More progress on caching stuff; journal links; cooltip hotfixes; code cleanups

This commit is contained in:
Tercio Jose
2022-12-23 20:33:29 -03:00
parent ce9a3b875b
commit 7d5d80073b
10 changed files with 416 additions and 161 deletions
+95 -82
View File
@@ -12,7 +12,6 @@
local UnitHealthMax = UnitHealthMax
local UnitGUID = UnitGUID
local IsInGroup = IsInGroup
--local GetNumGroupMembers = GetNumGroupMembers
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local GetTime = GetTime
local tonumber = tonumber
@@ -5583,7 +5582,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
--in case the player left the raid during the encounter
local check_for_encounter_end = function()
--this function clear the encounter_id from the cache
local checkIfEncounterIsDone = function()
if (not _current_encounter_id) then
return
end
@@ -5623,8 +5623,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
--this function is guaranteed to run after a combat is done
--can also run when the player leaves combat state (regen enabled)
function _detalhes:RunScheduledEventsAfterCombat (OnRegenEnabled)
function _detalhes:RunScheduledEventsAfterCombat(OnRegenEnabled)
if (_detalhes.debug) then
_detalhes:Msg("(debug) running scheduled events after combat end.")
end
@@ -5777,13 +5776,13 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
if (_detalhes.debug) then
_detalhes:Msg("(debug) |cFFFFFF00PLAYER_REGEN_ENABLED|r event triggered.")
print("combat lockdown:", InCombatLockdown())
print("affecting combat:", UnitAffectingCombat("player"))
--print("combat lockdown:", InCombatLockdown())
--print("affecting combat:", UnitAffectingCombat("player"))
if (_current_encounter_id and IsInInstance()) then
print("has a encounter ID")
print("player is dead:", UnitHealth ("player") < 1)
end
--if (_current_encounter_id and IsInInstance()) then
--print("has a encounter ID")
--print("player is dead:", UnitHealth ("player") < 1)
--end
end
if (Details.auto_swap_to_dynamic_overall) then
@@ -5791,23 +5790,22 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
--elapsed combat time
_detalhes.LatestCombatDone = GetTime()
_detalhes.tabela_vigente.CombatEndedAt = GetTime()
_detalhes.tabela_vigente.TotalElapsedCombatTime = _detalhes.tabela_vigente.CombatEndedAt - (_detalhes.tabela_vigente.CombatStartedAt or 0)
Details.LatestCombatDone = GetTime()
C_Timer.After(10, check_for_encounter_end)
local currentCombat = Details:GetCurrentCombat()
currentCombat.CombatEndedAt = GetTime()
currentCombat.TotalElapsedCombatTime = currentCombat.CombatEndedAt - (currentCombat.CombatStartedAt or 0)
C_Timer.After(10, checkIfEncounterIsDone)
--playing alone, just finish the combat right now
if (not IsInGroup() and not IsInRaid()) then
_detalhes.tabela_vigente.playing_solo = true
_detalhes:SairDoCombate()
currentCombat.playing_solo = true
Details:SairDoCombate()
else
--is in a raid or party group
C_Timer.After(1, function()
local inCombat
if (IsInRaid()) then
--raid
local inCombat = false
for i = 1, GetNumGroupMembers() do
if (UnitAffectingCombat("raid" .. i)) then
@@ -5817,11 +5815,10 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
if (not inCombat) then
_detalhes:RunScheduledEventsAfterCombat (true)
Details:RunScheduledEventsAfterCombat(true)
end
elseif (IsInGroup()) then
--party (dungeon)
local inCombat = false
for i = 1, GetNumGroupMembers() -1 do
if (UnitAffectingCombat("party" .. i)) then
@@ -5831,7 +5828,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
if (not inCombat) then
_detalhes:RunScheduledEventsAfterCombat (true)
Details:RunScheduledEventsAfterCombat(true)
end
end
end)
@@ -5952,41 +5949,38 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
_detalhes.in_group = IsInGroup() or IsInRaid()
if (_detalhes.in_group) then
--entrou num grupo
_detalhes:IniciarColetaDeLixo (true)
_detalhes:WipePets()
_detalhes:SchedulePetUpdate(1)
_detalhes:InstanceCall(_detalhes.AdjustAlphaByContext)
--player entered in a group, cleanup and set the new enviromnent
Details:RestartInternalGarbageCollector(true)
Details:WipePets()
Details:SchedulePetUpdate(1)
Details:InstanceCall(Details.AdjustAlphaByContext)
_detalhes:CheckSwitchOnLogon()
_detalhes:CheckVersion()
_detalhes:SendEvent("GROUP_ONENTER")
Details:CheckSwitchOnLogon()
Details:CheckVersion()
Details:SendEvent("GROUP_ONENTER")
_detalhes:DispatchAutoRunCode("on_groupchange")
Details:DispatchAutoRunCode("on_groupchange")
wipe (_detalhes.trusted_characters)
C_Timer.After(5, _detalhes.ScheduleSyncPlayerActorData)
wipe (Details.trusted_characters)
C_Timer.After(5, Details.ScheduleSyncPlayerActorData)
end
else
_detalhes.in_group = IsInGroup() or IsInRaid()
if (not _detalhes.in_group) then
--saiu do grupo
_detalhes:IniciarColetaDeLixo(true)
_detalhes:WipePets()
_detalhes:SchedulePetUpdate(1)
wipe(_detalhes.details_users)
_detalhes:InstanceCall(_detalhes.AdjustAlphaByContext)
_detalhes:CheckSwitchOnLogon()
_detalhes:SendEvent("GROUP_ONLEAVE")
_detalhes:DispatchAutoRunCode("on_groupchange")
wipe (_detalhes.trusted_characters)
--player left the group, run routines to cleanup the environment
Details:RestartInternalGarbageCollector(true)
Details:WipePets()
Details:SchedulePetUpdate(1)
wipe(Details.details_users)
Details:InstanceCall(Details.AdjustAlphaByContext)
Details:CheckSwitchOnLogon()
Details:SendEvent("GROUP_ONLEAVE")
Details:DispatchAutoRunCode("on_groupchange")
wipe(Details.trusted_characters)
else
--ainda esta no grupo
--player is still in a group
_detalhes:SchedulePetUpdate(2)
--send char data
@@ -6415,34 +6409,43 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
wipe(bitfield_swap_cache)
wipe(empower_cache)
local roster = _detalhes.tabela_vigente.raid_roster
local groupRoster = _detalhes.tabela_vigente.raid_roster
if (IsInRaid()) then
local unitIdCache = Details222.UnitIdCache.Raid
for i = 1, GetNumGroupMembers() do
local name = GetUnitName("raid"..i, true)
local unitId = unitIdCache[i]
local unitName = GetUnitName(unitId, true)
local unitGUID = UnitGUID(unitId)
local guid = UnitGUID("raid"..i)
raid_members_cache[guid] = name
roster[name] = guid
local _, unitClass = UnitClass(unitId)
Details222.ClassCache.ByName[unitName] = unitClass
Details222.ClassCache.ByGUID[unitGUID] = unitClass
local role = _UnitGroupRolesAssigned(name)
raid_members_cache[unitGUID] = unitName
groupRoster[unitName] = unitGUID
local role = _UnitGroupRolesAssigned(unitName)
if (role == "TANK") then
tanks_members_cache[UnitGUID("raid"..i)] = true
tanks_members_cache[unitGUID] = true
end
if (auto_regen_power_specs[_detalhes.cached_specs[UnitGUID("raid" .. i)]]) then
auto_regen_cache[name] = auto_regen_power_specs[_detalhes.cached_specs[UnitGUID("raid" .. i)]]
if (auto_regen_power_specs[_detalhes.cached_specs[unitGUID]]) then
auto_regen_cache[unitName] = auto_regen_power_specs[_detalhes.cached_specs[unitGUID]]
end
end
elseif (IsInGroup()) then
--party
local unitIdCache = Details222.UnitIdCache.Party
for i = 1, GetNumGroupMembers()-1 do
local name = GetUnitName("party"..i, true)
local unitId = unitIdCache[i]
local guid = UnitGUID("party"..i)
local name = GetUnitName(unitId, true)
local guid = UnitGUID(unitId)
raid_members_cache[guid] = name
roster[name] = guid
groupRoster[name] = guid
local role = _UnitGroupRolesAssigned(name)
if (role == "TANK") then
@@ -6455,44 +6458,46 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
--player
local name = GetUnitName("player", true)
local playerName = GetUnitName("player", true)
local playerGUID = UnitGUID("player")
raid_members_cache[UnitGUID("player")] = name
roster[name] = UnitGUID("player")
raid_members_cache[playerGUID] = playerName
groupRoster[playerName] = playerGUID
local role = _UnitGroupRolesAssigned(name)
local role = _UnitGroupRolesAssigned(playerName)
if (role == "TANK") then
tanks_members_cache[UnitGUID("player")] = true
tanks_members_cache[playerGUID] = true
end
if (auto_regen_power_specs[_detalhes.cached_specs[UnitGUID("player")]]) then
auto_regen_cache[name] = auto_regen_power_specs[_detalhes.cached_specs[UnitGUID("player")]]
if (auto_regen_power_specs[_detalhes.cached_specs[playerGUID]]) then
auto_regen_cache[playerName] = auto_regen_power_specs[_detalhes.cached_specs[playerGUID]]
end
else
local name = GetUnitName("player", true)
local playerName = GetUnitName("player", true)
local playerGUID = UnitGUID("player")
raid_members_cache[UnitGUID("player")] = name
roster[name] = UnitGUID("player")
raid_members_cache[playerGUID] = playerName
groupRoster[playerName] = playerGUID
local role = _UnitGroupRolesAssigned(name)
local role = _UnitGroupRolesAssigned(playerName)
if (role == "TANK") then
tanks_members_cache[UnitGUID("player")] = true
tanks_members_cache[playerGUID] = true
else
local spec = DetailsFramework.GetSpecialization()
if (spec and spec ~= 0) then
if (DetailsFramework.GetSpecializationRole (spec) == "TANK") then
tanks_members_cache[UnitGUID("player")] = true
tanks_members_cache[playerGUID] = true
end
end
end
if (auto_regen_power_specs[_detalhes.cached_specs[UnitGUID("player")]]) then
auto_regen_cache[name] = auto_regen_power_specs[_detalhes.cached_specs[UnitGUID("player")]]
if (auto_regen_power_specs[_detalhes.cached_specs[playerGUID]]) then
auto_regen_cache[playerName] = auto_regen_power_specs[_detalhes.cached_specs[playerGUID]]
end
end
local orderNames = {}
for playerName in pairs(roster) do
for playerName in pairs(groupRoster) do
orderNames[#orderNames+1] = playerName
end
table.sort(orderNames, function(name1, name2)
@@ -6500,20 +6505,28 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end)
_detalhes.tabela_vigente.raid_roster_indexed = orderNames
if (_detalhes.iam_a_tank) then
tanks_members_cache[UnitGUID("player")] = true
end
end
function _detalhes:IsATank(playerguid)
return tanks_members_cache[playerguid]
---return true or false
---@param unitGUID string
---@return boolean
function Details:IsATank(unitGUID)
return tanks_members_cache[unitGUID] or false
end
function _detalhes:IsInCache(playerguid)
return raid_members_cache[playerguid]
---returns the unit name
---@param unitGUID string
---@return string
function Details:IsInCache(unitGUID)
return raid_members_cache[unitGUID]
end
function _detalhes:GetParserPlayerCache()
---return the internal raid members cache, containing the unitGUID as key and the unitName as value
---@return table
function Details:GetParserPlayerCache()
return raid_members_cache
end