- Rolling back to Mercurial repository.
This commit is contained in:
+183
-54
@@ -316,6 +316,7 @@ function _G._detalhes:Start()
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newFrame:RegisterEvent ("CHALLENGE_MODE_COMPLETED")
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newFrame:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
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newFrame:RegisterEvent ("ENCOUNTER_END")
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newFrame:RegisterEvent ("START_TIMER")
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--]]
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--[[
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@@ -338,7 +339,7 @@ function _G._detalhes:Start()
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-- at the end of a mythic run, if enable on settings, merge all the segments from the mythic run into only one
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function newFrame.MergeSegmentsOnEnd()
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MythicDungeonFinished() > starting to merge mythic segments.", "InCombatLockdown():", InCombatLockdown())
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print ("Details!", "MergeSegmentsOnEnd() > starting to merge mythic segments.", "InCombatLockdown():", InCombatLockdown())
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end
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--> create a new combat to be the overall for the mythic run
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@@ -351,11 +352,12 @@ function _G._detalhes:Start()
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local totalTime = 0
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local startDate, endDate = "", ""
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local lastSegment
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local totalSegments = 0
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--> add all boss segments from this run to this new segment
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for i = 1, 25 do --> from the newer combat to the oldest
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local pastCombat = segmentHistory [i]
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if (pastCombat and pastCombat.is_mythic_dungeon and pastCombat.is_mythic_dungeon.RunID == self.mythic_dungeon_id) then
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if (pastCombat and pastCombat.is_mythic_dungeon_run_id == self.mythic_dungeon_id) then
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local canAddThisSegment = true
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if (_detalhes.mythic_plus.make_overall_boss_only) then
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if (not pastCombat.is_boss) then
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@@ -366,9 +368,10 @@ function _G._detalhes:Start()
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if (canAddThisSegment) then
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newCombat = newCombat + pastCombat
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totalTime = totalTime + pastCombat:GetCombatTime()
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totalSegments = totalSegments + 1
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if (newFrame.DevelopmentDebug) then
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print ("MythicDungeonFinished() > adding time:", pastCombat:GetCombatTime(), pastCombat.is_boss and pastCombat.is_boss.name)
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print ("MergeSegmentsOnEnd() > adding time:", pastCombat:GetCombatTime(), pastCombat.is_boss and pastCombat.is_boss.name)
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end
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if (endDate == "") then
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@@ -386,7 +389,7 @@ function _G._detalhes:Start()
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end
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MythicDungeonFinished() > totalTime:", totalTime, "startDate:", startDate)
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print ("Details!", "MergeSegmentsOnEnd() > totalTime:", totalTime, "startDate:", startDate)
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end
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local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
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@@ -404,6 +407,8 @@ function _G._detalhes:Start()
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EJID = self.MythicPlus.ejID,
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}
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newCombat.total_segments_added = totalSegments
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newCombat.is_mythic_dungeon_segment = true
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newCombat.is_mythic_dungeon_run_id = self.mythic_dungeon_id
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@@ -423,14 +428,22 @@ function _G._detalhes:Start()
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self:AtualizaGumpPrincipal (-1, true)
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MythicDungeonFinished() > finished merging segments.")
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print ("Details!", "MythicDungeonFinished() > all done, check in the segments list if everything is correct, if something is weird: '/details feedback' thanks in advance!")
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print ("Details!", "MergeSegmentsOnEnd() > finished merging segments.")
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print ("Details!", "MergeSegmentsOnEnd() > all done, check in the segments list if everything is correct, if something is weird: '/details feedback' thanks in advance!")
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end
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local lower_instance = self:GetLowerInstanceNumber()
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if (lower_instance) then
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local instance = self:GetInstance (lower_instance)
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if (instance) then
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local func = {function() end}
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instance:InstanceAlert ("Showing Mythic+ Overall Segment", {[[Interface\AddOns\Details\images\icons]], 16, 16, false, 434/512, 466/512, 243/512, 273/512}, 6, func, true)
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end
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end
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end
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--> after each boss fight, if enalbed on settings, create an extra segment with all trash segments from the boss just killed
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function newFrame.MergeTrashCleanup()
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function newFrame.MergeTrashCleanup (isFromSchedule)
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MergeTrashCleanup() > running", newFrame.TrashMergeScheduled and #newFrame.TrashMergeScheduled)
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end
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@@ -506,44 +519,84 @@ function _G._detalhes:Start()
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--> immediatly finishes the segment just started
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self:SairDoCombate()
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--o combate agora é _tabela_vigente e [1] na tabela de overall
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--seria necessario passar essa tabela para [2] na overall
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local segmentHistory = self:GetCombatSegments()
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local bossSegment = segmentHistory [2]
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if (bossSegment) then
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--set the boss as the current combat
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_detalhes.tabela_vigente = bossSegment
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--swap tables
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segmentHistory [1] = bossSegment --as the boss combat is done, it is also the first combat in the past combats table
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segmentHistory [2] = newCombat --se the overall trash as the second segment on the past table (the semgnet 2 was occupy by the boss segment)
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end
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--> update all windows
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self:InstanciaCallFunction (self.gump.Fade, "in", nil, "barras")
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self:InstanciaCallFunction (self.AtualizaSegmentos)
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self:InstanciaCallFunction (self.AtualizaSoloMode_AfertReset)
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self:InstanciaCallFunction (self.ResetaGump)
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self:AtualizaGumpPrincipal (-1, true)
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--> if was scheduled, needs to reorder the segments so it will the in the correct order
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if (isFromSchedule) then
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local bossSegment = segmentHistory [3]
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local currentTrash = segmentHistory [2]
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local trashOverall = segmentHistory [1]
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local bossCLID = bossSegment and bossSegment.is_mythic_dungeon and bossSegment.is_mythic_dungeon.EncounterID
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local trashCLID = trashOverall and trashOverall.is_mythic_dungeon and trashOverall.is_mythic_dungeon.EncounterID
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--> check if the guessed boss and guessed trash overall segments are from the same boss
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if (bossCLID == trashCLID and currentTrash.is_mythic_dungeon_trash) then
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--set the boss as the current combat
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_detalhes.tabela_vigente = currentTrash
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--swap tables
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segmentHistory [1] = currentTrash
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segmentHistory [2] = bossSegment
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segmentHistory [3] = trashOverall
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else
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--> if it fails to guess which are the boss and trash, just pull the current trash segment to index 1
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local currentTrash = segmentHistory [2]
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if (currentTrash) then
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--set the boss as the current combat
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_detalhes.tabela_vigente = currentTrash
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--swap tables
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segmentHistory [1] = currentTrash --as the boss combat is done, it is also the first combat in the past combats table
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segmentHistory [2] = newCombat --se the overall trash as the second segment on the past table (the semgnet 2 was occupy by the boss segment)
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end
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end
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else
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local bossSegment = segmentHistory [2]
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if (bossSegment) then
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--set the boss as the current combat
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_detalhes.tabela_vigente = bossSegment
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--swap tables
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segmentHistory [1] = bossSegment --as the boss combat is done, it is also the first combat in the past combats table
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segmentHistory [2] = newCombat --se the overall trash as the second segment on the past table (the semgnet 2 was occupy by the boss segment)
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end
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end
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MergeTrashCleanup() > finished merging trash segments.", _detalhes.tabela_vigente, _detalhes.tabela_vigente.is_boss)
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end
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for i = #segmentsToMerge, 1, -1 do
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local segment = segmentsToMerge [i]
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if (segment == _detalhes.tabela_vigente) then
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_detalhes:Msg ("unhandled exception > merged trash segment is current segment > MergeTrashCleanup() is scheduled:", isFromSchedule)
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end
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end
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--> should delete the trash segments after the merge?
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if (_detalhes.mythic_plus.delete_trash_after_merge) then
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local segmentHistory = self:GetCombatSegments()
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for _, pastCombat in ipairs (segmentsToMerge) do
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for i = #segmentHistory, 1, -1 do
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local segment = segmentHistory [i]
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if (segment == pastCombat) then
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wipe (segment)
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if (segment == pastCombat and _detalhes.tabela_vigente ~= segment) then
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--> double check if the combat should be added first to overall data
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if (_detalhes:CanAddCombatToOverall (segment)) then
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--> actuallt is handled, but shouldn't happen, need to know which boss are triggering this
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--_detalhes:Msg ("unhandled exception > attempt to erase a segment valid to overall data > MergeTrashCleanup() is scheduled:", isFromSchedule)
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_detalhes.historico:adicionar_overall (segment)
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end
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--> remove the segment
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tremove (segmentHistory, i)
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break
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end
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end
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end
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wipe (segmentsToMerge)
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for i = #segmentsToMerge, 1, -1 do
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tremove (segmentsToMerge, i)
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end
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self:SendEvent ("DETAILS_DATA_SEGMENTREMOVED")
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else
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--> clear the segments to merge table
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@@ -557,6 +610,13 @@ function _G._detalhes:Start()
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segmentsToMerge.EncounterID = nil
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segmentsToMerge.EncounterName = nil
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end
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--> update all windows
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self:InstanciaCallFunction (self.gump.Fade, "in", nil, "barras")
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self:InstanciaCallFunction (self.AtualizaSegmentos)
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self:InstanciaCallFunction (self.AtualizaSoloMode_AfertReset)
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self:InstanciaCallFunction (self.ResetaGump)
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self:AtualizaGumpPrincipal (-1, true)
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end
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end
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@@ -616,20 +676,36 @@ function _G._detalhes:Start()
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print ("MergeRemainingTrashAfterAllBossesDone() > elapsed time after:", mythicDungeonInfo.EndedAt - mythicDungeonInfo.StartedAt)
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end
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for i = #segmentsToMerge, 1, -1 do
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local segment = segmentsToMerge [i]
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if (segment == _detalhes.tabela_vigente) then
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_detalhes:Msg ("unhandled exception > merged trash segment is current segment > MergeRemainingTrashAfterAllBossesDone()")
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end
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end
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--> should delete the trash segments after the merge?
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if (_detalhes.mythic_plus.delete_trash_after_merge) then
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local segmentHistory = self:GetCombatSegments()
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for _, pastCombat in ipairs (segmentsToMerge) do
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for i = #segmentHistory, 1, -1 do
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local segment = segmentHistory [i]
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if (segment == pastCombat) then
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wipe (segment)
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if (segment == pastCombat and _detalhes.tabela_vigente ~= segment) then
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--> double check if the combat should be added first to overall data
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if (_detalhes:CanAddCombatToOverall (segment)) then
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--> actuallt is handled, but shouldn't happen, need to know which boss are triggering this
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--_detalhes:Msg ("unhandled exception > attempt to erase a segment valid to overall data > MergeRemainingTrashAfterAllBossesDone()")
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_detalhes.historico:adicionar_overall (segment)
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end
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--> remove the segment
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tremove (segmentHistory, i)
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break
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end
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end
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end
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wipe (segmentsToMerge)
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for i = #segmentsToMerge, 1, -1 do
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tremove (segmentsToMerge, i)
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end
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self:SendEvent ("DETAILS_DATA_SEGMENTREMOVED")
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else
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--> clear the segments to merge table
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@@ -681,7 +757,7 @@ function _G._detalhes:Start()
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end
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--> check if need to merge the trash for this boss
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if (_detalhes.mythic_plus.merge_boss_trash) then
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if (_detalhes.mythic_plus.merge_boss_trash and not self.MythicPlus.IsRestoredState) then
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--> store on an table all segments which should be merged
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local segmentsToMerge = newFrame.TrashMergeScheduled or {}
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--> table with all past semgnets
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@@ -745,10 +821,13 @@ function _G._detalhes:Start()
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--> register the time when the last boss has been killed (started a clean up for the next trash)
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self.MythicPlus.PreviousBossKilledAt = time()
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--> update the saved table inside the profile
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_detalhes:UpdateState_CurrentMythicDungeonRun (true, self.MythicPlus.SegmentID, self.MythicPlus.PreviousBossKilledAt)
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end
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end
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function newFrame.MythicDungeonFinished()
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function newFrame.MythicDungeonFinished (fromZoneLeft)
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if (newFrame.IsDoingMythicDungeon) then
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MythicDungeonFinished() > the dungeon was a Mythic+ and just ended.")
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@@ -758,6 +837,8 @@ function _G._detalhes:Start()
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self.MythicPlus.Started = false
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self.MythicPlus.EndedAt = time()-1.9
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self:UpdateState_CurrentMythicDungeonRun()
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--> at this point, details! should not be in combat, but if something triggered a combat start, just close the combat right away
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if (self.in_combat) then
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if (newFrame.DevelopmentDebug) then
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@@ -769,7 +850,7 @@ function _G._detalhes:Start()
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local segmentsToMerge = {}
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--> check if there is trash segments after the last boss. need to merge these segments with the trash segment of the last boss
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if (_detalhes.mythic_plus.merge_boss_trash) then
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if (_detalhes.mythic_plus.merge_boss_trash and not self.MythicPlus.IsRestoredState and not fromZoneLeft) then --and false
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--> is the current combat not a boss fight? this means a combat was opened after the mythic run completed
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if (not self.tabela_vigente.is_boss and self.tabela_vigente:GetCombatTime() > 5) then
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if (newFrame.DevelopmentDebug) then
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@@ -807,7 +888,7 @@ function _G._detalhes:Start()
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end
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end
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if (#segmentsToMerge > 0) then
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if (#segmentsToMerge > 0) then --and false
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MythicDungeonFinished() > found ", #segmentsToMerge, "segments after the last boss")
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end
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@@ -843,7 +924,7 @@ function _G._detalhes:Start()
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end
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--> merge segments
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if (_detalhes.mythic_plus.make_overall_when_done) then
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if (_detalhes.mythic_plus.make_overall_when_done and not self.MythicPlus.IsRestoredState and not fromZoneLeft) then
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if (not InCombatLockdown() and not UnitAffectingCombat ("player")) then
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if (newFrame.DevelopmentDebug) then
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print ("Details!", "MythicDungeonFinished() > not in combat, creating overall segment now")
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@@ -856,6 +937,17 @@ function _G._detalhes:Start()
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_detalhes.schedule_mythicdungeon_overallrun_merge = true
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end
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end
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self.MythicPlus.IsRestoredState = nil
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--> shutdown parser for a few seconds to avoid opening new segments after the run ends
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if (not fromZoneLeft) then
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self:CaptureSet (false, "damage", false, 15)
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self:CaptureSet (false, "energy", false, 15)
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self:CaptureSet (false, "aura", false, 15)
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self:CaptureSet (false, "energy", false, 15)
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self:CaptureSet (false, "spellcast", false, 15)
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end
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end
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end
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@@ -871,6 +963,9 @@ function _G._detalhes:Start()
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print ("Details!", "MythicDungeonStarted() > CHALLENGE_MODE_START triggered, setting up details!")
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end
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--> this counter is individual for each character
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self.mythic_dungeon_id = self.mythic_dungeon_id + 1 --14 --15
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local mythicLevel = C_ChallengeMode.GetActiveKeystoneInfo()
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local zoneName, _, _, _, _, _, _, currentZoneID = GetInstanceInfo()
|
||||
local ejID = EJ_GetCurrentInstance()
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||||
@@ -880,13 +975,13 @@ function _G._detalhes:Start()
|
||||
self.MythicPlus.DungeonName = zoneName
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self.MythicPlus.DungeonID = currentZoneID
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self.MythicPlus.StartedAt = time()+9.7 --> there's the countdown timer of 10 seconds
|
||||
self.MythicPlus.EndedAt = nil --reset
|
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self.MythicPlus.SegmentID = 1
|
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self.MythicPlus.Level = mythicLevel
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self.MythicPlus.ejID = ejID
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self.MythicPlus.PreviousBossKilledAt = time()
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||||
--> this counter is individual for each character
|
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self.mythic_dungeon_id = self.mythic_dungeon_id + 1 --14 --15
|
||||
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self:SaveState_CurrentMythicDungeonRun (self.mythic_dungeon_id, zoneName, currentZoneID, time()+9.7, 1, mythicLevel, ejID, time())
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||||
--> start a new combat segment after 10 seconds
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if (_detalhes.mythic_plus.always_in_combat) then
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@@ -901,6 +996,8 @@ function _G._detalhes:Start()
|
||||
local name, groupType, difficultyID, difficult = GetInstanceInfo()
|
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if (groupType == "party" and self.overall_clear_newchallenge) then
|
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self.historico:resetar_overall()
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||||
self:Msg ("overall data are now reset.")
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||||
|
||||
if (self.debug) then
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||||
self:Msg ("(debug) timer is for a mythic+ dungeon, overall has been reseted.")
|
||||
end
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||||
@@ -911,26 +1008,43 @@ function _G._detalhes:Start()
|
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end
|
||||
end
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function newFrame.OnChallengeModeStart()
|
||||
--> is this a mythic dungeon?
|
||||
local _, _, difficulty, _, _, _, _, currentZoneID = GetInstanceInfo()
|
||||
|
||||
if (newFrame.DevelopmentDebug) then
|
||||
print ("Details!", "Dungeon Dificulty:", difficulty, currentZoneID)
|
||||
end
|
||||
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||||
if (difficulty == 8 and newFrame.LastTimer and newFrame.LastTimer+2 > GetTime()) then
|
||||
--> start the dungeon on Details!
|
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newFrame.MythicDungeonStarted()
|
||||
else
|
||||
--> from zone changed
|
||||
local mythicLevel = C_ChallengeMode.GetActiveKeystoneInfo()
|
||||
local zoneName, _, _, _, _, _, _, currentZoneID = GetInstanceInfo()
|
||||
|
||||
if (not self.MythicPlus.Started and self.MythicPlus.DungeonID == currentZoneID and self.MythicPlus.Level == mythicLevel) then
|
||||
self.MythicPlus.Started = true
|
||||
self.MythicPlus.EndedAt = nil
|
||||
_detalhes.mythic_dungeon_currentsaved.started = true
|
||||
newFrame.IsDoingMythicDungeon = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
newFrame:SetScript ("OnEvent", function (_, event, ...)
|
||||
|
||||
if (event == "CHALLENGE_MODE_START") then
|
||||
|
||||
if (event == "START_TIMER") then
|
||||
newFrame.LastTimer = GetTime()
|
||||
|
||||
elseif (event == "CHALLENGE_MODE_START") then
|
||||
--> CHALLENGE_MODE_START does trigger every time the player enters a mythic dungeon already in progress
|
||||
|
||||
|
||||
if (newFrame.DevelopmentDebug) then
|
||||
print ("Details!", event, ...)
|
||||
end
|
||||
|
||||
--> is this a mythic dungeon?
|
||||
local _, _, difficulty, _, _, _, _, currentZoneID = GetInstanceInfo()
|
||||
|
||||
if (newFrame.DevelopmentDebug) then
|
||||
print ("Details!", "Dungeon Dificulty:", difficulty, currentZoneID)
|
||||
end
|
||||
|
||||
if (difficulty == 8) then
|
||||
--> start the dungeon on Details!
|
||||
newFrame.MythicDungeonStarted()
|
||||
end
|
||||
C_Timer.After (0.5, newFrame.OnChallengeModeStart)
|
||||
|
||||
elseif (event == "CHALLENGE_MODE_COMPLETED") then
|
||||
if (newFrame.DevelopmentDebug) then
|
||||
@@ -963,7 +1077,19 @@ function _G._detalhes:Start()
|
||||
end
|
||||
self:SairDoCombate()
|
||||
end
|
||||
|
||||
--> just in case the combat get tagged as boss fight
|
||||
self.tabela_vigente.is_boss = nil
|
||||
|
||||
--> tag the combat as mythic dungeon trash
|
||||
local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
|
||||
self.tabela_vigente.is_mythic_dungeon_trash = {
|
||||
ZoneName = zoneName,
|
||||
MapID = instanceMapID,
|
||||
Level = _detalhes.MythicPlus.Level,
|
||||
EJID = _detalhes.MythicPlus.ejID,
|
||||
}
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -983,7 +1109,7 @@ function _G._detalhes:Start()
|
||||
newFrame.BossDefeated (true)
|
||||
|
||||
--> finish the mythic run
|
||||
newFrame.MythicDungeonFinished()
|
||||
newFrame.MythicDungeonFinished (true)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1306,6 +1432,9 @@ function _G._detalhes:Start()
|
||||
if (not _detalhes.schedule_chat_enter and not _detalhes.schedule_chat_leave) then
|
||||
_detalhes:ScheduleTimer ("CheckChatOnZoneChange", 60)
|
||||
end
|
||||
|
||||
--> restore mythic dungeon state
|
||||
_detalhes:RestoreState_CurrentMythicDungeonRun()
|
||||
|
||||
--> open profiler
|
||||
_detalhes:OpenProfiler()
|
||||
|
||||
Reference in New Issue
Block a user