From 73c62f0626a060fdcde09827e1fc1d8a73597a1b Mon Sep 17 00:00:00 2001 From: tercio Date: Tue, 10 Jun 2014 14:39:50 -0300 Subject: [PATCH] - Pet dispell and interrupts count for the owner too. - More fixes for comparison panel. --- boot.lua | 2 +- classes/classe_others.lua | 164 ++++++++++++++++++++++++++++++-------- core/parser.lua | 97 ++++++++++++++++++++-- gumps/janela_info.lua | 16 +++- locales/Details-enUS.lua | 2 +- 5 files changed, 240 insertions(+), 41 deletions(-) diff --git a/boot.lua b/boot.lua index eb9dc0d5..9175c0ec 100644 --- a/boot.lua +++ b/boot.lua @@ -8,7 +8,7 @@ _ = nil _detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0", "LibHotCorners") - _detalhes.userversion = "v1.16.0" + _detalhes.userversion = "v1.16.1" _detalhes.version = "Alpha 019" _detalhes.realversion = 19 diff --git a/classes/classe_others.lua b/classes/classe_others.lua index 298267d3..180b9437 100644 --- a/classes/classe_others.lua +++ b/classes/classe_others.lua @@ -952,7 +952,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra) for _spellid, _tabela in _pairs (habilidades) do meus_dispells [#meus_dispells+1] = {_spellid, _tabela.dispell} end - _table_sort (meus_dispells, function(a, b) return a[2] > b[2] end) + _table_sort (meus_dispells, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_dispells) @@ -976,7 +976,7 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra) for _spellid, amt in _pairs (self.dispell_oque) do buffs_dispelados [#buffs_dispelados+1] = {_spellid, amt} end - _table_sort (buffs_dispelados, function(a, b) return a[2] > b[2] end) + _table_sort (buffs_dispelados, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_DISPELLED"], headerColor, r, g, b, #buffs_dispelados) @@ -1026,6 +1026,59 @@ function atributo_misc:ToolTipDispell (instancia, numero, barra) end end +--> Pet + local meus_pets = self.pets + if (#meus_pets > 0) then --> teve ajudantes + + local quantidade = {} --> armazena a quantidade de pets iguais + local interrupts = {} --> armazena as habilidades + local alvos = {} --> armazena os alvos + local totais = {} --> armazena o dano total de cada objeto + + for index, nome in _ipairs (meus_pets) do + if (not quantidade [nome]) then + quantidade [nome] = 1 + + local my_self = instancia.showing[class_type]:PegarCombatente (nil, nome) + if (my_self) then + totais [#totais+1] = {nome, my_self.dispell} + end + else + quantidade [nome] = quantidade [nome]+1 + end + end + + local _quantidade = 0 + local added_logo = false + + _table_sort (totais, _detalhes.Sort2) + + local ismaximized = false + if (keydown == "alt" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 5) then + ismaximized = true + end + + for index, _table in _ipairs (totais) do + + if (_table [2] > 0 and (index < 3 or ismaximized)) then + + if (not added_logo) then + added_logo = true + + _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais) + GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875) + GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha) + end + + local n = _table [1]:gsub (("%s%<.*"), "") + GameCooltip:AddLine (n, _table [2] .. " (" .. _math_floor (_table [2]/self.dispell*100) .. "%)") + _detalhes:AddTooltipBackgroundStatusbar() + GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, 0.25, 0.49609375, 0.75, 1) + end + end + + end + return true end @@ -1367,7 +1420,7 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra) for _spellid, _tabela in _pairs (minha_tabela) do cooldowns_usados [#cooldowns_usados+1] = {_spellid, _tabela.counter} end - _table_sort (cooldowns_usados, function(a, b) return a[2] > b[2] end) + _table_sort (cooldowns_usados, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #cooldowns_usados) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Safeguard]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125) @@ -1392,7 +1445,7 @@ function atributo_misc:ToolTipDefensiveCooldowns (instancia, numero, barra) for _, _tabela in _ipairs (meus_alvos) do alvos [#alvos+1] = {_tabela.nome, _tabela.total} end - _table_sort (alvos, function(a, b) return a[2] > b[2] end) + _table_sort (alvos, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #alvos) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_DefensiveStance]], 1, 1, 14, 14, 0.9375, 0.125, 0.0625, 0.9375) @@ -1443,7 +1496,7 @@ function atributo_misc:ToolTipRess (instancia, numero, barra) for _spellid, _tabela in _pairs (minha_tabela) do meus_ress [#meus_ress+1] = {_spellid, _tabela.ress} end - _table_sort (meus_ress, function(a, b) return a[2] > b[2] end) + _table_sort (meus_ress, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_ress) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Paladin_BlessedMending]], 1, 1, 14, 14, 0.098125, 0.828125, 0.953125, 0.168125) @@ -1468,7 +1521,7 @@ function atributo_misc:ToolTipRess (instancia, numero, barra) for _, _tabela in _ipairs (meus_alvos) do alvos [#alvos+1] = {_tabela.nome, _tabela.total} end - _table_sort (alvos, function(a, b) return a[2] > b[2] end) + _table_sort (alvos, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_TARGETS"], headerColor, r, g, b, #alvos) --GameCooltip:AddIcon ([[Interface\ICONS\Ability_DeathKnight_IcyGrip]], 1, 1, 14, 14, 0.9375, 0.078125, 0.953125, 0.078125) @@ -1519,7 +1572,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra) for _spellid, _tabela in _pairs (minha_tabela) do meus_interrupts [#meus_interrupts+1] = {_spellid, _tabela.counter} end - _table_sort (meus_interrupts, function(a, b) return a[2] > b[2] end) + _table_sort (meus_interrupts, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELLS"], headerColor, r, g, b, #meus_interrupts) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_PunishingBlow]], 1, 1, 14, 14, 0.9375, 0.078125, 0.078125, 0.953125) @@ -1543,7 +1596,7 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra) for _spellid, amt in _pairs (self.interrompeu_oque) do habilidades_interrompidas [#habilidades_interrompidas+1] = {_spellid, amt} end - _table_sort (habilidades_interrompidas, function(a, b) return a[2] > b[2] end) + _table_sort (habilidades_interrompidas, _detalhes.Sort2) _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_SPELL_INTERRUPTED"] .. ":", headerColor, r, g, b, #habilidades_interrompidas) GameCooltip:AddIcon ([[Interface\ICONS\Ability_Warrior_Sunder]], 1, 1, 14, 14, 0.078125, 0.9375, 0.128125, 0.913125) @@ -1559,6 +1612,59 @@ function atributo_misc:ToolTipInterrupt (instancia, numero, barra) end end +--> Pet + local meus_pets = self.pets + if (#meus_pets > 0) then --> teve ajudantes + + local quantidade = {} --> armazena a quantidade de pets iguais + local interrupts = {} --> armazena as habilidades + local alvos = {} --> armazena os alvos + local totais = {} --> armazena o dano total de cada objeto + + for index, nome in _ipairs (meus_pets) do + if (not quantidade [nome]) then + quantidade [nome] = 1 + + local my_self = instancia.showing[class_type]:PegarCombatente (nil, nome) + if (my_self) then + totais [#totais+1] = {nome, my_self.interrupt} + end + else + quantidade [nome] = quantidade [nome]+1 + end + end + + local _quantidade = 0 + local added_logo = false + + _table_sort (totais, _detalhes.Sort2) + + local ismaximized = false + if (keydown == "alt" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 5) then + ismaximized = true + end + + for index, _table in _ipairs (totais) do + + if (_table [2] > 0 and (index < 3 or ismaximized)) then + + if (not added_logo) then + added_logo = true + + _detalhes:AddTooltipSpellHeaderText (Loc ["STRING_PETS"], headerColor, r, g, b, #totais) + GameCooltip:AddIcon ([[Interface\COMMON\friendship-heart]], 1, 1, 14, 14, 0.21875, 0.78125, 0.09375, 0.6875) + GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha) + end + + local n = _table [1]:gsub (("%s%<.*"), "") + GameCooltip:AddLine (n, _table [2] .. " (" .. _math_floor (_table [2]/self.interrupt*100) .. "%)") + _detalhes:AddTooltipBackgroundStatusbar() + GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, 14, 14, 0.25, 0.49609375, 0.75, 1) + end + end + + end + return true end @@ -1583,26 +1689,6 @@ end ------ Interrupt function atributo_misc:MontaInfoInterrupt() ---[[ ---> quais habilidades foram interrompidas - local habilidades_interrompidas = {} - - for _spellid, amt in _pairs (self.interrompeu_oque) do - habilidades_interrompidas [#habilidades_interrompidas+1] = {_spellid, amt} - end - _table_sort (habilidades_interrompidas, function(a, b) return a[2] > b[2] end) - - GameTooltip:AddLine ("Habilidades Interrompidas:") - if (#habilidades_interrompidas > 0) then - for i = 1, _math_min (3, #habilidades_interrompidas) do - local esta_habilidade = habilidades_interrompidas[i] - local nome_magia, _, icone_magia = _GetSpellInfo (esta_habilidade[1]) - GameTooltip:AddDoubleLine (nome_magia..": ", esta_habilidade[2].." (".._cstr("%.1f", esta_habilidade[2]/meu_total*100).."%)", 1, 1, 1, 1, 1, 1) - GameTooltip:AddTexture (icone_magia) - end - end ---]] - local meu_total = self ["interrupt"] local minha_tabela = self.interrupt_spell_tables._ActorTable @@ -1611,12 +1697,26 @@ function atributo_misc:MontaInfoInterrupt() local meus_interrupts = {} + --player for _spellid, _tabela in _pairs (minha_tabela) do --> da foreach em cada spellid do container local nome, _, icone = _GetSpellInfo (_spellid) _table_insert (meus_interrupts, {_spellid, _tabela.counter, _tabela.counter/meu_total*100, nome, icone}) end - - _table_sort (meus_interrupts, function(a, b) return a[2] > b[2] end) + --pet + local ActorPets = self.pets + local class_color = "FFDDDDDD" + for _, PetName in _ipairs (ActorPets) do + local PetActor = instancia.showing (class_type, PetName) + if (PetActor and PetActor.interrupt and PetActor.interrupt > 0) then + local PetSkillsContainer = PetActor.interrupt_spell_tables._ActorTable + for _spellid, _skill in _pairs (PetSkillsContainer) do --> da foreach em cada spellid do container + local nome, _, icone = _GetSpellInfo (_spellid) + _table_insert (meus_interrupts, {_spellid, _skill.counter, _skill.counter/meu_total*100, nome .. " (|c" .. class_color .. PetName:gsub ((" <.*"), "") .. "|r)", icone, PetActor}) + end + end + end + + _table_sort (meus_interrupts, _detalhes.Sort2) local amt = #meus_interrupts gump:JI_AtualizaContainerBarras (amt) @@ -1684,7 +1784,7 @@ function atributo_misc:MontaInfoInterrupt() for _, tabela in _pairs (self.interrupt_targets._ActorTable) do meus_alvos [#meus_alvos+1] = {tabela.nome, tabela.total} end - _table_sort (meus_alvos, function(a, b) return a[2] > b[2] end) + _table_sort (meus_alvos, _detalhes.Sort2) local amt_alvos = #meus_alvos if (amt_alvos < 1) then @@ -1776,7 +1876,7 @@ function atributo_misc:MontaDetalhesInterrupt (spellid, barra) for spellid, amt in pairs (esta_magia.interrompeu_oque) do habilidades_alvos [#habilidades_alvos+1] = {spellid, amt} end - _table_sort (habilidades_alvos, function(a, b) return a[2] > b[2] end) + _table_sort (habilidades_alvos, _detalhes.Sort2) local max_ = habilidades_alvos[1][2] local barra diff --git a/core/parser.lua b/core/parser.lua index 647f4301..2b99f7d5 100644 --- a/core/parser.lua +++ b/core/parser.lua @@ -395,7 +395,7 @@ ------------------------------------------------------------------------------------------------ --> amount add - + --> actor owner (if any) if (meu_dono) then --> se for dano de um Pet meu_dono.total = meu_dono.total + amount --> e adiciona o dano ao pet @@ -1597,8 +1597,7 @@ este_jogador.interrupt_targets.shadow = este_jogador.shadow.interrupt_targets este_jogador.interrupt_spell_tables.shadow = este_jogador.shadow.interrupt_spell_tables - - end + end ------------------------------------------------------------------------------------------------ --> add amount @@ -1638,7 +1637,50 @@ if (not spell) then spell = este_jogador.interrupt_spell_tables:PegaHabilidade (spellid, true, token) end - return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName) + spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName) + + --> verifica se tem dono e adiciona o interrupt para o dono + if (meu_dono) then + + if (not meu_dono.interrupt) then + meu_dono.interrupt = 0 + meu_dono.interrupt_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total + meu_dono.interrupt_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper + meu_dono.interrompeu_oque = {} + + if (not meu_dono.shadow.interrupt_targets) then + meu_dono.shadow.interrupt = 0 + meu_dono.shadow.interrupt_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total + meu_dono.shadow.interrupt_spell_tables = container_habilidades:NovoContainer (container_misc) --> cria o container das habilidades usadas para interromper + meu_dono.shadow.interrompeu_oque = {} + end + + meu_dono.interrupt_targets.shadow = meu_dono.shadow.interrupt_targets + meu_dono.interrupt_spell_tables.shadow = meu_dono.shadow.interrupt_spell_tables + end + + -- adiciona ao total + meu_dono.interrupt = meu_dono.interrupt + 1 + + -- adiciona aos alvos + local este_alvo = meu_dono.interrupt_targets._NameIndexTable [alvo_name] + if (not este_alvo) then + este_alvo = meu_dono.interrupt_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) + else + este_alvo = meu_dono.interrupt_targets._ActorTable [este_alvo] + end + este_alvo.total = este_alvo.total + 1 + + -- update last event + meu_dono.last_event = _tempo + + -- spells interrupted + if (not meu_dono.interrompeu_oque [extraSpellID]) then + meu_dono.interrompeu_oque [extraSpellID] = 1 + else + meu_dono.interrompeu_oque [extraSpellID] = meu_dono.interrompeu_oque [extraSpellID] + 1 + end + end end @@ -1846,7 +1888,52 @@ if (not spell) then spell = este_jogador.dispell_spell_tables:PegaHabilidade (spellid, true, token) end - return spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName) + spell:Add (alvo_serial, alvo_name, alvo_flags, who_name, token, extraSpellID, extraSpellName) + + --> verifica se tem dono e adiciona o interrupt para o dono + if (meu_dono) then + + if (not meu_dono.dispell) then + --> constrói aqui a tabela dele + meu_dono.dispell = 0 + meu_dono.dispell_targets = container_combatentes:NovoContainer (container_damage_target) + meu_dono.dispell_spell_tables = container_habilidades:NovoContainer (container_misc) + meu_dono.dispell_oque = {} + + if (not meu_dono.shadow.dispell_targets) then + meu_dono.shadow.dispell = 0 + meu_dono.shadow.dispell_targets = container_combatentes:NovoContainer (container_damage_target) + meu_dono.shadow.dispell_spell_tables = container_habilidades:NovoContainer (container_misc) + meu_dono.shadow.dispell_oque = {} + end + + meu_dono.dispell_targets.shadow = meu_dono.shadow.dispell_targets + meu_dono.dispell_spell_tables.shadow = meu_dono.shadow.dispell_spell_tables + end + + -- adiciona ao total + meu_dono.dispell = meu_dono.dispell + 1 + + -- adiciona aos alvos + local este_alvo = meu_dono.dispell_targets._NameIndexTable [alvo_name] + if (not este_alvo) then + este_alvo = meu_dono.dispell_targets:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true) + else + este_alvo = meu_dono.dispell_targets._ActorTable [este_alvo] + end + este_alvo.total = este_alvo.total + 1 + + -- update last event + meu_dono.last_event = _tempo + + -- spells interrupted + if (not meu_dono.dispell_oque [extraSpellID]) then + meu_dono.dispell_oque [extraSpellID] = 1 + else + meu_dono.dispell_oque [extraSpellID] = meu_dono.dispell_oque [extraSpellID] + 1 + end + end + end --serach key: ~ress diff --git a/gumps/janela_info.lua b/gumps/janela_info.lua index e60e553e..d87eea79 100644 --- a/gumps/janela_info.lua +++ b/gumps/janela_info.lua @@ -1655,7 +1655,11 @@ function gump:CriaJanelaInfo() player_2_target_pool [#player_2_target_pool+1] = {target.nome, target.total} end table.sort (player_2_target_pool, function (t1, t2) return t1[2] > t2[2] end) - player_2_top = player_2_target_pool [1] [2] + if (player_2_target_pool [1]) then + player_2_top = player_2_target_pool [1] [2] + else + player_2_top = 0 + end --1 skill, end @@ -1670,7 +1674,11 @@ function gump:CriaJanelaInfo() player_3_target_pool [#player_3_target_pool+1] = {target.nome, target.total} end table.sort (player_3_target_pool, function (t1, t2) return t1[2] > t2[2] end) - player_3_top = player_3_target_pool [1] [2] + if (player_3_target_pool [1]) then + player_3_top = player_3_target_pool [1] [2] + else + player_3_top = 0 + end end for i = 1, 4 do @@ -2751,6 +2759,10 @@ function gump:CriaJanelaInfo() _detalhes:CreatePlayerDetailsTab ("Compare", --[1] tab name function (tabOBject, playerObject) --[2] condition + if (info.atributo > 2) then + return false + end + local same_class = {} local class = playerObject.classe local my_spells = {} diff --git a/locales/Details-enUS.lua b/locales/Details-enUS.lua index dbb11c4b..56ef8fd3 100644 --- a/locales/Details-enUS.lua +++ b/locales/Details-enUS.lua @@ -2,7 +2,7 @@ local Loc = LibStub("AceLocale-3.0"):NewLocale("Details", "enUS", true) if not Loc then return end -------------------------------------------------------------------------------------------------------------------------------------------- - Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00a1.16.0 (test version) (|cFFFFCC00Jun 09, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added option to be able to save the windows size and position within the profile.\n\n|cFFFFFF00-|r Added performance profile settings.\n\n|cFFFFFF00-|r Added auto switch based on group roles also a switch for wipe.\n\n|cFFFFFF00-|r Fixed a bug where sometimes all non boss segments was considered boss encounters.\n\n|cFFFFFF00v1.15.4 (|cFFFFCC00Jun 06, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a compare tab under Player Details Window:\nThis new tab showns up when there is too characters with the same class and spec.\nIts useful to compare skills used, uptimes and targets.\n\n|cFFFFFF00-|r Few improvements on Default and ElvUI skins.\n\n|cFFFFFF00-|r Added a button for auto align two windows within right chat window when ElvUI skin is active.\n\n|cFFFFFF00-|r Fixed problem with Damage -> Enemies display.\n\n|cFFFFFF00-|r Fixed report Player Detail Window report buttons.\n\n|cFFFFFF00-|r Fixed some report lines where the numbers wasnt properly formatted.\n\n|cFFFFFF00-|r Fixed a rare bug where the owner of some pets wasnt detected.\n\n|cFFFFFF00-|r Fixed issue in dungeons where capture data get paused after a boss kill.\n\n|cFFFFFF00-|r Fixed issue with Encounter Details showing its icon for dungeons bosses.\n\n|cFFFFFF00-|r Fixed a rare bug where the capture of damage stops after erasing a trash segment.\n\n|cFFFFFF00v1.15.0 - v1.15.3 - v1.15.3b (|cFFFFCC00Jun 03, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Emergencial fix for death logs which sometimes was breaking the addon data capture.\n\n|cFFFFFF00-|r Fixed window alerts which was showing behind the bars.\n\n|cFFFFFF00-|r Fixed death log issue with friendly fire hits.\n\n|cFFFFFF00-|r Fixed a issue where Details! windows wasn't hidden when a pet battle starts.\n\n|cFFFFFF00-|r Fixed a issue with segments menu when a window is placed on the right side of the screen.\n\n|cFFFFFF00-|r Damage -> Enemies now also show neutral creatures.\n\n|cFFFFFF00-|r Added support to dungeons, bosses and trash mobs are now recognized.\n\n|cFFFFFF00-|r Added target information for each spell in Player Detail Window.\n\n|cFFFFFF00-|r Added options for change the location of tooltips.\n\n|cFFFFFF00-|r Added options for change the Overall Data functionality.\n\n|cFFFFFF00-|r Added tooltips for lock and detach buttons.\n\n|cFFFFFF00-|r Added new row texture: Details Vidro.\n\n|cFFFFFF00-|r Revamp on death log tooltips.\n\n|cFFFFFF00-|r Improved the visual effect for the instance which current moving window can snap to.\n\n|cFFFFFF00v1.14.5 - 1.14.6 (|cFFFFCC00May 24, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added option for lock segments display, so, when a segment is chosen, the other windows also change it.\n\n|cFFFFFF00-|r Added option for show the total amount of spells, targets and pets in tooltips.\n\n|cFFFFFF00-|r Finished another revamp on options panel.\n\n|cFFFFFF00-|r Now its possible open more then 1 Raid Plugins at once on diferent windows.\n\n|cFFFFFF00-|r Added a large text editor for make changes on custom texts.\n\n|cFFFFFF00-|r Added new option for enable borders on the bars.\n\n|cFFFFFF00-|r Added Death Barrier as a absorb spell.\n\n|cFFFFFF00-|r Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.\n\n|cFFFFFF00v1.14.0 - v1.14.0b (|cFFFFCC00May 17, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Added a new tab on options panel for tooltip configuration.\n\n|cFFFFFF00-|r Added a new tab on options panel for broker config.\n\n|cFFFFFF00-|r Added new abbreviation method called comma.\n\n|cFFFFFF00-|r All instances now have a delete button.\n\n|cFFFFFF00-|r Full re-write on the instance, delete and close buttons.\n\n|cFFFFFF00-|r HotCorners now sort icons according with most used.\n\n|cFFFFFF00-|r Few changes on all skins in order to fit on the new right menu buttons.\n\n|cFFFFFF00-|r Added Horde avatars.\n\n|cFFFFFF00-|r Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.\n\n|cFFFFFF00v1.13.8 - v1.13.8a (|cFFFFCC00May 09, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Fixed issue with Vanguard where it wasn't showing debuffs stacks on the tanks if you are a healer os dps.\n\n|cFFFFFF00-|r Added option for put stretch button on the fullscreen strata which makes it always on top of others frames.\n\n|cFFFFFF00-|r Added background and dialog stratas.\n\n|cFFFFFF00-|r Added option for percentage: follow the combat totals or the first player total.\n\n|cFFFFFF00-|r Added option for show or hide the left buttons on menu bar.\n\n|cFFFFFF00-|r Added option for change the left buttons size in the menu bar.\n\n|cFFFFFF00-|r Added option for delete a instance.\n\n|cFFFFFF00-|r Instance Segment Mini display now is more accuracy about telling the enemy in the segment.\n\n|cFFFFFF00-|r Player Details Window now show all pet abilities instead of just the total pet damage.\n\n|cFFFFFF00-|r Rework done on report texts, now the title is more shorter and also format Dps and Hps numbers.\n\n|cFFFFFF00-|r Simple Gray and again ElvUI skins got some rework.\n\n|cFFFFFF00-|r Lib HotCorner now is data broker based and shows up all broker plugins in the bar.\n\n|cFFFFFF00v1.13.5 / v1.13.5a (|cFFFFCC00May 02, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added keybinds to reset segments and scroll up/down.\n\n|cFFFFFF00-|r Added Spell Customization options where icon and the name of a spell can be changed.\n\n|cFFFFFF00-|r Added option to change the micro displays side, now it can be shown on the window top side.\n\n|cFFFFFF00-|r Micro Displays, also, should now give less problems and be more dynamic.\n\n|cFFFFFF00-|r Added options to change the transparency when out of combat and out of a group.\n\n|cFFFFFF00-|r Added and Still under development the panel for create data captures for charts.\n\n|cFFFFFF00-|r Fixed a issue with flat skin where the close button was just too big.\n\n|cFFFFFF00v1.13.0 (|cFFFFCC00Apr 25, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added four more abbreviation types.\n\n|cFFFFFF00-|r Fixed issue where the instance menu wasnt respecting the amount limit of instances.\n\n|cFFFFFF00-|r Added options for cutomize the right text of a row.\n\n|cFFFFFF00-|r Added a option to be able to chance the framestrata of an window.\n\n|cFFFFFF00-|r Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.\n\n|cFFFFFF00-|r Fixed a issue where changing the alpha of a window makes it disappear on the next logon.\n\n|cFFFFFF00-|r Added a option for auto transparency to ignore rows.\n\n|cFFFFFF00-|r Added option to be able to set shadow on the attribute text.\n\n|cFFFFFF00-|r Fixed a issue with window snap where disabled statusbar makes a gap between the windows.\n\n|cFFFFFF00-|r Added a hidden menu on the top left corner (experimental).\n\n|cFFFFFF00v1.12.3 (|cFFFFCC00Apr 18, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r - Fixed 'Healing Per Second' which wasn't working at all.\n\n|cFFFFFF00-|r - Fixed the percent amount for target of damage done where sometimes it pass 100%.\n\n|cFFFFFF00-|r - Changes on Skins: 'Minimalistic' and 'Elm UI Frame Style'. It's necessary re-apply.\n\n|cFFFFFF00-|r - Added more cooldowns and spells for Monk tank over avoidance panel.\n\n|cFFFFFF00-|r - Player avatar now is also shown on the Player Details window.\n\n|cFFFFFF00-|r - Leaving empty the the icon file box, make details use no icons on bars." + Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00a1.16.0 - a1.16.1 (test version) (|cFFFFCC00Jun 10, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Pet dispell and interrupt count also for its owner as well.\n\n|cFFFFFF00-|r Few fixes on comparison panel over Player Details Window.\n\n|cFFFFFF00-|r Added option to be able to save the windows size and position within the profile.\n\n|cFFFFFF00-|r Added performance profile settings.\n\n|cFFFFFF00-|r Added auto switch based on group roles also a switch for wipe.\n\n|cFFFFFF00-|r Fixed a bug where sometimes all non boss segments was considered boss encounters.\n\n|cFFFFFF00v1.15.4 (|cFFFFCC00Jun 06, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added a compare tab under Player Details Window:\nThis new tab showns up when there is too characters with the same class and spec.\nIts useful to compare skills used, uptimes and targets.\n\n|cFFFFFF00-|r Few improvements on Default and ElvUI skins.\n\n|cFFFFFF00-|r Added a button for auto align two windows within right chat window when ElvUI skin is active.\n\n|cFFFFFF00-|r Fixed problem with Damage -> Enemies display.\n\n|cFFFFFF00-|r Fixed report Player Detail Window report buttons.\n\n|cFFFFFF00-|r Fixed some report lines where the numbers wasnt properly formatted.\n\n|cFFFFFF00-|r Fixed a rare bug where the owner of some pets wasnt detected.\n\n|cFFFFFF00-|r Fixed issue in dungeons where capture data get paused after a boss kill.\n\n|cFFFFFF00-|r Fixed issue with Encounter Details showing its icon for dungeons bosses.\n\n|cFFFFFF00-|r Fixed a rare bug where the capture of damage stops after erasing a trash segment.\n\n|cFFFFFF00v1.15.0 - v1.15.3 - v1.15.3b (|cFFFFCC00Jun 03, 2014|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Emergencial fix for death logs which sometimes was breaking the addon data capture.\n\n|cFFFFFF00-|r Fixed window alerts which was showing behind the bars.\n\n|cFFFFFF00-|r Fixed death log issue with friendly fire hits.\n\n|cFFFFFF00-|r Fixed a issue where Details! windows wasn't hidden when a pet battle starts.\n\n|cFFFFFF00-|r Fixed a issue with segments menu when a window is placed on the right side of the screen.\n\n|cFFFFFF00-|r Damage -> Enemies now also show neutral creatures.\n\n|cFFFFFF00-|r Added support to dungeons, bosses and trash mobs are now recognized.\n\n|cFFFFFF00-|r Added target information for each spell in Player Detail Window.\n\n|cFFFFFF00-|r Added options for change the location of tooltips.\n\n|cFFFFFF00-|r Added options for change the Overall Data functionality.\n\n|cFFFFFF00-|r Added tooltips for lock and detach buttons.\n\n|cFFFFFF00-|r Added new row texture: Details Vidro.\n\n|cFFFFFF00-|r Revamp on death log tooltips.\n\n|cFFFFFF00-|r Improved the visual effect for the instance which current moving window can snap to.\n\n|cFFFFFF00v1.14.5 - 1.14.6 (|cFFFFCC00May 24, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added option for lock segments display, so, when a segment is chosen, the other windows also change it.\n\n|cFFFFFF00-|r Added option for show the total amount of spells, targets and pets in tooltips.\n\n|cFFFFFF00-|r Finished another revamp on options panel.\n\n|cFFFFFF00-|r Now its possible open more then 1 Raid Plugins at once on diferent windows.\n\n|cFFFFFF00-|r Added a large text editor for make changes on custom texts.\n\n|cFFFFFF00-|r Added new option for enable borders on the bars.\n\n|cFFFFFF00-|r Added Death Barrier as a absorb spell.\n\n|cFFFFFF00-|r Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.\n\n|cFFFFFF00v1.14.0 - v1.14.0b (|cFFFFCC00May 17, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Added a new tab on options panel for tooltip configuration.\n\n|cFFFFFF00-|r Added a new tab on options panel for broker config.\n\n|cFFFFFF00-|r Added new abbreviation method called comma.\n\n|cFFFFFF00-|r All instances now have a delete button.\n\n|cFFFFFF00-|r Full re-write on the instance, delete and close buttons.\n\n|cFFFFFF00-|r HotCorners now sort icons according with most used.\n\n|cFFFFFF00-|r Few changes on all skins in order to fit on the new right menu buttons.\n\n|cFFFFFF00-|r Added Horde avatars.\n\n|cFFFFFF00-|r Fixed issue where shortcut panel shows below thw windows when its in Dialog strata.\n\n|cFFFFFF00v1.13.8 - v1.13.8a (|cFFFFCC00May 09, 2014|r|cFFFFFF00):\n\n|cFFFFFF00-|r Fixed issue with Vanguard where it wasn't showing debuffs stacks on the tanks if you are a healer os dps.\n\n|cFFFFFF00-|r Added option for put stretch button on the fullscreen strata which makes it always on top of others frames.\n\n|cFFFFFF00-|r Added background and dialog stratas.\n\n|cFFFFFF00-|r Added option for percentage: follow the combat totals or the first player total.\n\n|cFFFFFF00-|r Added option for show or hide the left buttons on menu bar.\n\n|cFFFFFF00-|r Added option for change the left buttons size in the menu bar.\n\n|cFFFFFF00-|r Added option for delete a instance.\n\n|cFFFFFF00-|r Instance Segment Mini display now is more accuracy about telling the enemy in the segment.\n\n|cFFFFFF00-|r Player Details Window now show all pet abilities instead of just the total pet damage.\n\n|cFFFFFF00-|r Rework done on report texts, now the title is more shorter and also format Dps and Hps numbers.\n\n|cFFFFFF00-|r Simple Gray and again ElvUI skins got some rework.\n\n|cFFFFFF00-|r Lib HotCorner now is data broker based and shows up all broker plugins in the bar.\n\n|cFFFFFF00v1.13.5 / v1.13.5a (|cFFFFCC00May 02, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added keybinds to reset segments and scroll up/down.\n\n|cFFFFFF00-|r Added Spell Customization options where icon and the name of a spell can be changed.\n\n|cFFFFFF00-|r Added option to change the micro displays side, now it can be shown on the window top side.\n\n|cFFFFFF00-|r Micro Displays, also, should now give less problems and be more dynamic.\n\n|cFFFFFF00-|r Added options to change the transparency when out of combat and out of a group.\n\n|cFFFFFF00-|r Added and Still under development the panel for create data captures for charts.\n\n|cFFFFFF00-|r Fixed a issue with flat skin where the close button was just too big.\n\n|cFFFFFF00v1.13.0 (|cFFFFCC00Apr 25, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r Added four more abbreviation types.\n\n|cFFFFFF00-|r Fixed issue where the instance menu wasnt respecting the amount limit of instances.\n\n|cFFFFFF00-|r Added options for cutomize the right text of a row.\n\n|cFFFFFF00-|r Added a option to be able to chance the framestrata of an window.\n\n|cFFFFFF00-|r Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.\n\n|cFFFFFF00-|r Fixed a issue where changing the alpha of a window makes it disappear on the next logon.\n\n|cFFFFFF00-|r Added a option for auto transparency to ignore rows.\n\n|cFFFFFF00-|r Added option to be able to set shadow on the attribute text.\n\n|cFFFFFF00-|r Fixed a issue with window snap where disabled statusbar makes a gap between the windows.\n\n|cFFFFFF00-|r Added a hidden menu on the top left corner (experimental).\n\n|cFFFFFF00v1.12.3 (|cFFFFCC00Apr 18, 2014|r|cFFFFFF00):|r\n\n|cFFFFFF00-|r - Fixed 'Healing Per Second' which wasn't working at all.\n\n|cFFFFFF00-|r - Fixed the percent amount for target of damage done where sometimes it pass 100%.\n\n|cFFFFFF00-|r - Changes on Skins: 'Minimalistic' and 'Elm UI Frame Style'. It's necessary re-apply.\n\n|cFFFFFF00-|r - Added more cooldowns and spells for Monk tank over avoidance panel.\n\n|cFFFFFF00-|r - Player avatar now is also shown on the Player Details window.\n\n|cFFFFFF00-|r - Leaving empty the the icon file box, make details use no icons on bars." Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails:|r " --> color and details name