- Fixed an issue with the statistics sharing among guild members.
- Fixed an issue with Argus encounter where two segments were created. - Fixed aura type images on the Create Aura Panel. - Create Aura Panel can now be closed with Right Click. - Framework updated to r60, plugins should be more stable now.
This commit is contained in:
+252
-228
@@ -30,15 +30,18 @@ function DF:CreateCoolTip()
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--> Cooltip Startup
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----------------------------------------------------------------------
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--> if a cooltip is already created with a higher version
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if (_G.GameCooltip2 and _G.GameCooltip2.version >= version) then
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return
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end
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--> Start Cooltip Table
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local CoolTip = {version = version}
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--> initialize
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local CoolTip = {
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version = version
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}
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_G.GameCooltip2 = CoolTip
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--> Containers
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--> containers
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CoolTip.LeftTextTable = {}
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CoolTip.LeftTextTableSub = {}
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CoolTip.RightTextTable = {}
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@@ -148,7 +151,7 @@ function DF:CreateCoolTip()
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CoolTip._default_font = SharedMedia:Fetch ("font", "Friz Quadrata TT")
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--> Create Frames
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--> create frames
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--> main frame
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local frame1
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@@ -200,7 +203,7 @@ function DF:CreateCoolTip()
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DF:FadeFrame (frame1, 0)
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DF:FadeFrame (frame2, 0)
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--> button containers
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--> line container
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frame1.Lines = {}
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frame2.Lines = {}
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@@ -265,13 +268,14 @@ function DF:CreateCoolTip()
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CoolTip.buttonClicked = false
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frame1:SetScript ("OnEnter", function (self)
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then --> menu
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--> is cooltip a menu?
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
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CoolTip.active = true
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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self:SetScript ("OnUpdate", nil)
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DF:FadeFrame (self, 0)
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--rever
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if (CoolTip.sub_menus) then
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DF:FadeFrame (frame2, 0)
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end
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@@ -387,191 +391,200 @@ function DF:CreateCoolTip()
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end
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local OnEnterUpdateButton = function (self, elapsed)
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elapsedTime = elapsedTime+elapsed
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if (elapsedTime > 0.001) then
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--> search key: ~onenterupdatemain
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CoolTip:ShowSub (self.index)
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CoolTip.last_button = self.index
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self:SetScript ("OnUpdate", nil)
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end
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end
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local OnLeaveUpdateButton = function (self, elapsed)
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elapsedTime = elapsedTime+elapsed
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if (elapsedTime > 0.7) then
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if (not CoolTip.active and not CoolTip.buttonClicked) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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elseif (not CoolTip.active) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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end
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frame1:SetScript ("OnUpdate", nil)
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end
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end
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function CoolTip:NewMainButton (i)
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local botao = CoolTip:CreateButton (i, frame1, "GameCooltipMainButton"..i)
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--> serach key: ~onenter
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botao:SetScript ("OnEnter", function()
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not botao.isDiv) then
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CoolTip.active = true
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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frame1:SetScript ("OnUpdate", nil)
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frame2:SetScript ("OnUpdate", nil)
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botao.background:Show()
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if (CoolTip.OptionsTable.IconBlendModeHover) then
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botao.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendModeHover)
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else
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botao.leftIcon:SetBlendMode ("BLEND")
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end
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if (CoolTip.PopupFrameTable [botao.index]) then
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local on_enter, on_leave, param1, param2 = unpack (CoolTip.PopupFrameTable [botao.index])
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if (on_enter) then
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xpcall (on_enter, geterrorhandler(), frame1, param1, param2)
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end
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elseif (CoolTip.IndexesSub [botao.index] and CoolTip.IndexesSub [botao.index] > 0) then
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if (CoolTip.OptionsTable.SubMenuIsTooltip) then
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CoolTip:ShowSub (botao.index)
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botao.index = i
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else
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if (CoolTip.last_button) then
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CoolTip:ShowSub (CoolTip.last_button)
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else
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CoolTip:ShowSub (botao.index)
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end
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elapsedTime = 0
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botao.index = i
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botao:SetScript ("OnUpdate", OnEnterUpdateButton)
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end
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else
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--hide second frame
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DF:FadeFrame (frame2, 1)
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CoolTip.last_button = nil
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end
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else
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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end
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end)
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botao:SetScript ("OnLeave", function()
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not botao.isDiv) then
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CoolTip.active = false
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CoolTip.mouseOver = false
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botao:SetScript ("OnUpdate", nil)
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botao.background:Hide()
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if (CoolTip.OptionsTable.IconBlendMode) then
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botao.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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botao.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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else
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botao.leftIcon:SetBlendMode ("BLEND")
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botao.rightIcon:SetBlendMode ("BLEND")
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end
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if (CoolTip.PopupFrameTable [botao.index]) then
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local on_enter, on_leave, param1, param2 = unpack (CoolTip.PopupFrameTable [botao.index])
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if (on_leave) then
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xpcall (on_leave, geterrorhandler(), frame1, param1, param2)
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end
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end
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elapsedTime = 0
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frame1:SetScript ("OnUpdate", OnLeaveUpdateButton)
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--CoolTip:HideSub (i)
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else
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CoolTip.active = false
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elapsedTime = 0
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frame1:SetScript ("OnUpdate", OnLeaveUpdateButton)
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CoolTip.mouseOver = false
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end
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end)
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return botao
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elapsedTime = elapsedTime+elapsed
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if (elapsedTime > 0.001) then
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--> search key: ~onenterupdatemain
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CoolTip:ShowSub (self.index)
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CoolTip.last_button = self.index
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self:SetScript ("OnUpdate", nil)
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end
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end
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local OnLeaveUpdateButton = function (self, elapsed)
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elapsedTime = elapsedTime+elapsed
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if (elapsedTime > 0.7) then
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if (not CoolTip.active and not CoolTip.buttonClicked) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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elseif (not CoolTip.active) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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end
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frame1:SetScript ("OnUpdate", nil)
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end
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end
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local OnEnterMainButton = function (self)
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not self.isDiv) then
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CoolTip.active = true
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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frame1:SetScript ("OnUpdate", nil)
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frame2:SetScript ("OnUpdate", nil)
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self.background:Show()
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if (CoolTip.OptionsTable.IconBlendModeHover) then
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self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendModeHover)
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else
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self.leftIcon:SetBlendMode ("BLEND")
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end
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if (CoolTip.PopupFrameTable [self.index]) then
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local on_enter, on_leave, param1, param2 = unpack (CoolTip.PopupFrameTable [self.index])
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if (on_enter) then
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xpcall (on_enter, geterrorhandler(), frame1, param1, param2)
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end
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elseif (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
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if (CoolTip.OptionsTable.SubMenuIsTooltip) then
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CoolTip:ShowSub (self.index)
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self.index = self.ID
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else
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if (CoolTip.last_button) then
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CoolTip:ShowSub (CoolTip.last_button)
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else
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CoolTip:ShowSub (self.index)
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end
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elapsedTime = 0
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self.index = self.ID
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self:SetScript ("OnUpdate", OnEnterUpdateButton)
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end
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else
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--hide second frame
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DF:FadeFrame (frame2, 1)
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CoolTip.last_button = nil
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end
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else
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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end
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end
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local OnLeaveMainButton = function (self)
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not self.isDiv) then
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CoolTip.active = false
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CoolTip.mouseOver = false
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self:SetScript ("OnUpdate", nil)
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self.background:Hide()
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if (CoolTip.OptionsTable.IconBlendMode) then
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self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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self.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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else
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self.leftIcon:SetBlendMode ("BLEND")
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self.rightIcon:SetBlendMode ("BLEND")
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end
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if (CoolTip.PopupFrameTable [self.index]) then
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local on_enter, on_leave, param1, param2 = unpack (CoolTip.PopupFrameTable [self.index])
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if (on_leave) then
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xpcall (on_leave, geterrorhandler(), frame1, param1, param2)
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end
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end
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elapsedTime = 0
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frame1:SetScript ("OnUpdate", OnLeaveUpdateButton)
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else
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CoolTip.active = false
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elapsedTime = 0
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frame1:SetScript ("OnUpdate", OnLeaveUpdateButton)
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CoolTip.mouseOver = false
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end
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end
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function CoolTip:NewMainButton (i)
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local newButton = CoolTip:CreateButton (i, frame1, "GameCooltipMainButton"..i)
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--> serach key: ~onenter
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newButton.ID = i
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newButton:SetScript ("OnEnter", OnEnterMainButton)
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newButton:SetScript ("OnLeave", OnLeaveMainButton)
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return newButton
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end
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--> buttons for the secondary frame
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local OnLeaveUpdateButtonSec = function (self, elapsed)
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elapsedTime = elapsedTime+elapsed
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if (elapsedTime > 0.7) then
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if (not CoolTip.active and not CoolTip.buttonClicked) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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elseif (not CoolTip.active) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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end
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frame2:SetScript ("OnUpdate", nil)
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end
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end
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elapsedTime = elapsedTime+elapsed
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if (elapsedTime > 0.7) then
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if (not CoolTip.active and not CoolTip.buttonClicked) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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elseif (not CoolTip.active) then
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DF:FadeFrame (frame1, 1)
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DF:FadeFrame (frame2, 1)
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end
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frame2:SetScript ("OnUpdate", nil)
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end
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end
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local OnEnterSecondaryButton = function (self)
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if (CoolTip.OptionsTable.SubMenuIsTooltip) then
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return CoolTip:Close()
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end
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not self.isDiv) then
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CoolTip.active = true
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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self.background:Show()
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if (CoolTip.OptionsTable.IconBlendModeHover) then
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self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendModeHover)
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else
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self.leftIcon:SetBlendMode ("BLEND")
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end
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frame1:SetScript ("OnUpdate", nil)
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frame2:SetScript ("OnUpdate", nil)
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DF:FadeFrame (frame1, 0)
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DF:FadeFrame (frame2, 0)
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else
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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end
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end
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local OnLeaveSecondaryButton = function (self)
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
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CoolTip.active = false
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CoolTip.mouseOver = false
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self.background:Hide()
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if (CoolTip.OptionsTable.IconBlendMode) then
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self.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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self.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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else
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self.leftIcon:SetBlendMode ("BLEND")
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self.rightIcon:SetBlendMode ("BLEND")
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end
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elapsedTime = 0
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frame2:SetScript ("OnUpdate", OnLeaveUpdateButtonSec)
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else
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CoolTip.active = false
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CoolTip.mouseOver = false
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elapsedTime = 0
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frame2:SetScript ("OnUpdate", OnLeaveUpdateButtonSec)
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end
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end
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function CoolTip:NewSecondaryButton (i)
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local botao = CoolTip:CreateButton (i, frame2, "GameCooltipSecButton"..i)
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local newButton = CoolTip:CreateButton (i, frame2, "GameCooltipSecButton"..i)
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botao:SetScript ("OnEnter", function()
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if (CoolTip.OptionsTable.SubMenuIsTooltip) then
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return CoolTip:Close()
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end
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2 and not botao.isDiv) then
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CoolTip.active = true
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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botao.background:Show()
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if (CoolTip.OptionsTable.IconBlendModeHover) then
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botao.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendModeHover)
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else
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botao.leftIcon:SetBlendMode ("BLEND")
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end
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frame1:SetScript ("OnUpdate", nil)
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frame2:SetScript ("OnUpdate", nil)
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DF:FadeFrame (frame1, 0)
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DF:FadeFrame (frame2, 0)
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else
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CoolTip.mouseOver = true
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CoolTip.had_interaction = true
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end
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end)
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botao:SetScript ("OnLeave", function()
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if (CoolTip.Type ~= 1 and CoolTip.Type ~= 2) then
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CoolTip.active = false
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CoolTip.mouseOver = false
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botao.background:Hide()
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if (CoolTip.OptionsTable.IconBlendMode) then
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botao.leftIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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botao.rightIcon:SetBlendMode (CoolTip.OptionsTable.IconBlendMode)
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else
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botao.leftIcon:SetBlendMode ("BLEND")
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botao.rightIcon:SetBlendMode ("BLEND")
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end
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elapsedTime = 0
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frame2:SetScript ("OnUpdate", OnLeaveUpdateButtonSec)
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else
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CoolTip.active = false
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CoolTip.mouseOver = false
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elapsedTime = 0
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frame2:SetScript ("OnUpdate", OnLeaveUpdateButtonSec)
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end
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end)
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newButton.ID = i
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newButton:SetScript ("OnEnter", OnEnterSecondaryButton)
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newButton:SetScript ("OnLeave", OnLeaveSecondaryButton)
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return botao
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return newButton
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end
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----------------------------------------------------------------------
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@@ -615,51 +628,62 @@ function DF:CreateCoolTip()
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CoolTip:ShowSelectedTexture (frame)
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end
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local OnClickFunctionButtonPrincipal = function (self, button)
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if (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
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CoolTip:ShowSub (self.index)
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CoolTip.last_button = self.index
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end
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CoolTip.buttonClicked = true
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CoolTip:SetSelectedAnchor (frame1, self)
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if (not CoolTip.OptionsTable.NoLastSelectedBar) then
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CoolTip:ShowSelectedTexture (frame1)
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end
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CoolTip.SelectedIndexMain = self.index
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if (CoolTip.FunctionsTableMain [self.index]) then
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local parameterTable = CoolTip.ParametersTableMain [self.index]
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CoolTip.FunctionsTableMain [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
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end
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local OnClickFunctionMainButton = function (self, button)
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if (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
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CoolTip:ShowSub (self.index)
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CoolTip.last_button = self.index
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end
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CoolTip.buttonClicked = true
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CoolTip:SetSelectedAnchor (frame1, self)
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if (not CoolTip.OptionsTable.NoLastSelectedBar) then
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CoolTip:ShowSelectedTexture (frame1)
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end
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CoolTip.SelectedIndexMain = self.index
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if (CoolTip.FunctionsTableMain [self.index]) then
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local parameterTable = CoolTip.ParametersTableMain [self.index]
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local func = CoolTip.FunctionsTableMain [self.index]
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--> passing nil as the first parameter was a design mistake
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--CoolTip.FunctionsTableMain [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
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local okay, errortext = pcall (func, nil, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
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if (not okay) then
|
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print ("Cooltip OnClick Error:", errortext)
|
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end
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|
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local OnClickFunctionButtonSecundario = function (self, button)
|
||||
CoolTip.buttonClicked = true
|
||||
|
||||
CoolTip:SetSelectedAnchor (frame2, self)
|
||||
|
||||
if (CoolTip.FunctionsTableSub [self.mainIndex] and CoolTip.FunctionsTableSub [self.mainIndex] [self.index]) then
|
||||
local parameterTable = CoolTip.ParametersTableSub [self.mainIndex] [self.index]
|
||||
CoolTip.FunctionsTableSub [self.mainIndex] [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
|
||||
end
|
||||
|
||||
local botao_p = frame1.Lines [self.mainIndex]
|
||||
CoolTip:SetSelectedAnchor (frame1, botao_p)
|
||||
end
|
||||
end
|
||||
|
||||
local OnClickFunctionSecondaryButton = function (self, button)
|
||||
CoolTip.buttonClicked = true
|
||||
|
||||
CoolTip:SetSelectedAnchor (frame2, self)
|
||||
|
||||
if (CoolTip.FunctionsTableSub [self.mainIndex] and CoolTip.FunctionsTableSub [self.mainIndex] [self.index]) then
|
||||
local parameterTable = CoolTip.ParametersTableSub [self.mainIndex] [self.index]
|
||||
local func = CoolTip.FunctionsTableSub [self.mainIndex] [self.index]
|
||||
--CoolTip.FunctionsTableSub [self.mainIndex] [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
|
||||
local okay, errortext = pcall (func, nil, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
|
||||
if (not okay) then
|
||||
print ("Cooltip OnClick Error:", errortext)
|
||||
end
|
||||
end
|
||||
|
||||
local botao_p = frame1.Lines [self.mainIndex]
|
||||
CoolTip:SetSelectedAnchor (frame1, botao_p)
|
||||
|
||||
if (not CoolTip.OptionsTable.NoLastSelectedBar) then
|
||||
CoolTip:ShowSelectedTexture (frame1)
|
||||
end
|
||||
|
||||
CoolTip.SelectedIndexMain = self.mainIndex
|
||||
CoolTip.SelectedIndexSec [self.mainIndex] = self.index
|
||||
|
||||
end
|
||||
if (not CoolTip.OptionsTable.NoLastSelectedBar) then
|
||||
CoolTip:ShowSelectedTexture (frame1)
|
||||
end
|
||||
|
||||
CoolTip.SelectedIndexMain = self.mainIndex
|
||||
CoolTip.SelectedIndexSec [self.mainIndex] = self.index
|
||||
end
|
||||
|
||||
|
||||
--> format functions
|
||||
|
||||
function CoolTip:TextAndIcon (index, frame, menuButton, leftTextTable, rightTextTable, leftIconTable, rightIconTable, isSub)
|
||||
|
||||
--> reset width
|
||||
menuButton.leftText:SetWidth (0)
|
||||
menuButton.leftText:SetHeight (0)
|
||||
@@ -1010,7 +1034,7 @@ function DF:CreateCoolTip()
|
||||
end
|
||||
|
||||
--> register click function
|
||||
menuButton:SetScript ("OnClick", OnClickFunctionButtonPrincipal)
|
||||
menuButton:SetScript ("OnClick", OnClickFunctionMainButton)
|
||||
menuButton:Show()
|
||||
end
|
||||
|
||||
@@ -1044,7 +1068,7 @@ function DF:CreateCoolTip()
|
||||
frame2.w = stringWidth
|
||||
end
|
||||
|
||||
menuButton:SetScript ("OnClick", OnClickFunctionButtonSecundario)
|
||||
menuButton:SetScript ("OnClick", OnClickFunctionSecondaryButton)
|
||||
menuButton:Show()
|
||||
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user