- fixed issue when reporting a custom heal attribute.
- fixed problem with dps with isn't showing after a new combat start. - fixed icon problem on actor details panel. - fixed a rare issue when switching between healing and damage throws a lua error. - fixed custom list which wasn't showing the correct custom selected. - added single click report for damage prevented. - added a alert when data share is running. - added single click report for cooldowns. - cooldowns tooltip now show 15 cooldowns up from 3. - added API: _detalhes:GetEncounterEqualize (mapid, bossindex) - added API CoolTip options: "MinWidth".
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@@ -35,6 +35,11 @@ do
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return
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end
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--> return if the boss need sync
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function _detalhes:GetEncounterEqualize (mapid, bossindex)
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return _detalhes.EncounterInformation [mapid] and _detalhes.EncounterInformation [mapid].encounters [bossindex] and _detalhes.EncounterInformation [mapid].encounters [bossindex].equalize
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end
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--> return the function for the boss
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function _detalhes:GetBossFunction (mapid, bossindex)
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local func = _detalhes.EncounterInformation [mapid] and _detalhes.EncounterInformation [mapid].encounters [bossindex] and _detalhes.EncounterInformation [mapid].encounters [bossindex].func
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@@ -379,6 +379,10 @@ function SlashCmdList.DETAILS (msg, editbox)
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f:Show()
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--> debug
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elseif (msg == "save") then
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print ("running...")
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_detalhes:PrepareTablesForSave()
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elseif (msg == "id") then
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local one, two = rest:match("^(%S*)%s*(.-)$")
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if (one ~= "") then
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@@ -496,7 +496,8 @@ do
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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_detalhes.SpellOverwrite = {
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[124464] = {name = GetSpellInfo (124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
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[124465] = {name = GetSpellInfo (124465) .. " (" .. Loc ["STRING_MASTERY"] .. ")"} --> vampiric touch mastery proc (priest)
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[124465] = {name = GetSpellInfo (124465) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> vampiric touch mastery proc (priest)
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[124468] = {name = GetSpellInfo (124468) .. " (" .. Loc ["STRING_MASTERY"] .. ")"} --> mind flay mastery proc (priest)
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}
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end
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