Change logs, Framework Update
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@@ -1,6 +1,6 @@
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local dversion = 538
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local dversion = 539
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary(major, minor)
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+6
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@@ -6,7 +6,12 @@ if (not detailsFramework or not DetailsFrameworkCanLoad) then
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end
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local unpack = unpack
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local CreateFrame = CreateFrame
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local G_CreateFrame = _G.CreateFrame
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local CreateFrame = function (frameType , name, parent, template, id)
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local frame = G_CreateFrame(frameType , name, parent, template, id)
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detailsFramework:Mixin(frame, detailsFramework.FrameFunctions)
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return frame
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end
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local PixelUtil = PixelUtil
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local GetTime = GetTime
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local GetSpellInfo = GetSpellInfo or function(spellID) if not spellID then return nil end local si = C_Spell.GetSpellInfo(spellID) if si then return si.name, nil, si.iconID, si.castTime, si.minRange, si.maxRange, si.spellID, si.originalIconID end end
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@@ -949,4 +949,18 @@ detailsFramework.StatusBarFunctions = {
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return self.border:GetVertexColor()
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end
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end,
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}
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--frame mixin
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local createTexture = CreateFrame('Frame').CreateTexture -- need a local "original" CreateFrame
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detailsFramework.FrameFunctions = {
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CreateTexture = function(self, name, drawLayer, templateName, subLevel)
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local texture = createTexture(self, name, drawLayer, templateName, subLevel)
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-- pixel perfection
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texture:SetTexelSnappingBias(0)
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texture:SetSnapToPixelGrid(false)
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return texture
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end,
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}
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@@ -4800,6 +4800,7 @@ function detailsFramework:CreateBorderFrame(parent, name)
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local parentName = name or ("DetailsFrameworkBorderFrame" .. tostring(math.random(1, 100000000)))
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local f = CreateFrame("frame", parentName, parent, "BackdropTemplate")
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detailsFramework:Mixin(f, detailsFramework.FrameFunctions)
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f:SetFrameLevel(f:GetFrameLevel()+1)
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f:SetAllPoints()
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@@ -14,7 +14,13 @@ local unpack = table.unpack or unpack --lua local
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local type = type --lua local
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local floor = math.floor --lua local
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local loadstring = loadstring --lua local
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local CreateFrame = CreateFrame
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local G_CreateFrame = _G.CreateFrame
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local CreateFrame = function (frameType , name, parent, template, id)
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local frame = G_CreateFrame(frameType , name, parent, template, id)
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detailsFramework:Mixin(frame, detailsFramework.FrameFunctions)
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frame:SetClipsChildren(false)
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return frame
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end
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local UnitHealth = UnitHealth
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local UnitHealthMax = UnitHealthMax
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