- Added a new tab on options panel for tooltip configuration.
- Added a new tab on options panel for broker config. - Added new abbreviation method called "comma". - Fully removed the delete button switch between instances, new all instances have a delete button. - Full re-write on the instance, delete and close buttons. - Fixed the total healing done by the raid group which was counting overheal too. - HotCorners now sort icons according with most used. - Few changes on all skins in order to fit on the new right menu buttons. - Added Horde avatars. - Fixed issue where shortcut panel shows below thw windows when its in Dialog strata. - Fixed problem with import data capture for charts. - API Cooltip: Added new option: TextShadow -> true or false. - New API: _detalhes.StatusBar:SetPlugin (instance, pluginname, anchor) - New API: _detalhes:SetPlayerDetailsWindowTexture (texture) - New API: _detalhes:SetOptionsWindowTexture (texture)
This commit is contained in:
+90
-57
@@ -64,8 +64,14 @@ local ToKFunctions = _detalhes.ToKFunctions
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local SelectedToKFunction = ToKFunctions [1]
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local UsingCustomRightText = false
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local FormatTooltipNumber = ToKFunctions [8]
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local TooltipMaximizedMethod = 1
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local CLASS_ICON_TCOORDS = _G.CLASS_ICON_TCOORDS
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local key_overlay = {1, 1, 1, .1}
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local key_overlay_press = {1, 1, 1, .2}
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local info = _detalhes.janela_info
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local keyName
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@@ -241,20 +247,13 @@ function atributo_damage:ContainerRefreshDps (container, combat_time)
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end
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function _detalhes:ToolTipFrags (instancia, frag, esta_barra)
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function _detalhes:ToolTipFrags (instancia, frag, esta_barra, keydown)
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--vardump (frag)
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local name = frag [1]
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local GameCooltip = GameCooltip
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GameCooltip:Reset()
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GameCooltip:SetType ("tooltip")
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GameCooltip:SetOwner (esta_barra)
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GameCooltip:SetOption ("LeftBorderSize", -5)
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GameCooltip:SetOption ("RightBorderSize", 5)
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GameCooltip:SetOption ("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
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--> mantendo a função o mais low level possível
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local damage_container = instancia.showing [1]
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@@ -288,23 +287,39 @@ function _detalhes:ToolTipFrags (instancia, frag, esta_barra)
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GameCooltip:AddLine (Loc ["STRING_FROM"], nil, nil, headerColor, nil, 12)
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.1796875, 0, 0.0546875)
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GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
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for i = 1, math.min (6, #damage_taken_table) do
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local min = 6
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local ismaximized = false
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if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
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min = 99
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ismaximized = true
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end
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if (ismaximized) then
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--highlight shift key
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, 1)
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else
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
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end
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for i = 1, math.min (min, #damage_taken_table) do
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local t = damage_taken_table [i]
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GameCooltip:AddLine (t [1], _detalhes:comma_value (t [2]))
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GameCooltip:AddLine (t [1], FormatTooltipNumber (_, t [2]))
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local classe = t [3]
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if (not classe) then
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classe = "UNKNOW"
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end
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if (classe == "UNKNOW") then
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GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
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else
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GameCooltip:AddIcon (instancia.row_info.icon_file, nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
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end
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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GameCooltip:AddLine (Loc ["STRING_REPORT_LEFTCLICK"], nil, 1, "white")
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@@ -414,7 +429,7 @@ function atributo_damage:ReportSingleVoidZoneLine (actor, instancia)
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return _detalhes:Reportar (reportar, {_no_current = true, _no_inverse = true, _custom = true})
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end
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function _detalhes:ToolTipVoidZones (instancia, actor, barra)
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function _detalhes:ToolTipVoidZones (instancia, actor, barra, keydown)
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local damage_actor = instancia.showing[1]:PegarCombatente (_, actor.damage_twin)
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local habilidade
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@@ -460,20 +475,13 @@ function _detalhes:ToolTipVoidZones (instancia, actor, barra)
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local GameCooltip = GameCooltip
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GameCooltip:Reset()
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GameCooltip:SetType ("tooltip")
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GameCooltip:SetOwner (barra)
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GameCooltip:SetOption ("LeftBorderSize", -5)
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GameCooltip:SetOption ("RightBorderSize", 5)
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GameCooltip:SetOption ("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
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for _, alvo in _ipairs (container) do
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local minutos, segundos = _math_floor (alvo.uptime / 60), _math_floor (alvo.uptime % 60)
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if (minutos > 0) then
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GameCooltip:AddLine (alvo.nome, _detalhes:comma_value (alvo.damage) .. " (" .. minutos .. "m " .. segundos .. "s" .. ")")
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GameCooltip:AddLine (alvo.nome, FormatTooltipNumber (_, alvo.damage) .. " (" .. minutos .. "m " .. segundos .. "s" .. ")")
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else
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GameCooltip:AddLine (alvo.nome, _detalhes:comma_value (alvo.damage) .. " (" .. segundos .. "s" .. ")")
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GameCooltip:AddLine (alvo.nome, FormatTooltipNumber (_, alvo.damage) .. " (" .. segundos .. "s" .. ")")
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end
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local classe = _detalhes:GetClass (alvo.nome)
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@@ -483,7 +491,7 @@ function _detalhes:ToolTipVoidZones (instancia, actor, barra)
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GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
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end
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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@@ -1417,8 +1425,7 @@ local barAlha = .6
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end
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---------> DAMAGE DONE & DPS
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local key_overlay = {1, 1, 1, .1}
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local key_overlay_press = {1, 1, 1, .2}
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function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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@@ -1431,6 +1438,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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do
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--> TOP HABILIDADES
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--get variables
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local ActorDamage = self.total_without_pet
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local ActorDamageWithPet = self.total
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if (ActorDamage == 0) then
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@@ -1439,6 +1448,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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local ActorSkillsContainer = self.spell_tables._ActorTable
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local ActorSkillsSortTable = {}
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--get time type
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local meu_tempo
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if (_detalhes.time_type == 1 or not self.grupo) then
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meu_tempo = self:Tempo()
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@@ -1446,56 +1456,60 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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meu_tempo = self:GetCombatTime()
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end
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--add and sort
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for _spellid, _skill in _pairs (ActorSkillsContainer) do
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ActorSkillsSortTable [#ActorSkillsSortTable+1] = {_spellid, _skill.total, _skill.total/meu_tempo}
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--local nome_magia, _, icone_magia = _GetSpellInfo (_spellid)
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--print ("==============")
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--print (nome_magia, _skill.total)
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end
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_table_sort (ActorSkillsSortTable, _detalhes.Sort2)
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--> TOP INIMIGOS
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--get variables
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local ActorTargetsContainer = self.targets._ActorTable
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local ActorTargetsSortTable = {}
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--add and sort
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for _, _target in _ipairs (ActorTargetsContainer) do
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ActorTargetsSortTable [#ActorTargetsSortTable+1] = {_target.nome, _target.total}
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end
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_table_sort (ActorTargetsSortTable, _detalhes.Sort2)
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--tooltip stuff
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local tooltip_max_abilities = _detalhes.tooltip_max_abilities
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if (instancia.sub_atributo == 2) then
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tooltip_max_abilities = 6
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end
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if (keydown == "shift") then
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local is_maximized = false
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if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
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tooltip_max_abilities = 99
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is_maximized = true
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end
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--> MOSTRA HABILIDADES
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GameCooltip:AddLine (Loc ["STRING_SPELLS"].."", nil, nil, headerColor, nil, 12)
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GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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if (tooltip_max_abilities == 99) then
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if (is_maximized) then
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--highlight shift key
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
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GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
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else
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
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GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
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end
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--habilidades
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--habilidades
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if (#ActorSkillsSortTable > 0) then
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for i = 1, _math_min (tooltip_max_abilities, #ActorSkillsSortTable) do
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local SkillTable = ActorSkillsSortTable [i]
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local nome_magia, _, icone_magia = _GetSpellInfo (SkillTable [1])
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if (instancia.sub_atributo == 1 or instancia.sub_atributo == 6) then
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GameCooltip:AddLine (nome_magia..": ", _detalhes:comma_value (SkillTable [2]) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
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GameCooltip:AddLine (nome_magia..": ", FormatTooltipNumber (_, SkillTable [2]) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
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else
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GameCooltip:AddLine (nome_magia..": ", _detalhes:comma_value (_math_floor (SkillTable [3])) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
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GameCooltip:AddLine (nome_magia..": ", FormatTooltipNumber (_, _math_floor (SkillTable [3])) .." (".._cstr("%.1f", SkillTable [2]/ActorDamage*100).."%)")
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end
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GameCooltip:AddIcon (icone_magia, nil, nil, 14, 14)
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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else
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GameCooltip:AddLine (Loc ["STRING_NO_SPELL"])
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@@ -1506,12 +1520,16 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
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local max_targets = _detalhes.tooltip_max_targets
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if (keydown == "ctrl") then
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local is_maximized = false
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if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
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max_targets = 99
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is_maximized = true
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end
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0, 0.03125, 0.126953125, 0.15625)
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if (max_targets == 99) then
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if (is_maximized) then
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--highlight
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
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GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
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else
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@@ -1521,9 +1539,9 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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for i = 1, _math_min (max_targets, #ActorTargetsSortTable) do
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local este_inimigo = ActorTargetsSortTable [i]
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GameCooltip:AddLine (este_inimigo[1]..": ", _detalhes:comma_value (este_inimigo[2]) .." (".._cstr("%.1f", este_inimigo[2]/ActorDamageWithPet*100).."%)")
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GameCooltip:AddLine (este_inimigo[1]..": ", FormatTooltipNumber (_, este_inimigo[2]) .." (".._cstr("%.1f", este_inimigo[2]/ActorDamageWithPet*100).."%)")
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .2)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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end
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end
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@@ -1582,11 +1600,17 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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local _quantidade = 0
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local added_logo = false
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_table_sort (totais, _detalhes.Sort2)
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local ismaximized = false
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if (keydown == "alt" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 5) then
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ismaximized = true
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end
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for index, _table in _ipairs (totais) do
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if (_table [2] > 0 and (index < 3 or keydown == "alt")) then
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if (_table [2] > 0 and (index < 3 or ismaximized)) then
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if (not added_logo) then
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added_logo = true
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@@ -1594,7 +1618,7 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875)
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if (keydown == "alt") then
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if (ismaximized) then
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_alt]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
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GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
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else
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@@ -1606,11 +1630,11 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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local n = _table [1]:gsub (("%s%<.*"), "")
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if (instancia.sub_atributo == 1) then
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GameCooltip:AddLine (n, _detalhes:comma_value (_table [2]) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
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GameCooltip:AddLine (n, FormatTooltipNumber (_, _table [2]) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
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else
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GameCooltip:AddLine (n, _detalhes:comma_value ( _math_floor (_table [3])) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
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GameCooltip:AddLine (n, FormatTooltipNumber (_, _math_floor (_table [3])) .. " (" .. _math_floor (_table [2]/self.total*100) .. "%)")
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end
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
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_detalhes:AddTooltipBackgroundStatusbar()
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, 0.25, 0.49609375, 0.75, 1)
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end
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end
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@@ -1656,15 +1680,18 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
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max = 6
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end
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if (keydown == "shift") then
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local ismaximized = false
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if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
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max = #meus_agressores
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ismaximized = true
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end
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GameCooltip:AddLine (Loc ["STRING_FROM"], nil, nil, headerColor, nil, 12)
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.1796875, 0, 0.0546875)
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if (keydown == "shift") then
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if (ismaximized) then
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--highlight
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
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GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
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else
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@@ -1673,7 +1700,7 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
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end
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for i = 1, max do
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GameCooltip:AddLine (meus_agressores[i][1]..": ", _detalhes:comma_value (meus_agressores[i][2]).." (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)")
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GameCooltip:AddLine (meus_agressores[i][1]..": ", FormatTooltipNumber (_, meus_agressores[i][2]).." (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)")
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local classe = meus_agressores[i][3]
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if (not classe) then
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@@ -1685,7 +1712,7 @@ function atributo_damage:ToolTip_DamageTaken (instancia, numero, barra, keydown)
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else
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GameCooltip:AddIcon (instancia.row_info.icon_file, nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
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end
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GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
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_detalhes:AddTooltipBackgroundStatusbar()
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end
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return true
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@@ -1727,16 +1754,18 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.224609375, 0.056640625, 0.140625)
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if (keydown == "shift") then
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local ismaximized = false
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if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
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GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
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ismaximized = true
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else
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
|
||||
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
|
||||
end
|
||||
|
||||
local max_abilities = _detalhes.tooltip_max_abilities
|
||||
if (keydown == "shift") then
|
||||
if (ismaximized) then
|
||||
max_abilities = 99
|
||||
end
|
||||
|
||||
@@ -1746,9 +1775,9 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
|
||||
classe = "UNKNOW"
|
||||
end
|
||||
|
||||
GameCooltip:AddLine (DamagedPlayers[i][1]..": ", _detalhes:comma_value (DamagedPlayers[i][2]).." (".._cstr("%.1f", DamagedPlayers[i][2]/FriendlyFireTotal*100).."%)")
|
||||
GameCooltip:AddLine (DamagedPlayers[i][1]..": ", FormatTooltipNumber (_, DamagedPlayers[i][2]).." (".._cstr("%.1f", DamagedPlayers[i][2]/FriendlyFireTotal*100).."%)")
|
||||
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\espadas", nil, nil, 14, 14)
|
||||
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
|
||||
_detalhes:AddTooltipBackgroundStatusbar()
|
||||
|
||||
if (classe == "UNKNOW") then
|
||||
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords ["UNKNOW"]))
|
||||
@@ -1762,24 +1791,26 @@ function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown
|
||||
|
||||
GameCooltip:AddIcon ([[Interface\PVPFrame\bg-down-on]], 1, 1, 14, 14, 0, 1, 0, 1)
|
||||
|
||||
if (keydown == "ctrl") then
|
||||
local ismaximized = false
|
||||
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay_press)
|
||||
GameCooltip:AddStatusBar (100, 1, r, g, b, 1)
|
||||
ismaximized = true
|
||||
else
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, 24, 12, 0, 1, 0, 0.640625, key_overlay)
|
||||
GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
|
||||
end
|
||||
|
||||
local max_abilities2 = _detalhes.tooltip_max_abilities
|
||||
if (keydown == "ctrl") then
|
||||
if (ismaximized) then
|
||||
max_abilities2 = 99
|
||||
end
|
||||
|
||||
for i = 1, _math_min (max_abilities2, #Skills) do
|
||||
local nome, _, icone = _GetSpellInfo (Skills[i][1])
|
||||
GameCooltip:AddLine (nome.." (x".. Skills[i][3].."): ", _detalhes:comma_value (Skills[i][2]).." (".._cstr("%.1f", Skills[i][2]/FriendlyFireTotal*100).."%)")
|
||||
GameCooltip:AddLine (nome.." (x".. Skills[i][3].."): ", FormatTooltipNumber (_, Skills[i][2]).." (".._cstr("%.1f", Skills[i][2]/FriendlyFireTotal*100).."%)")
|
||||
GameCooltip:AddIcon (icone, nil, nil, 14, 14)
|
||||
GameCooltip:AddStatusBar (100, 1, .1, .1, .1, .3)
|
||||
_detalhes:AddTooltipBackgroundStatusbar()
|
||||
end
|
||||
|
||||
return true
|
||||
@@ -2818,6 +2849,8 @@ end
|
||||
--> atualize a funcao de abreviacao
|
||||
function atributo_damage:UpdateSelectedToKFunction()
|
||||
SelectedToKFunction = ToKFunctions [_detalhes.ps_abbreviation]
|
||||
FormatTooltipNumber = ToKFunctions [_detalhes.tooltip.abbreviation]
|
||||
TooltipMaximizedMethod = _detalhes.tooltip.maximize_method
|
||||
end
|
||||
|
||||
--> diminui o total das tabelas do combate
|
||||
|
||||
Reference in New Issue
Block a user