From 791ce4df93ea605f01403ec7e9a8017b1548feca Mon Sep 17 00:00:00 2001 From: Tercio Jose Date: Tue, 12 Oct 2021 23:20:02 -0300 Subject: [PATCH] weapon bar color --- classes/class_damage.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/classes/class_damage.lua b/classes/class_damage.lua index 1ef666db..c9ec6bea 100644 --- a/classes/class_damage.lua +++ b/classes/class_damage.lua @@ -331,7 +331,10 @@ actor = actor or self if (actor.monster) then return _unpack (Details.class_colors.ENEMY) - + + elseif (actor.spellicon) then + return 0.729, 0.917, 1 + elseif (actor.owner) then return _unpack (Details.class_colors [actor.owner.classe or "UNKNOW"]) @@ -2879,7 +2882,6 @@ end elseif (self.spellicon) then texture:SetTexture (self.spellicon) texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875) - texture:SetVertexColor (1, 1, 1) elseif (classe == "UNKNOW") then texture:SetTexture ([[Interface\AddOns\Details\images\classes_plus]])