Correctly handle inverted bars with new anchors
This commit is contained in:
@@ -2022,21 +2022,21 @@ end
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function Details:HandleTextsOnMouseClick(row, type)
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function Details:HandleTextsOnMouseClick(row, type)
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if (self.bars_inverted) then
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if (self.bars_inverted) then
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if (type == "down") then
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if (type == "down") then
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row.lineText4:SetPoint("left", row.statusbar, "left", -self.fontstrings_text4_anchor + 2, self.row_info.text_yoffset - 1)
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row.lineText4:SetPoint("left", row.statusbar, "left", self.fontstrings_text4_anchor + 2, self.row_info.text_yoffset - 1)
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if (self.row_info.no_icon) then
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if (self.row_info.no_icon) then
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row.lineText1:SetPoint("right", row.statusbar, "right", self.row_info.textL_offset - 1, self.row_info.text_yoffset - 1)
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row.lineText1:SetPoint("right", row.statusbar, "right", -self.row_info.textL_offset - 1, self.row_info.text_yoffset - 1)
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else
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else
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row.lineText1:SetPoint("right", row.icone_classe, "left",self.row_info.textL_offset - 1, self.row_info.text_yoffset - 1)
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row.lineText1:SetPoint("right", row.icone_classe, "left", -self.row_info.textL_offset - 1, self.row_info.text_yoffset - 1)
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end
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end
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elseif (type == "up") then
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elseif (type == "up") then
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row.lineText4:SetPoint("left", row.statusbar, "left", -self.fontstrings_text4_anchor + 1, self.row_info.text_yoffset)
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row.lineText4:SetPoint("left", row.statusbar, "left", self.fontstrings_text4_anchor + 1, self.row_info.text_yoffset)
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if (self.row_info.no_icon) then
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if (self.row_info.no_icon) then
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row.lineText1:SetPoint("right", row.statusbar, "right", self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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row.lineText1:SetPoint("right", row.statusbar, "right", -self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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else
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else
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row.lineText1:SetPoint("right", row.icone_classe, "left", self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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row.lineText1:SetPoint("right", row.icone_classe, "left", -self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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end
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end
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end
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end
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@@ -4854,7 +4854,7 @@ function Details:InstanceRefreshRows(instance)
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if (no_icon) then
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if (no_icon) then
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row.statusbar:SetPoint("topleft", row, "topleft")
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row.statusbar:SetPoint("topleft", row, "topleft")
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row.statusbar:SetPoint("bottomright", row, "bottomright")
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row.statusbar:SetPoint("bottomright", row, "bottomright")
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row.lineText1:SetPoint("right", row.statusbar, "right", self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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row.lineText1:SetPoint("right", row.statusbar, "right", -self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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row.icone_classe:Hide()
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row.icone_classe:Hide()
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row.iconHighlight:Hide()
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row.iconHighlight:Hide()
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--[[ Deprecation of right_to_left_texture in favor of StatusBar:SetReverseFill 5/2/2022 - Flamanis
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--[[ Deprecation of right_to_left_texture in favor of StatusBar:SetReverseFill 5/2/2022 - Flamanis
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@@ -4874,7 +4874,7 @@ function Details:InstanceRefreshRows(instance)
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row.statusbar:SetPoint("topleft", row, "topleft")
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row.statusbar:SetPoint("topleft", row, "topleft")
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row.lineText1:SetPoint("right", row.icone_classe, "left", self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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row.lineText1:SetPoint("right", row.icone_classe, "left", -self.row_info.textL_offset - 2, self.row_info.text_yoffset)
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end
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end
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end
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end
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