Better options for Real Time DPS
- Removed 'Real Time DPS' from the time measure dropdown. - Added "Show 'Real Time' DPS" toggle to show real time dps while in combat. - Added "Order Bars By Real Time DPS" toggle to order bars by the amount of real time dps. - Added "Always Use Real Time in Arenas" toggle to always use real time dps in Arenas. - Added .last_dps_realtime to player actors, caches the latest real time dps calculated.
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@@ -213,7 +213,7 @@ function healingClass:RefreshWindow (instancia, tabela_do_combate, forcar, expor
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--n�o h� barras para mostrar -- not have something to show
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if (#showing._ActorTable < 1) then --n�o h� barras para mostrar
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--colocado isso recentemente para fazer as barras de dano sumirem na troca de atributo
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return _detalhes:EsconderBarrasNaoUsadas (instancia, showing), "", 0, 0
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return _detalhes:HideBarsNotInUse(instancia, showing), "", 0, 0
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end
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--total
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@@ -309,7 +309,7 @@ function healingClass:RefreshWindow (instancia, tabela_do_combate, forcar, expor
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end
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if (#conteudo < 1) then
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return _detalhes:EsconderBarrasNaoUsadas (instancia, showing), "", 0, 0
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return _detalhes:HideBarsNotInUse(instancia, showing), "", 0, 0
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end
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_detalhes:ContainerSortHeal (conteudo, nil, keyName)
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@@ -1992,7 +1992,7 @@ function healingClass:MontaInfoHealingDone()
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local actorCombatTime
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if (Details.time_type == 1 or not actorObject.grupo) then
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actorCombatTime = actorObject:Tempo()
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elseif (Details.time_type == 2 or Details.time_type == 3) then
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elseif (Details.time_type == 2 or Details.use_realtimedps) then
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actorCombatTime = breakdownWindowFrame.instancia.showing:GetCombatTime()
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end
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