\n|cFFFFFF00-|r Fixed the report window alert when opening the report window and it already is opened |cFF999999(thanks @Rasstapp-mmochampion forum)|r.\n\n|cFFFFFF00-|r Fixed the gap between last row created and the end of the window.\n\n|cFFFFFF00-|r Fixed all tooltips bugs on Wallpaper Section on Options Panel.\n\n|cFFFFFF00a1.17.0 (|cFFFFCC00Jun 21, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Support for Custom Displays has been rewrited, to access the new panel go to Sword Menu -> Custom -> Create New Display.\n\n|cFFFFFF00-|r Added a custom display for show potion usage.\n\n|cFFFFFF00-|r Fixed a bug where the player pet wasnt being tracked after logon in the game. This bug was affecting directly classes with pets playing out of a raid group.\n\n|cFFFFFF00-|r Fixed the report bug on healing, energy and misc attributes |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00a1.16.0 - a1.16.1 - a1.16.3b (|cFFFFCC00Jun 14, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed row creation while resizing where sometimes it was broking the last row in the window.\n\n|cFFFFFF00-|r Fixed small involuntary resizes after resizing a window. |cFF999999(thanks @Morimvudu-Nemesis)|r\n\n|cFFFFFF00-|r Fixed frame strata after stretching the window where was setting its strata to Medium.\n\n|cFFFFFF00-|r Fixed Vanguard strata where it wasnt following the strata from its host window.\n\n|cFFFFFF00-|r Mode menu now have a sub menu for raid plugins.\n\n|cFFFFFF00-|r Red and Green colors under comparison frame has been inverted. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed some report issues with dps and hps, also almost all reports now have guide lines. |cFF999999(thanks @sosleapy-mmochampion forum)|r\n\n|cFFFFFF00-|r Pet dispell and interrupt count also for its owner as well. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Few fixes on comparison panel over Player Details Window.\n\n|cFFFFFF00-|r Added option to be able to save the windows size and position within the profile. |cFF999999(thanks @Torchler-mmochampion forum)|r\n\n|cFFFFFF00-|r Added performance profile settings. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Added auto switch based on group roles also a switch for wipe. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed a bug where sometimes all non boss segments was considered boss encounters.\n\n|cFFFFFF00v1.15.4 (|cFFFFCC00Jun 06, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a compare tab under Player Details Window:\nThis new tab showns up when there is too characters with the same class and spec.\nIts useful to compare skills used, uptimes and targets.\n\n|cFFFFFF00-|r Few improvements on Default and ElvUI skins.\n\n|cFFFFFF00-|r Added a button for auto align two windows within right chat window when ElvUI skin is active.\n\n|cFFFFFF00-|r Fixed problem with Damage -> Enemies display.\n\n|cFFFFFF00-|r Fixed report Player Detail Window report buttons.\n\n|cFFFFFF00-|r Fixed some report lines where the numbers wasnt properly formatted.\n\n|cFFFFFF00-|r Fixed a rare bug where the owner of some pets wasnt detected.\n\n|cFFFFFF00-|r Fixed issue in dungeons where capture data get paused after a boss kill.\n\n|cFFFFFF00-|r Fixed issue with Encounter Details showing its icon for dungeons bosses.\n\n|cFFFFFF00-|r Fixed a rare bug where the capture of damage stops after erasing a trash segment.\n\n|cFFFFFF00v1.15.0 - v1.15.3 - v1.15.3b (|cFFFFCC00Jun 03, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Emergencial fix for death logs which sometimes was breaking the addon data capture.\n\n|cFFFFFF00-|r Fixed window alerts which was showing behind the bars.\n\n|cFFFFFF00-|r Fixed death log issue with friendly fire hits.\n\n|cFFFFFF00-|r Fixed a issue where Details! windows wasn't hidden when a pet battle starts.\n\n|cFFFFFF00-|r Fixed a issue with segments menu when a window is placed on the right side of the screen.\n\n|cFFFFFF00-|r Damage -> Enemies now also show neutral creatures.\n\n|cFFFFFF00-|r Added support to dungeons, bosses and trash mobs are now recognized.\n\n|cFFFFFF00-|r Added target information for each spell in Player Detail Window.\n\n|cFFFFFF00-|r Added options for change the location of tooltips.\n\n|cFFFFFF00-|r Added options for change the Overall Data functionality.\n\n|cFFFFFF00-|r Added tooltips for lock and detach buttons.\n\n|cFFFFFF00-|r Added new row texture: Details Vidro.\n\n|cFFFFFF00-|r Revamp on death log tooltips.\n\n|cFFFFFF00-|r Improved the visual effect for the instance which current moving window can snap to.\n\n|cFFFFFF00v1.14.5 - 1.14.6 (|cFFFFCC00May 24, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added option for lock segments display, so, when a segment is chosen, the other windows also change it.\n\n|cFFFFFF00-|r Added option for show the total amount of spells, targets and pets in tooltips.\n\n|cFFFFFF00-|r Finished another revamp on options panel.\n\n|cFFFFFF00-|r Now its possible open more then 1 Raid Plugins at once on diferent windows.\n\n|cFFFFFF00-|r Added a large text editor for make changes on custom texts.\n\n|cFFFFFF00-|r Added new option for enable borders on the bars.\n\n|cFFFFFF00-|r Added Death Barrier as a absorb spell.\n\n|cFFFFFF00-|r Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.\n\n|cFFFFFF00v1.14.0 - v1.14.0b (|cFFFFCC00May 17, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Added a new tab on options panel for tooltip configuration.\n\n|cFFFFFF00-|r Added a new tab on options panel for broker config.\n\n|cFFFFFF00-|r Added new abbreviation method called comma.\n\n|cFFFFFF00-|r All instances now have a delete button.\n\n|cFFFFFF00-|r Full re-write on the instance, delete and close buttons.\n\n|cFFFFFF00-|r HotCorners now sort icons according with most used.\n\n|cFFFFFF00-|r Few changes on all skins in order to fit on the new right menu buttons.\n\n|cFFFFFF00-|r Added Horde avatars.\n\n|cFFFFFF00-|r Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.\n\n|cFFFFFF00v1.13.8 - v1.13.8a (|cFFFFCC00May 09, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Fixed issue with Vanguard where it wasn't showing debuffs stacks on the tanks if you are a healer os dps.\n\n|cFFFFFF00-|r Added option for put stretch button on the fullscreen strata which makes it always on top of others frames.\n\n|cFFFFFF00-|r Added background and dialog stratas." + Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v1.17.5 (|cFFFFCC00Jun 30, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Shortcut panel is now known as Bookmarks and a revamp has done on its panel.\n\n|cFFFFFF00-|r NickTag now doesnt check anymore if a received nickname from other guild member is invalid.\n\n|cFFFFFF00-|r Healthstone now is considered a cooldown.\n\n|cFFFFFF00-|r Few improvements on Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.\n\n|cFFFFFF00-|r Revamp on Image Editor, many bugs solves and now it is usable.\n\n|cFFFFFF00-|r 'Hide' slash command now hides all opened windows; 'Show', open all closed windows and 'New' create a new window.\n\n|cFFFFFF00-|r Added Devotion Aura, Rallying Cry as cooldowns.\n\n|cFFFFFF00-|r Added options for lock, unlock, break snap, close, reopen and create new window.\n\n|cFFFFFF00-|r Added a options panel for HotCorners, access it through options button or slash hotcorner command.\n\n|cFFFFFF00-|r Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers. \n\n|cFFFFFF00-|r Added a option to load a image from the computer to use as wallpaper.\n\n|cFFFFFF00-|r Fixed the percent issue with Healing Done and HPS while in combat.\n\n|cFFFFFF00-|r Fixed non-combat switch by role where changing role wasnt changing the shown attribute.\n\n|cFFFFFF00-|r Fixed 'While in Combat' hiding schema |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00-|r Fixed several bugs on Interact Auto Transparency.\n\n|cFFFFFF00-|r Fixed the report window alert when opening the report window and it already is opened |cFF999999(thanks @Rasstapp-mmochampion forum)|r.\n\n|cFFFFFF00-|r Fixed the gap between last row created and the end of the window.\n\n|cFFFFFF00-|r Fixed all tooltips bugs on Wallpaper Section on Options Panel.\n\n|cFFFFFF00a1.17.0 (|cFFFFCC00Jun 21, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Support for Custom Displays has been rewrited, to access the new panel go to Sword Menu -> Custom -> Create New Display.\n\n|cFFFFFF00-|r Added a custom display for show potion usage.\n\n|cFFFFFF00-|r Fixed a bug where the player pet wasnt being tracked after logon in the game. This bug was affecting directly classes with pets playing out of a raid group.\n\n|cFFFFFF00-|r Fixed the report bug on healing, energy and misc attributes |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00a1.16.0 - a1.16.1 - a1.16.3b (|cFFFFCC00Jun 14, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed row creation while resizing where sometimes it was broking the last row in the window.\n\n|cFFFFFF00-|r Fixed small involuntary resizes after resizing a window. |cFF999999(thanks @Morimvudu-Nemesis)|r\n\n|cFFFFFF00-|r Fixed frame strata after stretching the window where was setting its strata to Medium.\n\n|cFFFFFF00-|r Fixed Vanguard strata where it wasnt following the strata from its host window.\n\n|cFFFFFF00-|r Mode menu now have a sub menu for raid plugins.\n\n|cFFFFFF00-|r Red and Green colors under comparison frame has been inverted. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed some report issues with dps and hps, also almost all reports now have guide lines. |cFF999999(thanks @sosleapy-mmochampion forum)|r\n\n|cFFFFFF00-|r Pet dispell and interrupt count also for its owner as well. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Few fixes on comparison panel over Player Details Window.\n\n|cFFFFFF00-|r Added option to be able to save the windows size and position within the profile. |cFF999999(thanks @Torchler-mmochampion forum)|r\n\n|cFFFFFF00-|r Added performance profile settings. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Added auto switch based on group roles also a switch for wipe. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed a bug where sometimes all non boss segments was considered boss encounters.\n\n|cFFFFFF00v1.15.4 (|cFFFFCC00Jun 06, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a compare tab under Player Details Window:\nThis new tab showns up when there is too characters with the same class and spec.\nIts useful to compare skills used, uptimes and targets.\n\n|cFFFFFF00-|r Few improvements on Default and ElvUI skins.\n\n|cFFFFFF00-|r Added a button for auto align two windows within right chat window when ElvUI skin is active.\n\n|cFFFFFF00-|r Fixed problem with Damage -> Enemies display.\n\n|cFFFFFF00-|r Fixed report Player Detail Window report buttons.\n\n|cFFFFFF00-|r Fixed some report lines where the numbers wasnt properly formatted.\n\n|cFFFFFF00-|r Fixed a rare bug where the owner of some pets wasnt detected.\n\n|cFFFFFF00-|r Fixed issue in dungeons where capture data get paused after a boss kill.\n\n|cFFFFFF00-|r Fixed issue with Encounter Details showing its icon for dungeons bosses.\n\n|cFFFFFF00-|r Fixed a rare bug where the capture of damage stops after erasing a trash segment.\n\n|cFFFFFF00v1.15.0 - v1.15.3 - v1.15.3b (|cFFFFCC00Jun 03, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Emergencial fix for death logs which sometimes was breaking the addon data capture.\n\n|cFFFFFF00-|r Fixed window alerts which was showing behind the bars.\n\n|cFFFFFF00-|r Fixed death log issue with friendly fire hits.\n\n|cFFFFFF00-|r Fixed a issue where Details! windows wasn't hidden when a pet battle starts.\n\n|cFFFFFF00-|r Fixed a issue with segments menu when a window is placed on the right side of the screen.\n\n|cFFFFFF00-|r Damage -> Enemies now also show neutral creatures.\n\n|cFFFFFF00-|r Added support to dungeons, bosses and trash mobs are now recognized.\n\n|cFFFFFF00-|r Added target information for each spell in Player Detail Window.\n\n|cFFFFFF00-|r Added options for change the location of tooltips.\n\n|cFFFFFF00-|r Added options for change the Overall Data functionality.\n\n|cFFFFFF00-|r Added tooltips for lock and detach buttons.\n\n|cFFFFFF00-|r Added new row texture: Details Vidro.\n\n|cFFFFFF00-|r Revamp on death log tooltips.\n\n|cFFFFFF00-|r Improved the visual effect for the instance which current moving window can snap to.\n\n|cFFFFFF00v1.14.5 - 1.14.6 (|cFFFFCC00May 24, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added option for lock segments display, so, when a segment is chosen, the other windows also change it.\n\n|cFFFFFF00-|r Added option for show the total amount of spells, targets and pets in tooltips.\n\n|cFFFFFF00-|r Finished another revamp on options panel.\n\n|cFFFFFF00-|r Now its possible open more then 1 Raid Plugins at once on diferent windows.\n\n|cFFFFFF00-|r Added a large text editor for make changes on custom texts.\n\n|cFFFFFF00-|r Added new option for enable borders on the bars.\n\n|cFFFFFF00-|r Added Death Barrier as a absorb spell.\n\n|cFFFFFF00-|r Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.\n\n|cFFFFFF00v1.14.0 - v1.14.0b (|cFFFFCC00May 17, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Added a new tab on options panel for tooltip configuration.\n\n|cFFFFFF00-|r Added a new tab on options panel for broker config." Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails:|r " --> color and details name @@ -41,7 +41,7 @@ if not Loc then return end Loc ["STRING_NEWS_TITLE"] = "What's New In This Version" Loc ["STRING_NEWS_REINSTALL"] = "Found problems after a update? try '/details reinstall' command." Loc ["STRING_TIME_OF_DEATH"] = "Death" - Loc ["STRING_SHORTCUT_RIGHTCLICK"] = "Shortcut Menu (right click to close)" + Loc ["STRING_SHORTCUT_RIGHTCLICK"] = "right click to close" Loc ["STRING_NO_DATA"] = "data already has been cleaned" Loc ["STRING_ISA_PET"] = "This Actor is a Pet" @@ -629,6 +629,21 @@ if not Loc then return end Loc ["STRING_OPTIONS_PS_ABBREVIATE_TOK0MIN"] = "ToM I Lower" Loc ["STRING_OPTIONS_PS_ABBREVIATE_COMMA"] = "Comma" + Loc ["STRING_OPTIONS_WC_ANCHOR"] = "Window Control (#%s):" + Loc ["STRING_OPTIONS_WC_LOCK"] = "Lock" + Loc ["STRING_OPTIONS_WC_UNLOCK"] = "Unlock" + Loc ["STRING_OPTIONS_WC_LOCK_DESC"] = "Lock or Unlock the window.\n\nWhen locked, the window can not be moved." + + Loc ["STRING_OPTIONS_WC_UNSNAP"] = "Break Snap" + Loc ["STRING_OPTIONS_WC_UNSNAP_DESC"] = "Break the link with others windows." + + Loc ["STRING_OPTIONS_WC_CLOSE"] = "Close" + Loc ["STRING_OPTIONS_WC_REOPEN"] = "Reopen" + Loc ["STRING_OPTIONS_WC_CLOSE_DESC"] = "Close this window.\n\nWhen closed, the window is considered inactive and can be reopened at any time using the # window button.\n\nFor completely remove a window go to miscellaneous section." + + Loc ["STRING_OPTIONS_WC_CREATE"] = "Create Window" + Loc ["STRING_OPTIONS_WC_CREATE_DESC"] = "Create a new window." + -- options window Combat ~2 Loc ["STRING_OPTIONS_PVPFRAGS"] = "Only Pvp Frags" Loc ["STRING_OPTIONS_PVPFRAGS_DESC"] = "When enabled, only kills against enemy players count on |cFFFFFF00damage > frags|r display." diff --git a/locales/Details-ptBR.lua b/locales/Details-ptBR.lua index 611651ad..b2cec767 100644 --- a/locales/Details-ptBR.lua +++ b/locales/Details-ptBR.lua @@ -3,7 +3,7 @@ if not Loc then return end -------------------------------------------------------------------------------------------------------------------------------------------- - Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00a1.17.2 - a1.17.3 - a1.17.4 (|cFFFFCC00Jun 28, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added Rallying Cry to warrior cooldown list.\n\n|cFFFFFF00-|r Healthstone now is also considered a cooldown.\n\n|cFFFFFF00-|r Fixed non-combat switch by role where changing role wasnt changing the shown attribute.\n\n|cFFFFFF00-|r NickTag now dont check anymore if a received nickname from other guild member is invalid.\n\n|cFFFFFF00-|r Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.\n\n|cFFFFFF00-|r Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers. \n\n|cFFFFFF00-|r Added a option to load a image from the computer to use as wallpaper.\n\n|cFFFFFF00-|r Revamp on Image Editor, many bugs solves and now it is usable.\n\n|cFFFFFF00-|r Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.\n\n|cFFFFFF00-|r Fixed 'While in Combat' hiding schema |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00-|r 'Hide' slash command now hides all opened windows; 'Show', open all closed windows and 'New' create a new window.\n\n|cFFFFFF00-|r Many fixes on Interact Auto Transparency.\n\n|cFFFFFF00-|r Fixed the report window alert when opening the report window and it already is opened |cFF999999(thanks @Rasstapp-mmochampion forum)|r.\n\n|cFFFFFF00-|r Fixed the gap between last row created and the end of the window.\n\n|cFFFFFF00-|r Fixed all tooltips bugs on Wallpaper Section on Options Panel.\n\n|cFFFFFF00a1.17.0 (|cFFFFCC00Jun 21, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Support for Custom Displays has been rewrited, to access the new panel go to Sword Menu -> Custom -> Create New Display.\n\n|cFFFFFF00-|r Added a custom display for show potion usage.\n\n|cFFFFFF00-|r Fixed a bug where the player pet wasnt being tracked after logon in the game. This bug was affecting directly classes with pets playing out of a raid group.\n\n|cFFFFFF00-|r Fixed the report bug on healing, energy and misc attributes |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00a1.16.0 - a1.16.1 - a1.16.3b (|cFFFFCC00Jun 14, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed row creation while resizing where sometimes it was broking the last row in the window.\n\n|cFFFFFF00-|r Fixed small involuntary resizes after resizing a window. |cFF999999(thanks @Morimvudu-Nemesis)|r\n\n|cFFFFFF00-|r Fixed frame strata after stretching the window where was setting its strata to Medium.\n\n|cFFFFFF00-|r Fixed Vanguard strata where it wasnt following the strata from its host window.\n\n|cFFFFFF00-|r Mode menu now have a sub menu for raid plugins.\n\n|cFFFFFF00-|r Red and Green colors under comparison frame has been inverted. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed some report issues with dps and hps, also almost all reports now have guide lines. |cFF999999(thanks @sosleapy-mmochampion forum)|r\n\n|cFFFFFF00-|r Pet dispell and interrupt count also for its owner as well. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Few fixes on comparison panel over Player Details Window.\n\n|cFFFFFF00-|r Added option to be able to save the windows size and position within the profile. |cFF999999(thanks @Torchler-mmochampion forum)|r\n\n|cFFFFFF00-|r Added performance profile settings. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Added auto switch based on group roles also a switch for wipe. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed a bug where sometimes all non boss segments was considered boss encounters.\n\n|cFFFFFF00v1.15.4 (|cFFFFCC00Jun 06, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a compare tab under Player Details Window:\nThis new tab showns up when there is too characters with the same class and spec.\nIts useful to compare skills used, uptimes and targets.\n\n|cFFFFFF00-|r Few improvements on Default and ElvUI skins.\n\n|cFFFFFF00-|r Added a button for auto align two windows within right chat window when ElvUI skin is active.\n\n|cFFFFFF00-|r Fixed problem with Damage -> Enemies display.\n\n|cFFFFFF00-|r Fixed report Player Detail Window report buttons.\n\n|cFFFFFF00-|r Fixed some report lines where the numbers wasnt properly formatted.\n\n|cFFFFFF00-|r Fixed a rare bug where the owner of some pets wasnt detected.\n\n|cFFFFFF00-|r Fixed issue in dungeons where capture data get paused after a boss kill.\n\n|cFFFFFF00-|r Fixed issue with Encounter Details showing its icon for dungeons bosses.\n\n|cFFFFFF00-|r Fixed a rare bug where the capture of damage stops after erasing a trash segment.\n\n|cFFFFFF00v1.15.0 - v1.15.3 - v1.15.3b (|cFFFFCC00Jun 03, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Emergencial fix for death logs which sometimes was breaking the addon data capture.\n\n|cFFFFFF00-|r Fixed window alerts which was showing behind the bars.\n\n|cFFFFFF00-|r Fixed death log issue with friendly fire hits.\n\n|cFFFFFF00-|r Fixed a issue where Details! windows wasn't hidden when a pet battle starts.\n\n|cFFFFFF00-|r Fixed a issue with segments menu when a window is placed on the right side of the screen.\n\n|cFFFFFF00-|r Damage -> Enemies now also show neutral creatures.\n\n|cFFFFFF00-|r Added support to dungeons, bosses and trash mobs are now recognized.\n\n|cFFFFFF00-|r Added target information for each spell in Player Detail Window.\n\n|cFFFFFF00-|r Added options for change the location of tooltips.\n\n|cFFFFFF00-|r Added options for change the Overall Data functionality.\n\n|cFFFFFF00-|r Added tooltips for lock and detach buttons.\n\n|cFFFFFF00-|r Added new row texture: Details Vidro.\n\n|cFFFFFF00-|r Revamp on death log tooltips.\n\n|cFFFFFF00-|r Improved the visual effect for the instance which current moving window can snap to.\n\n|cFFFFFF00v1.14.5 - 1.14.6 (|cFFFFCC00May 24, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added option for lock segments display, so, when a segment is chosen, the other windows also change it.\n\n|cFFFFFF00-|r Added option for show the total amount of spells, targets and pets in tooltips.\n\n|cFFFFFF00-|r Finished another revamp on options panel.\n\n|cFFFFFF00-|r Now its possible open more then 1 Raid Plugins at once on diferent windows.\n\n|cFFFFFF00-|r Added a large text editor for make changes on custom texts.\n\n|cFFFFFF00-|r Added new option for enable borders on the bars.\n\n|cFFFFFF00-|r Added Death Barrier as a absorb spell.\n\n|cFFFFFF00-|r Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.\n\n|cFFFFFF00v1.14.0 - v1.14.0b (|cFFFFCC00May 17, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Added a new tab on options panel for tooltip configuration.\n\n|cFFFFFF00-|r Added a new tab on options panel for broker config.\n\n|cFFFFFF00-|r Added new abbreviation method called comma.\n\n|cFFFFFF00-|r All instances now have a delete button.\n\n|cFFFFFF00-|r Full re-write on the instance, delete and close buttons.\n\n|cFFFFFF00-|r HotCorners now sort icons according with most used.\n\n|cFFFFFF00-|r Few changes on all skins in order to fit on the new right menu buttons.\n\n|cFFFFFF00-|r Added Horde avatars.\n\n|cFFFFFF00-|r Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.\n\n|cFFFFFF00v1.13.8 - v1.13.8a (|cFFFFCC00May 09, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Fixed issue with Vanguard where it wasn't showing debuffs stacks on the tanks if you are a healer os dps.\n\n|cFFFFFF00-|r Added option for put stretch button on the fullscreen strata which makes it always on top of others frames.\n\n|cFFFFFF00-|r Added background and dialog stratas." + Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v1.17.5 (|cFFFFCC00Jun 30, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Shortcut panel is now known as Bookmarks and a revamp has done on its panel.\n\n|cFFFFFF00-|r NickTag now doesnt check anymore if a received nickname from other guild member is invalid.\n\n|cFFFFFF00-|r Healthstone now is considered a cooldown.\n\n|cFFFFFF00-|r Few improvements on Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.\n\n|cFFFFFF00-|r Revamp on Image Editor, many bugs solves and now it is usable.\n\n|cFFFFFF00-|r 'Hide' slash command now hides all opened windows; 'Show', open all closed windows and 'New' create a new window.\n\n|cFFFFFF00-|r Added Devotion Aura, Rallying Cry as cooldowns.\n\n|cFFFFFF00-|r Added options for lock, unlock, break snap, close, reopen and create new window.\n\n|cFFFFFF00-|r Added a options panel for HotCorners, access it through options button or slash hotcorner command.\n\n|cFFFFFF00-|r Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers. \n\n|cFFFFFF00-|r Added a option to load a image from the computer to use as wallpaper.\n\n|cFFFFFF00-|r Fixed the percent issue with Healing Done and HPS while in combat.\n\n|cFFFFFF00-|r Fixed non-combat switch by role where changing role wasnt changing the shown attribute.\n\n|cFFFFFF00-|r Fixed 'While in Combat' hiding schema |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00-|r Fixed several bugs on Interact Auto Transparency.\n\n|cFFFFFF00-|r Fixed the report window alert when opening the report window and it already is opened |cFF999999(thanks @Rasstapp-mmochampion forum)|r.\n\n|cFFFFFF00-|r Fixed the gap between last row created and the end of the window.\n\n|cFFFFFF00-|r Fixed all tooltips bugs on Wallpaper Section on Options Panel.\n\n|cFFFFFF00a1.17.0 (|cFFFFCC00Jun 21, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Support for Custom Displays has been rewrited, to access the new panel go to Sword Menu -> Custom -> Create New Display.\n\n|cFFFFFF00-|r Added a custom display for show potion usage.\n\n|cFFFFFF00-|r Fixed a bug where the player pet wasnt being tracked after logon in the game. This bug was affecting directly classes with pets playing out of a raid group.\n\n|cFFFFFF00-|r Fixed the report bug on healing, energy and misc attributes |cFF999999(thanks @skmzarn-mmochampion forum)|r.\n\n|cFFFFFF00a1.16.0 - a1.16.1 - a1.16.3b (|cFFFFCC00Jun 14, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed row creation while resizing where sometimes it was broking the last row in the window.\n\n|cFFFFFF00-|r Fixed small involuntary resizes after resizing a window. |cFF999999(thanks @Morimvudu-Nemesis)|r\n\n|cFFFFFF00-|r Fixed frame strata after stretching the window where was setting its strata to Medium.\n\n|cFFFFFF00-|r Fixed Vanguard strata where it wasnt following the strata from its host window.\n\n|cFFFFFF00-|r Mode menu now have a sub menu for raid plugins.\n\n|cFFFFFF00-|r Red and Green colors under comparison frame has been inverted. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed some report issues with dps and hps, also almost all reports now have guide lines. |cFF999999(thanks @sosleapy-mmochampion forum)|r\n\n|cFFFFFF00-|r Pet dispell and interrupt count also for its owner as well. |cFF999999(thanks @skmzarn-mmochampion forum)|r\n\n|cFFFFFF00-|r Few fixes on comparison panel over Player Details Window.\n\n|cFFFFFF00-|r Added option to be able to save the windows size and position within the profile. |cFF999999(thanks @Torchler-mmochampion forum)|r\n\n|cFFFFFF00-|r Added performance profile settings. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Added auto switch based on group roles also a switch for wipe. |cFF999999(thanks @SlippyCheeze-mmochampion forum)|r\n\n|cFFFFFF00-|r Fixed a bug where sometimes all non boss segments was considered boss encounters.\n\n|cFFFFFF00v1.15.4 (|cFFFFCC00Jun 06, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a compare tab under Player Details Window:\nThis new tab showns up when there is too characters with the same class and spec.\nIts useful to compare skills used, uptimes and targets.\n\n|cFFFFFF00-|r Few improvements on Default and ElvUI skins.\n\n|cFFFFFF00-|r Added a button for auto align two windows within right chat window when ElvUI skin is active.\n\n|cFFFFFF00-|r Fixed problem with Damage -> Enemies display.\n\n|cFFFFFF00-|r Fixed report Player Detail Window report buttons.\n\n|cFFFFFF00-|r Fixed some report lines where the numbers wasnt properly formatted.\n\n|cFFFFFF00-|r Fixed a rare bug where the owner of some pets wasnt detected.\n\n|cFFFFFF00-|r Fixed issue in dungeons where capture data get paused after a boss kill.\n\n|cFFFFFF00-|r Fixed issue with Encounter Details showing its icon for dungeons bosses.\n\n|cFFFFFF00-|r Fixed a rare bug where the capture of damage stops after erasing a trash segment.\n\n|cFFFFFF00v1.15.0 - v1.15.3 - v1.15.3b (|cFFFFCC00Jun 03, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Emergencial fix for death logs which sometimes was breaking the addon data capture.\n\n|cFFFFFF00-|r Fixed window alerts which was showing behind the bars.\n\n|cFFFFFF00-|r Fixed death log issue with friendly fire hits.\n\n|cFFFFFF00-|r Fixed a issue where Details! windows wasn't hidden when a pet battle starts.\n\n|cFFFFFF00-|r Fixed a issue with segments menu when a window is placed on the right side of the screen.\n\n|cFFFFFF00-|r Damage -> Enemies now also show neutral creatures.\n\n|cFFFFFF00-|r Added support to dungeons, bosses and trash mobs are now recognized.\n\n|cFFFFFF00-|r Added target information for each spell in Player Detail Window.\n\n|cFFFFFF00-|r Added options for change the location of tooltips.\n\n|cFFFFFF00-|r Added options for change the Overall Data functionality.\n\n|cFFFFFF00-|r Added tooltips for lock and detach buttons.\n\n|cFFFFFF00-|r Added new row texture: Details Vidro.\n\n|cFFFFFF00-|r Revamp on death log tooltips.\n\n|cFFFFFF00-|r Improved the visual effect for the instance which current moving window can snap to.\n\n|cFFFFFF00v1.14.5 - 1.14.6 (|cFFFFCC00May 24, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added option for lock segments display, so, when a segment is chosen, the other windows also change it.\n\n|cFFFFFF00-|r Added option for show the total amount of spells, targets and pets in tooltips.\n\n|cFFFFFF00-|r Finished another revamp on options panel.\n\n|cFFFFFF00-|r Now its possible open more then 1 Raid Plugins at once on diferent windows.\n\n|cFFFFFF00-|r Added a large text editor for make changes on custom texts.\n\n|cFFFFFF00-|r Added new option for enable borders on the bars.\n\n|cFFFFFF00-|r Added Death Barrier as a absorb spell.\n\n|cFFFFFF00-|r Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.\n\n|cFFFFFF00v1.14.0 - v1.14.0b (|cFFFFCC00May 17, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Added a new tab on options panel for tooltip configuration.\n\n|cFFFFFF00-|r Added a new tab on options panel for broker config." Loc ["STRING_DETAILS1"] = "|cffffaeaeDetalhes:|r " --> color and details name diff --git a/startup.lua b/startup.lua index fca27964..ca2a8c98 100644 --- a/startup.lua +++ b/startup.lua @@ -497,11 +497,36 @@ function _G._detalhes:Start() if (instance.auto_switch_to_old) then instance:SwitchBack() end - + function _detalhes:FadeStartVersion() _detalhes.gump:Fade (dev_icon, "in", 2) _detalhes.gump:Fade (dev_text, "in", 2) self.gump:Fade (instance._version, "in", 2) + + if (_detalhes.switch.table) then + + local have_bookmark + + for index, t in ipairs (_detalhes.switch.table) do + if (t.atributo) then + have_bookmark = true + break + end + end + + if (not have_bookmark) then + function _detalhes:WarningAddBookmark() + instance._version:SetText ("right click to set bookmarks.") + self.gump:Fade (instance._version, "out", 1) + function _detalhes:FadeBookmarkWarning() + self.gump:Fade (instance._version, "in", 2) + end + _detalhes:ScheduleTimer ("FadeBookmarkWarning", 5) + end + _detalhes:ScheduleTimer ("WarningAddBookmark", 2) + end + end + end _detalhes:ScheduleTimer ("FadeStartVersion", 12)