- Improvements on the Encounter Breakdown plugin.
This commit is contained in:
@@ -439,63 +439,50 @@ local function CreatePluginFrames (data)
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if (not EncounterDetails.Frame:IsShown()) then
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return
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end
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EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep or 1
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if (EncounterDetails.db.AlertTutorialStep == 1) then
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local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert1", EncounterDetails.Frame, "MicroButtonAlertTemplate")
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alert:SetFrameLevel (302)
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alert.label = "on this tab, you see the damage chart for the latest tries on the encounter"
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alert.Text:SetSpacing (4)
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MicroButtonAlert_SetText (alert, alert.label)
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alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchGraphic.widget, "top", 0, 22)
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alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
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alert:Show()
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EncounterDetails.Frame.buttonSwitchGraphic:Click()
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--
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EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
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elseif (EncounterDetails.db.AlertTutorialStep == 2) then
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local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert2", EncounterDetails.Frame, "MicroButtonAlertTemplate")
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alert:SetFrameLevel (302)
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alert.label = "on Emotes you can check what the boss printed to chat"
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alert.Text:SetSpacing (4)
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MicroButtonAlert_SetText (alert, alert.label)
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alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchBossEmotes.widget, "top", 0, 22)
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alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
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alert:Show()
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EncounterDetails.Frame.buttonSwitchBossEmotes:Click()
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--
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EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
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elseif (EncounterDetails.db.AlertTutorialStep == 3) then
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local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert3", EncounterDetails.Frame, "MicroButtonAlertTemplate")
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alert:SetFrameLevel (302)
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alert.label = "here you create weakauras for boss abilities or DBM/BigWigs boss timers"
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alert.Text:SetSpacing (4)
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MicroButtonAlert_SetText (alert, alert.label)
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alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchSpellsAuras.widget, "top", 0, 22)
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alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
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alert:Show()
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EncounterDetails.Frame.buttonSwitchSpellsAuras:Click()
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--
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EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
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elseif (EncounterDetails.db.AlertTutorialStep == 4) then
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local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlert4", EncounterDetails.Frame, "MicroButtonAlertTemplate")
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alert:SetFrameLevel (302)
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alert.label = "see damage done and time spent on each phase of the encounter"
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alert.Text:SetSpacing (4)
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MicroButtonAlert_SetText (alert, alert.label)
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alert:SetPoint ("bottom", EncounterDetails.Frame.buttonSwitchPhases.widget, "top", 0, 22)
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alert.CloseButton:HookScript ("OnClick", hook_AlertCloseButton)
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alert:Show()
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EncounterDetails.Frame.buttonSwitchPhases:Click()
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--
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EncounterDetails.db.AlertTutorialStep = EncounterDetails.db.AlertTutorialStep + 1
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local antTable = {
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Throttle = 0.050,
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AmountParts = 15,
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TexturePartsWidth = 167.4,
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TexturePartsHeight = 83.6,
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TextureWidth = 512,
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TextureHeight = 512,
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BlendMode = "ADD",
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Color = color,
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Texture = [[Interface\AddOns\Plater\images\ants_rectangle]],
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}
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local left, right, top, bottom = 0, 0, 4, -6
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local DF = DetailsFrameWork
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if (not Details:GetTutorialCVar ("ENCOUNTER_BREAKDOWN_CHART")) then
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local f = DF:CreateAnts (EncounterDetails.Frame.buttonSwitchGraphic.widget, antTable, -27 + (left or 0), 25 + (right or 0), 5 + (top or 0), -7 + (bottom or 0))
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f:SetFrameLevel (EncounterDetails.Frame:GetFrameLevel() + 1)
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f:SetAlpha (ALPHA_BLEND_AMOUNT - 0.549845)
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EncounterDetails.Frame.buttonSwitchGraphic.AntsFrame = f
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end
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if (not Details:GetTutorialCVar ("ENCOUNTER_BREAKDOWN_PHASES")) then
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local f = DF:CreateAnts (EncounterDetails.Frame.buttonSwitchPhases.widget, antTable, -27 + (left or 0), 25 + (right or 0), 5 + (top or 0), -7 + (bottom or 0))
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f:SetFrameLevel (EncounterDetails.Frame:GetFrameLevel() + 1)
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f:SetAlpha (ALPHA_BLEND_AMOUNT - 0.549845)
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EncounterDetails.Frame.buttonSwitchPhases.AntsFrame = f
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end
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if (not Details:GetTutorialCVar ("ENCOUNTER_BREAKDOWN_EMOTES")) then
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local f = DF:CreateAnts (EncounterDetails.Frame.buttonSwitchBossEmotes.widget, antTable, -27 + (left or 0), 25 + (right or 0), 5 + (top or 0), -7 + (bottom or 0))
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f:SetFrameLevel (EncounterDetails.Frame:GetFrameLevel() + 1)
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f:SetAlpha (ALPHA_BLEND_AMOUNT - 0.549845)
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EncounterDetails.Frame.buttonSwitchBossEmotes.AntsFrame = f
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end
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if (not Details:GetTutorialCVar ("ENCOUNTER_BREAKDOWN_SPELLAURAS")) then
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local f = DF:CreateAnts (EncounterDetails.Frame.buttonSwitchSpellsAuras.widget, antTable, -27 + (left or 0), 25 + (right or 0), 5 + (top or 0), -7 + (bottom or 0))
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f:SetFrameLevel (EncounterDetails.Frame:GetFrameLevel() + 1)
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f:SetAlpha (ALPHA_BLEND_AMOUNT - 0.549845)
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EncounterDetails.Frame.buttonSwitchSpellsAuras.AntsFrame = f
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end
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end
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EncounterDetailsFrame:HookScript ("OnShow", function()
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@@ -668,6 +655,8 @@ end
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local bgColor, borderColor = {0.17, 0.17, 0.17, .9}, {.30, .30, .30, .3}
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local function KillInfo (deathTable, row)
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local iconSize = 19
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local eventos = deathTable [1]
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local hora_da_morte = deathTable [2]
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@@ -713,6 +702,10 @@ end
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overkill = ""
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end
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if (source:find ("%[")) then
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source = source:gsub ("%[%*%] ", "")
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end
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GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "-" .. _detalhes:ToK (amount) .. overkill .. " (" .. hp .. "%)", 1, "white", "white")
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GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
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@@ -725,10 +718,12 @@ end
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end
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else
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--> heal
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GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
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local class = Details:GetClass (source)
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local spec = Details:GetSpec (source)
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GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. Details:GetOnlyName (Details:AddClassOrSpecIcon (source, class, spec, 16, true)) .. ")", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
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GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
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GameCooltip:AddStatusBar (hp, 1, "green", true, statusBarBackground)
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end
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elseif (type (evtype) == "number") then
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@@ -748,6 +743,10 @@ end
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elseif (evtype == 4) then
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--> debuff
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if (source:find ("%[")) then
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source = source:gsub ("%[%*%] ", "")
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end
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GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s [x" .. amount .. "] " .. spellname .. " (" .. source .. ")", "debuff (" .. hp .. "%)", 1, "white", "white")
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GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
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GameCooltip:AddStatusBar (100, 1, "purple", true, statusBarBackground)
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@@ -757,7 +756,7 @@ end
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end
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GameCooltip:AddLine (deathTable [6] .. " " .. "died" , "-- -- -- ", 1, "white")
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\small_icons", 1, 1, nil, nil, .75, 1, 0, 1)
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\small_icons", 1, 1, iconSize, iconSize, .75, 1, 0, 1)
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GameCooltip:AddStatusBar (0, 1, .5, .5, .5, .5, false, {value = 100, color = {.5, .5, .5, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar4_vidro]]})
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if (battleress) then
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@@ -776,18 +775,20 @@ end
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GameCooltip:AddLine (Loc ["STRING_NOLAST_COOLDOWN"])
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GameCooltip:AddIcon ([[Interface\CHARACTERFRAME\UI-Player-PlayTimeUnhealthy]], 1, 1, 18, 18)
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end
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GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
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GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
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end
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--death log cooltip settings
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GameCooltip:SetOption ("StatusBarHeightMod", -6)
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GameCooltip:SetOption ("FixedWidth", 300)
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GameCooltip:SetOption ("TextSize", 9)
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GameCooltip:SetOption ("FixedWidth", 400)
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GameCooltip:SetOption ("TextSize", 10)
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GameCooltip:SetOption ("LeftBorderSize", -4)
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GameCooltip:SetOption ("RightBorderSize", 5)
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GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_serenity]])
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GameCooltip:SetBackdrop (1, _detalhes.cooltip_preset2_backdrop, bgColor, borderColor)
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GameCooltip:SetOwner (row, "bottomright", "bottomleft", -2, -50)
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row.OverlayTexture:Show()
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GameCooltip:ShowCooltip()
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end
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@@ -871,6 +872,7 @@ local function KickBy (magia, barra)
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GameTooltip:SetPoint ("topright", GameCooltipFrame1, "topleft", -2, 0)
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GameTooltip:Show()
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end
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end
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--> custom tooltip for enemy abilities details ---------------------------------------------------------------------------------------------------------
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@@ -891,7 +893,7 @@ local function EnemySkills (habilidade, barra)
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_table_sort (tabela_jogadores, _detalhes.Sort2)
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GameCooltip:AddLine (barra.texto_esquerdo:GetText())
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GameCooltip:AddLine (barra.texto_esquerdo:GetText() .. " Damage Done")
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local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
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@@ -914,10 +916,10 @@ local function EnemySkills (habilidade, barra)
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local specID = Details:GetSpec (tabela[1])
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if (specID) then
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local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
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GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
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GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight - 0, EncounterDetails.CooltipLineHeight - 0, l, r, t, b)
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else
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if (coords) then
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
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GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight-2, EncounterDetails.CooltipLineHeight-2, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
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end
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end
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end
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@@ -930,6 +932,7 @@ local function EnemySkills (habilidade, barra)
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GameTooltip:Show()
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end
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GameCooltip:SetOwner (barra, "left", "right", 2, 0)
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end
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--> custom tooltip for damage taken details ---------------------------------------------------------------------------------------------------------
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@@ -960,7 +963,7 @@ local function DamageTakenDetails (jogador, barra)
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_table_sort (meus_agressores, _detalhes.Sort2)
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GameCooltip:AddLine (barra.texto_esquerdo:GetText())
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GameCooltip:AddLine (barra.texto_esquerdo:GetText() .. " Damage Taken")
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local max = #meus_agressores
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if (max > 20) then
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@@ -981,14 +984,16 @@ local function DamageTakenDetails (jogador, barra)
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end
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GameCooltip:AddLine (nome_magia, ToK (_, meus_agressores[i][2]) .. " (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)", 1, "white")
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GameCooltip:AddStatusBar (meus_agressores[i][2] / topDamage * 100, 1, .3, .3, .3, .6, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
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GameCooltip:AddStatusBar (meus_agressores[i][2] / topDamage * 100, 1, .55, .55, .55, .834, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
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GameCooltip:AddIcon (icone_magia, nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, .1, .9, .1, .9)
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GameCooltip:AddIcon (icone_magia, nil, 1, EncounterDetails.CooltipLineHeight - 0, EncounterDetails.CooltipLineHeight - 0, .1, .9, .1, .9)
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end
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if (teve_melee) then
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GameTooltip:AddLine ("* "..Loc ["STRING_MELEE_DAMAGE"], 0, 1, 0)
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end
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GameCooltip:SetOwner (barra, "left", "right", 2, 0)
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end
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--> custom tooltip clicks on any bar ---------------------------------------------------------------------------------------------------------
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@@ -1101,10 +1106,8 @@ function EncounterDetails:SetRowScripts (barra, index, container)
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end
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self.mouse_over = true
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self:SetHeight (EncounterDetails.Frame.DefaultBarHeight + 1)
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self:SetAlpha (1)
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EncounterDetails.SetBarBackdrop_OnEnter (self)
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--GameTooltip:SetOwner (self, "ANCHOR_TOPRIGHT")
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@@ -1154,6 +1157,10 @@ function EncounterDetails:SetRowScripts (barra, index, container)
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GameTooltip:Hide()
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GameCooltip:Hide()
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if (self.OverlayTexture) then
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self.OverlayTexture:Hide()
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end
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end)
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end
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@@ -1163,6 +1170,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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local frame = EncounterDetailsFrame --alias
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DebugMessage ("OpenAndRefresh() called")
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_G [frame:GetName().."SegmentsDropdown"].MyObject:Refresh()
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EncounterDetails.LastOpenedTime = GetTime()
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@@ -1186,7 +1194,8 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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_combat_object = combate
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DebugMessage ("segment found: ", index, combate:GetCombatName(), combate.is_trash)
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_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (index, true)
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--the first segment found here will be the first segment the dropdown found, so it can use the index 1 of the dropdown list
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_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (1, true)
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foundABoss = index
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break
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@@ -1226,9 +1235,12 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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local foundSegment
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for index, combat in _ipairs (EncounterDetails:GetCombatSegments()) do
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if (combat.is_boss and EncounterDetails:GetBossDetails (combat.is_boss.mapid, combat.is_boss.index)) then
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_combat_object = combat
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_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (index, true)
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--the first segment found here will be the first segment the dropdown found, so it can use the index 1 of the dropdown list
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_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (1, true)
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DebugMessage ("found another segment during another loop", index, combat:GetCombatName(), combat.is_trash)
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foundSegment = true
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@@ -1717,6 +1729,11 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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end
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end
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self.textura:SetBlendMode ("ADD")
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self.textura:SetSize (18, 18)
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self.ArrowOnEnter = true
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GameCooltip:SetOwner (self, "right", "left", -10, 0)
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GameCooltip:AddLine (" ")
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GameCooltip:AddLine ("CLICK to Report")
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GameCooltip:Show()
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@@ -1765,15 +1782,29 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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end
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end
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self.mouse_over = true
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self:SetHeight (EncounterDetails.Frame.DefaultBarHeight + 1)
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self:SetAlpha (1)
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EncounterDetails.SetBarBackdrop_OnEnter (self)
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GameCooltip:AddLine (" ")
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GameCooltip:AddLine ("CLICK to Report")
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GameCooltip:Show()
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GameCooltip:SetOwner (self, "left", "right", -60, 0)
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GameCooltip:Show()
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end
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local function _OnHide (self)
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--GameTooltip:Hide()
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GameCooltip:Hide()
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--self.textura:SetBlendMode ("BLEND")
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if (self.ArrowOnEnter) then
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self.textura:SetBlendMode ("BLEND")
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self.textura:SetSize (16, 16)
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else
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self:SetAlpha (0.9)
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self:SetHeight (EncounterDetails.Frame.DefaultBarHeight)
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EncounterDetails.SetBarBackdrop_OnLeave (self)
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end
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end
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local y = 10
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@@ -2091,8 +2122,15 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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_detalhes:SetFontSize (barra.texto_esquerdo, CONST_FONT_SIZE)
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_detalhes:SetFontSize (barra.texto_direita, CONST_FONT_SIZE)
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barra:SetWidth (169)
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local overlayTexture = barra:CreateTexture (nil, "overlay")
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overlayTexture:SetAllPoints()
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overlayTexture:SetColorTexture (1, 1, 1)
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overlayTexture:SetAlpha (1)
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overlayTexture:Hide()
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barra.OverlayTexture = overlayTexture
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end
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if (tabela [3]:find ("-")) then
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barra.texto_esquerdo:SetText (index..". "..tabela [3]:gsub (("-.*"), ""))
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else
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@@ -2118,7 +2156,7 @@ function EncounterDetails:OpenAndRefresh (_, segment)
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end
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EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
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EncounterDetails:JB_AtualizaContainer (container, quantidade, 10)
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|
||||
if (quantidade < #container.barras) then
|
||||
for i = quantidade+1, #container.barras, 1 do
|
||||
|
||||
@@ -251,7 +251,7 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
function EncounterDetails:JB_AtualizaContainer (container, amt, barras_total)
|
||||
barras_total = barras_total or 6
|
||||
if (amt >= barras_total and container.ultimo ~= amt) then
|
||||
local tamanho = 17*amt
|
||||
local tamanho = (EncounterDetails.Frame.DefaultBarHeight + 1) * amt
|
||||
container:SetHeight (tamanho)
|
||||
container.window.slider:Update()
|
||||
container.window.ultimo = amt
|
||||
@@ -1227,6 +1227,11 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
|
||||
elseif (to == "spellsauras") then
|
||||
|
||||
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_SPELLAURAS", true)
|
||||
if (EncounterDetails.Frame.buttonSwitchSpellsAuras.AntsFrame) then
|
||||
EncounterDetails.Frame.buttonSwitchSpellsAuras.AntsFrame:Hide()
|
||||
end
|
||||
|
||||
hide_Summary()
|
||||
|
||||
BossFrame.raidbackground:Show()
|
||||
@@ -1262,7 +1267,12 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
BossFrame.buttonSwitchSpellsAuras:SetTemplate (DetailsFrameWork:GetTemplate ("button", "DETAILS_PLUGIN_BUTTONSELECTED_TEMPLATE"))
|
||||
|
||||
elseif (to == "emotes") then
|
||||
|
||||
|
||||
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_EMOTES", true)
|
||||
if (EncounterDetails.Frame.buttonSwitchBossEmotes.AntsFrame) then
|
||||
EncounterDetails.Frame.buttonSwitchBossEmotes.AntsFrame:Hide()
|
||||
end
|
||||
|
||||
--hide boss frames
|
||||
for _, frame in _ipairs (BossFrame.Widgets) do
|
||||
frame:Hide()
|
||||
@@ -1302,6 +1312,11 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
|
||||
elseif (to == "phases") then
|
||||
|
||||
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_PHASES", true)
|
||||
if (EncounterDetails.Frame.buttonSwitchPhases.AntsFrame) then
|
||||
EncounterDetails.Frame.buttonSwitchPhases.AntsFrame:Hide()
|
||||
end
|
||||
|
||||
hide_Summary()
|
||||
hide_Graph()
|
||||
hide_Emote()
|
||||
@@ -1315,6 +1330,11 @@ _detalhes.EncounterDetailsTempWindow = function (EncounterDetails)
|
||||
|
||||
elseif (to == "graph") then
|
||||
|
||||
_detalhes:SetTutorialCVar ("ENCOUNTER_BREAKDOWN_CHART", true)
|
||||
if (EncounterDetails.Frame.buttonSwitchGraphic.AntsFrame) then
|
||||
EncounterDetails.Frame.buttonSwitchGraphic.AntsFrame:Hide()
|
||||
end
|
||||
|
||||
EncounterDetails:BuildDpsGraphic()
|
||||
if (not _G.DetailsRaidDpsGraph) then
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user