Fixed the Mythic+ Graphic not showing after clicking in "Show"; Fixed Health Bar on deathlog;
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+9
-5
@@ -2555,7 +2555,7 @@
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end
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previousEvent[7] = previousEvent[7] or bIsShield
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previousEvent[1] = false --true if this is a damage || false for healing
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previousEvent[5] = UnitHealth(targetName)
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previousEvent[5] = UnitHealth(Details:Ambiguate(targetName))
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previousEvent[11] = (previousEvent[11] or 0) + 1 --attempt to perform arithmetic on a boolean value (during battlegrounds - fix 02 Nov 2023)
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else
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local thisEvent = t[i]
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@@ -2579,7 +2579,7 @@
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thisEvent[5] = 0
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end
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else
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thisEvent[5] = UnitHealth(targetName)
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thisEvent[5] = UnitHealth(Details:Ambiguate(targetName))
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end
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thisEvent[6] = sourceName
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@@ -7065,6 +7065,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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function Details:GetUnitId(unitName)
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unitName = unitName or self.nome
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unitName = Details:Ambiguate(unitName)
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
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if (openRaidLib) then
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local unitId = openRaidLib.GetUnitID(unitName)
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@@ -7130,9 +7132,11 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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local _player, realmName = UnitFullName("player")
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if (not realmName) then
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realmName = GetRealmName()
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realmName = realmName:gsub("%s+", "")
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realmName = realmName:gsub("[%s-]", "")
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end
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local currentCombat = Details:GetCurrentCombat()
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for i = 1, players do
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local name, killingBlows, honorableKills, deaths, honorGained, faction, race, rank, class, classToken, damageDone, healingDone, bgRating, ratingChange, preMatchMMR, mmrChange, talentSpec
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if (isWOTLK) then
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@@ -7148,7 +7152,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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--damage done
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local actor = Details.tabela_vigente(1, name)
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local actor = currentCombat:GetActor(DETAILS_ATTRIBUTE_DAMAGE, name)
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if (actor) then
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if (damageDone == 0) then
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damageDone = damageDone + Details:GetOrderNumber()
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@@ -7178,7 +7182,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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--healing done
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local actor = Details.tabela_vigente(2, name)
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local actor = currentCombat:GetActor(DETAILS_ATTRIBUTE_HEAL, name)
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if (actor) then
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if (healingDone == 0) then
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healingDone = healingDone + Details:GetOrderNumber()
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