general round of code cleanup and making it more robust
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@@ -3025,6 +3025,10 @@ function gump:CriaJanelaInfo()
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if (miscActor and miscActor.buff_uptime_spells) then
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for spellID, spellObject in pairs(miscActor.buff_uptime_spells._ActorTable) do
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local spellName, _, spellIcon = GetSpellInfo(spellID)
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if (not spellObject.uptime) then
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print(_GetSpellInfo(spellID))
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dumpt(spellObject)
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end
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tinsert(newAuraTable, {spellIcon, spellName, spellObject.uptime, spellObject.appliedamt, spellObject.refreshamt, spellObject.uptime/combatTime*100, spellID = spellID})
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end
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end
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