Added an option to nest pet spells within a bar showing the pet name

This commit is contained in:
Tercio Jose
2023-05-14 16:30:09 -03:00
parent 907d88fad5
commit 7fb0ae469c
8 changed files with 152 additions and 68 deletions
+41 -28
View File
@@ -4446,7 +4446,7 @@ end
end
--lock into a line after clicking on it
--[[exported]] function Details:FocusLock(row, spellId)
--[[exported]] function Details:FocusLock(row, spellId) --will be deprecated
if (not info.mostrando_mouse_over) then
if (spellId == self.detalhes) then --tabela [1] = spellid = spellid que esta na caixa da direita
if (not row.on_focus) then --se a barra no tiver no foco
@@ -4466,11 +4466,11 @@ end
end
end
local wipeSpellCache = function()
local wipeSpellCache = function() --deprecated
table.wipe(Details222.PlayerBreakdown.DamageSpellsCache)
end
local addToSpellCache = function(unitGUID, spellName, spellTable)
local addToSpellCache = function(unitGUID, spellName, spellTable) --deprecated
local unitSpellCache = Details222.PlayerBreakdown.DamageSpellsCache[unitGUID]
if (not unitSpellCache) then
unitSpellCache = {}
@@ -4486,7 +4486,7 @@ local addToSpellCache = function(unitGUID, spellName, spellTable)
table.insert(spellCache, spellTable)
end
local getSpellDetails = function(unitGUID, spellName)
local getSpellDetails = function(unitGUID, spellName) --deprecated
local unitCachedSpells = Details222.PlayerBreakdown.DamageSpellsCache[unitGUID]
local spellsTableForSpellName = unitCachedSpells and unitCachedSpells[spellName]
@@ -4605,7 +4605,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
---@type table<string, number>
local alreadyAdded = {}
local bShouldMergePlayerSpells = Details.breakdown_spell_tab.merge_players_spells_with_same_name
local bShouldMergePlayerSpells = Details.breakdown_spell_tab.nest_players_spells_with_same_name
---@type number, spelltable
for spellId, spellTable in pairs(actorSpells) do
@@ -4623,7 +4623,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
---@type bknesteddata
local nestedData = {spellId = spellId, spellTable = spellTable, petName = "", value = 0}
local nestedData = {spellId = spellId, spellTable = spellTable, actorName = "", value = 0}
bkSpellData.nestedData[#bkSpellData.nestedData+1] = nestedData
bkSpellData.bCanExpand = true
else
@@ -4635,7 +4635,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
bCanExpand = false,
spellTables = {spellTable},
nestedData = {{spellId = spellId, spellTable = spellTable, petName = "", value = 0}},
nestedData = {{spellId = spellId, spellTable = spellTable, actorName = "", value = 0}},
}
detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
@@ -4646,33 +4646,46 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
end
--pets spells
local bShouldMergeSpellsWithThePet = false
local bShouldMergePetSpells = Details.breakdown_spell_tab.merge_pet_spells_with_same_name
local bShouldMergeSpellsWithThePet = Details.breakdown_spell_tab.nest_pet_spells_by_caster
local bShouldMergePetSpells = Details.breakdown_spell_tab.nest_pet_spells_by_name
local actorPets = actorObject:GetPets()
for _, petName in ipairs(actorPets) do
---@type actor
local petActor = combatObject(DETAILS_ATTRIBUTE_DAMAGE, petName)
if (petActor) then --PET
if (bShouldMergeSpellsWithThePet) then
--so, this is the bar with the pet name, it'll have a sum of all pet damage and other stuff to show in a bar
--get the amount of spells the pet used, if the pet used only one there`s no reason to nest one spell with the pet
local petSpellContainer = petActor:GetSpellContainer("spell")
if (bShouldMergeSpellsWithThePet and petSpellContainer:HasTwoOrMoreSpells()) then
---@type spelltableadv
local bkSpellData = {
bIsActorHeader = true, --tag this spelltable as an actor header, when the actor is the header it will nest the spells use by this actor
actorName = petName,
id = 0,
spellschool = spellTable.spellschool,
bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
bCanExpand = false,
spellTables = {spellTable},
nestedData = {{spellId = spellId, spellTable = spellTable, petName = petName, value = 0}},
spellschool = 0,
bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(petName),
spellTables = {}, --populated below with the spells the pet used
nestedData = {}, --there's none data here in the main bar as the first bar is the pet name
bCanExpand = true,
actorIcon = [[Interface\AddOns\Details\images\pets\pet_icon_1]],
}
detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
--output
breakdownSpellDataList[#breakdownSpellDataList+1] = bkSpellData
alreadyAdded[spellName] = #breakdownSpellDataList
--fill here the spellTables using the actor abilities
--all these spells belong to the current actor in the loop
for spellId, spellTable in petSpellContainer:ListSpells() do
local spellName, _, spellIcon = GetSpellInfo(spellId)
if (spellName) then
bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
---@type bknesteddata
local nestedData = {spellId = spellId, spellTable = spellTable, actorName = petName, value = 0, bIsActorHeader = true} --value to be defined
bkSpellData.nestedData[#bkSpellData.nestedData+1] = nestedData
end
end
else
local spells = petActor:GetSpellList()
--all these spells belong to the current pet in the loop
@@ -4694,7 +4707,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
---@type bknesteddata
local nestedData = {spellId = spellId, spellTable = spellTable, petName = petName, value = 0}
local nestedData = {spellId = spellId, spellTable = spellTable, actorName = petName, value = 0}
bkSpellData.nestedData[#bkSpellData.nestedData+1] = nestedData
bkSpellData.bCanExpand = true
else --PET
@@ -4706,7 +4719,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
bCanExpand = false,
spellTables = {spellTable},
nestedData = {{spellId = spellId, spellTable = spellTable, petName = petName, value = 0}},
nestedData = {{spellId = spellId, spellTable = spellTable, actorName = petName, value = 0}},
}
detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
@@ -5368,23 +5381,23 @@ function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex
blockLine1.leftText:SetText("Spell Empower Average Level: " .. string.format("%.2f", empowerLevelSum / empowerAmount))
if (level1AverageDamage ~= "0") then
blockLine2.leftText:SetText("Level 1 Avg: " .. level1AverageDamage .. " (" .. (empowerAmountPerLevel[1] or 0) .. ")")
blockLine2.leftText:SetText("#1 Avg: " .. level1AverageDamage .. " (" .. (empowerAmountPerLevel[1] or 0) .. ")")
end
if (level2AverageDamage ~= "0") then
blockLine2.centerText:SetText("Level 2 Avg: " .. level2AverageDamage .. " (" .. (empowerAmountPerLevel[2] or 0) .. ")")
blockLine2.centerText:SetText("#2 Avg: " .. level2AverageDamage .. " (" .. (empowerAmountPerLevel[2] or 0) .. ")")
end
if (level3AverageDamage ~= "0") then
blockLine2.rightText:SetText("Level 3 Avg: " .. level3AverageDamage .. " (" .. (empowerAmountPerLevel[3] or 0) .. ")")
blockLine2.rightText:SetText("#3 Avg: " .. level3AverageDamage .. " (" .. (empowerAmountPerLevel[3] or 0) .. ")")
end
if (level4AverageDamage ~= "0") then
blockLine3.leftText:SetText("Level 4 Avg: " .. level4AverageDamage .. " (" .. (empowerAmountPerLevel[4] or 0) .. ")")
blockLine3.leftText:SetText("#4 Avg: " .. level4AverageDamage .. " (" .. (empowerAmountPerLevel[4] or 0) .. ")")
end
if (level5AverageDamage ~= "0") then
blockLine3.rightText:SetText("Level 5 Avg: " .. level5AverageDamage .. " (" .. (empowerAmountPerLevel[5] or 0) .. ")")
blockLine3.rightText:SetText("#5 Avg: " .. level5AverageDamage .. " (" .. (empowerAmountPerLevel[5] or 0) .. ")")
end
end