- Auto current feature won't change to the new segment if the player is interacting with the winddow.
- Added the spell uptime on damage player detail window. - Added Rune Tap as cooldown. - Report lines for deaths is now inverted. No need to scroll up the chat to see the cause of death anymore.
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@@ -3173,6 +3173,16 @@ function atributo_damage:MontaDetalhesDamageDone (spellid, barra, instancia)
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end
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end
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local hits_string = "" .. total_hits
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local misc_actor = info.instancia.showing (4, self:name())
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if (misc_actor) then
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local debuff_uptime = misc_actor.debuff_uptime_spells and misc_actor.debuff_uptime_spells._ActorTable [esta_magia.id] and misc_actor.debuff_uptime_spells._ActorTable [esta_magia.id].uptime
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if (debuff_uptime) then
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hits_string = hits_string .. " |cFFDDDD44(" .. _math_floor (debuff_uptime / info.instancia.showing:GetCombatTime() * 100) .. "% uptime)|r"
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end
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end
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gump:SetaDetalheInfoTexto ( index, 100,
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Loc ["STRING_GERAL"],
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Loc ["STRING_DAMAGE"]..": ".._detalhes:ToK (esta_magia.total),
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@@ -3180,7 +3190,7 @@ function atributo_damage:MontaDetalhesDamageDone (spellid, barra, instancia)
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schooltext, --offhand,
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Loc ["STRING_AVERAGE"] .. ": " .. _detalhes:comma_value (media),
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this_dps,
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Loc ["STRING_HITS"]..": " .. total_hits)
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Loc ["STRING_HITS"]..": " .. hits_string)
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--> NORMAL
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local normal_hits = esta_magia.n_amt
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@@ -3280,6 +3290,8 @@ function atributo_damage:MontaDetalhesDamageDone (spellid, barra, instancia)
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t4[8] = esta_magia.m_amt .. " / " .. _cstr ("%.1f", esta_magia.m_amt/total_hits*100) .. "%"
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end
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_table_sort (data, _detalhes.Sort1)
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