- Applyed the experimental alphabetical sort method on Damage and Heal classes.
- Spell icon is shown when the character is a environment spell type. - Changed the non-player enemy icon (monsters). - Fixed bug on flex performance profile.
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@@ -121,7 +121,7 @@ function _detalhes:GetPerformanceRaidType()
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--flex
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if (difficulty == 14) then
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if (GetNumGroupMembers > 15) then
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if (GetNumGroupMembers() > 15) then
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return "Raid30"
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else
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return "Raid15"
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