- Testing new sort method on Cooldowns and Customs, this is a try to fix the row changing places when actors have the same amount done.

- Minimalistic is now the skin default used by Details! after its instalation.
- Many improvements over Default Skin, Minimalistic Skin and ElvUI Frame Style Skin.
- Added 'Logos' and 'Raid & Dungeons' sections for Wallpapers.
- Added a option to load a image from the computer to use as wallpaper.
- Revamp on Image Editor, many bugs solves and now it is usable.
- Few tweaks done on shortcut panel, now the buttons they are smaller and the panel can hold more.
- Fixed 'While in Combat' hiding schema.
- Fixed the report window alert when opening the report window and it already is opened.
- Fixed the gap between last row created and the end of the window.
- Fixed all tooltips bugs on Wallpaper Section on Options Panel.
This commit is contained in:
tercio
2014-06-25 16:11:19 -03:00
parent c36f87a3b6
commit 7632bcdaec
23 changed files with 545 additions and 141 deletions
+9 -2
View File
@@ -18,8 +18,10 @@
local _string_format = string.format --lua local
local _math_floor = math.floor --lua local
local _math_max = math.max --lua local
local _math_abs = math.abs --lua local
local _type = type --lua local
local _string_match = string.match --lua local
local _string_byte = string.byte
local loadstring = loadstring --lua local
local _UnitClass = UnitClass --wow api local
@@ -37,6 +39,11 @@
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> details api functions
--> get the fractional number representing the alphabetical letter
function _detalhes:GetAlphabeticalOrderNumber (who_name)
return _math_abs (_string_byte (_upper (who_name))-91)/1000000
end
--> set all table keys to lower
local temptable = {}
function _detalhes:LowerizeKeys (_table)
@@ -482,8 +489,8 @@
self.frame:Hide()
end
if (frame.FlashAnimation.onFinishFunc) then
frame.FlashAnimation:onFinishFunc (frame)
if (self.onFinishFunc) then
self:onFinishFunc (self.frame)
end
end