- Testing new sort method on Cooldowns and Customs, this is a try to fix the row changing places when actors have the same amount done.
- Minimalistic is now the skin default used by Details! after its instalation. - Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin. - Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers. - Added a option to load a image from the computer to use as wallpaper. - Revamp on Image Editor, many bugs solves and now it is usable. - Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more. - Fixed 'While in Combat' hiding schema. - Fixed the report window alert when opening the report window and it already is opened. - Fixed the gap between last row created and the end of the window. - Fixed all tooltips bugs on Wallpaper Section on Options Panel.
This commit is contained in:
+9
-4
@@ -16,6 +16,11 @@
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local _UIParent = UIParent --wow api local
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local gump = _detalhes.gump --details local
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> constants
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local end_window_spacement = 1
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> core
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@@ -164,7 +169,7 @@
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self.ponto3 = {x = _x + metade_largura, y = _y - metade_altura + statusbar_y_mod} --bottomright
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self.ponto4 = {x = _x + metade_largura, y = _y + metade_altura + (statusbar_y_mod*-1)} --topright
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight()-4 --> checar isso
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espaço para o final da janela
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return {altura = self.baseframe:GetHeight(), largura = self.baseframe:GetWidth(), x = xOfs/_UIscale, y = yOfs/_UIscale}
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end
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@@ -190,7 +195,7 @@
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self.baseframe:SetWidth (self.posicao[self.mostrando].w) --slider frame
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self.baseframe:SetHeight (self.posicao[self.mostrando].h)
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight()-4 --> checar isso
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espaço para o final da janela
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end
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function _detalhes:RestoreMainWindowPositionNoResize (pre_defined, x, y)
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@@ -213,7 +218,7 @@
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self.baseframe:ClearAllPoints()
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self.baseframe:SetPoint ("CENTER", _UIParent, "CENTER", novo_x + x, novo_y + y)
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight()-4 --> checar isso
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement --> espaço para o final da janela
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end
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function _detalhes:ResetaGump (instancia, tipo, segmento)
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@@ -295,7 +300,7 @@
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end
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-- -4 difere a precisão de quando a barra será adicionada ou apagada da barra
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight()-4
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self.baseframe.BoxBarrasAltura = self.baseframe:GetHeight() - end_window_spacement
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local T = self.rows_fit_in_window
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if (not T) then --> primeira vez que o gump esta sendo reajustado
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