- Report history improvements.
- More fixes on combat log parser.
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@@ -7423,8 +7423,10 @@ function gump:CriaCabecalho (baseframe, instancia)
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local artwork = _detalhes.GetReportIconAndColor (report_where)
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GameCooltip:AddLine (name, nil, 1, "white", nil, _detalhes.font_sizes.menus, _detalhes.font_faces.menus)
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GameCooltip:AddIcon (artwork.icon, 1, 1, 14, 14, artwork.coords[1], artwork.coords[2], artwork.coords[3], artwork.coords[4], artwork.color, nil, false)
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GameCooltip:AddLine (name .. " (#" .. amt .. ")", nil, 1, "white", nil, _detalhes.font_sizes.menus, _detalhes.font_faces.menus)
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if (artwork) then
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GameCooltip:AddIcon (artwork.icon, 1, 1, 14, 14, artwork.coords[1], artwork.coords[2], artwork.coords[3], artwork.coords[4], artwork.color, nil, false)
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end
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GameCooltip:AddMenu (1, _detalhes.ReportFromLatest, index)
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end
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@@ -177,7 +177,6 @@ function _detalhes:OpenWelcomeWindow ()
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if (instance and instance.ativa) then
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if (instance.skin ~= "ElvUI Frame Style") then
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instance:ChangeSkin ("ElvUI Frame Style")
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_detalhes:SetTooltipBackdrop ("Blizzard Tooltip", 16, {1, 1, 1, 0})
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end
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end
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@@ -195,6 +194,7 @@ function _detalhes:OpenWelcomeWindow ()
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_detalhes.standard_skin = savedObject
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_detalhes:ApplyPDWSkin ("ElvUI")
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_detalhes:SetTooltipBackdrop ("Details BarBorder 3", 14, {0, 0, 0, 1})
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end
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-- frame alert
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