- Fixed an issue with the statistics sharing among guild members.
- Fixed an issue with Argus encounter where two segments were created. - Fixed aura type images on the Create Aura Panel. - Create Aura Panel can now be closed with Right Click. - Framework updated to r60, plugins should be more stable now.
This commit is contained in:
+2
-1
@@ -958,7 +958,8 @@ local encounter_is_current_tier = function (encounterID)
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if (OnlyFromCurrentRaidTier) then
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local mapID = _detalhes:GetInstanceIdFromEncounterId (encounterID)
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if (mapID) then
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if (_detalhes.current_raid_tier_mapid ~= mapID) then
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--> if isn'y the mapID in the table to save data
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if (not _detalhes.InstancesToStoreData [mapID]) then
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return false
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end
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end
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+12
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@@ -454,13 +454,24 @@
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LibWindow.SavePosition (f)
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--> menu background
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local menuBackground = CreateFrame ("frame", nil, f)
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local menuBackground = CreateFrame ("frame", "$parentMenuFrame", f)
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_detalhes:FormatBackground (menuBackground)
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--> point
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menuBackground:SetPoint ("topright", f, "topleft", -2, 0)
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menuBackground:SetPoint ("bottomright", f, "bottomleft", -2, 0)
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menuBackground:SetWidth (f.MenuButtonWidth + 6)
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local bigdog = _detalhes.gump:NewImage (menuBackground, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180*0.7, 200*0.7, "overlay", {0, 1, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog")
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bigdog:SetPoint ("bottomleft", custom_window, "bottomleft", 0, 1)
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bigdog:SetAlpha (0.3)
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local bigdogRow = menuBackground:CreateTexture (nil, "artwork")
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bigdogRow:SetPoint ("bottomleft", menuBackground, "bottomleft", 1, 1)
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bigdogRow:SetPoint ("bottomright", menuBackground, "bottomright", -1, 1)
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bigdogRow:SetHeight (20)
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bigdogRow:SetColorTexture (.5, .5, .5, .1)
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bigdogRow:Hide()
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--> plugins menu title bar
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local titlebar_plugins = CreateFrame ("frame", nil, menuBackground)
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+4
-4
@@ -1192,7 +1192,7 @@
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end
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DetailsRaidHistoryWindow.Initialized = true
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local f = DetailsRaidHistoryWindow or CreateFrame ("frame", "DetailsRaidHistoryWindow", UIParent) --, "ButtonFrameTemplate"
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f:SetPoint ("center", UIParent, "center")
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f:SetFrameStrata ("HIGH")
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@@ -1228,9 +1228,9 @@
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titlebar:SetBackdropBorderColor (0, 0, 0, 1)
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--> menu title
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local titleLabel = _detalhes.gump:NewLabel (titlebar, titlebar, nil, "titulo", "Statistics", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
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local titleLabel = _detalhes.gump:NewLabel (titlebar, titlebar, nil, "titulo", "Details! " .. Loc ["STRING_STATISTICS"], "GameFontNormal", 12) --{227/255, 186/255, 4/255}
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titleLabel:SetPoint ("center", titlebar , "center")
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titleLabel:SetPoint ("top", titlebar , "top", 0, -5)
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titleLabel:SetPoint ("top", titlebar , "top", 0, -4)
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--> close button
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f.Close = CreateFrame ("button", "$parentCloseButton", f)
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@@ -1254,7 +1254,7 @@
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insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize=1})
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tutorialFrame:SetBackdropColor (0, 0, 0, 1)
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tutorialFrame.Title = _detalhes.gump:CreateLabel (tutorialFrame, Loc ["STRING_MODE_OPENGUILDDAMAGERANK"], 12, "orange")
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tutorialFrame.Title = _detalhes.gump:CreateLabel (tutorialFrame, "Statistics" , 12, "orange") --curse localization isn't adding new strings (and I deleted the old one)
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tutorialFrame.Title:SetPoint ("top", tutorialFrame, "top", 0, -5)
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tutorialFrame.Desc = _detalhes.gump:CreateLabel (tutorialFrame, Loc ["STRING_GUILDDAMAGERANK_TUTORIAL_DESC"], 12)
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