Tag v4.0 - Alpha

This commit is contained in:
Tercio
2015-08-31 18:56:21 -03:00
parent 7f0df36410
commit 6761640c05
17 changed files with 647 additions and 565 deletions
+107 -101
View File
@@ -307,7 +307,8 @@
else
return _unpack (_detalhes.class_colors.ARENA_YELLOW)
end
elseif (actor.enemy and not actor.arena_enemy) then
return 0.94117, 0.1, 0.1, 1
else
if (not is_player_class [actor.classe] and actor.flag_original and _bit_band (actor.flag_original, 0x00000020) ~= 0) then --> neutral
return _unpack (_detalhes.class_colors.NEUTRAL)
@@ -1091,10 +1092,6 @@
end
esta_barra.texto_direita:SetText (total_frags .. bars_brackets[1] .. porcentagem .. bars_brackets[2])
esta_barra.texto_esquerdo:SetTextColor (1, 1, 1, 1)
esta_barra.texto_direita:SetTextColor (1, 1, 1, 1)
esta_barra.texto_esquerdo:SetSize (esta_barra:GetWidth() - esta_barra.texto_direita:GetStringWidth() - 20, 15)
if (colocacao == 1) then
@@ -1103,13 +1100,14 @@
esta_barra:SetValue (tabela [2] / instancia.top * 100)
end
esta_barra.texto_esquerdo:SetTextColor (1, 1, 1, 1)
esta_barra.texto_direita:SetTextColor (1, 1, 1, 1)
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
gump:Fade (esta_barra, "out")
end
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (_unpack (_detalhes.class_colors [tabela [3]]))
end
_detalhes:SetBarColors (esta_barra, instancia, _unpack (_detalhes.class_colors [tabela [3]]))
if (tabela [3] == "UNKNOW" or tabela [3] == "UNGROUPPLAYER" or tabela [3] == "ENEMY") then
esta_barra.icone_classe:SetTexture ([[Interface\AddOns\Details\images\classes_plus]])
@@ -1514,11 +1512,10 @@
school_color = _detalhes.school_colors ["unknown"]
end
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (_unpack (school_color))
end
_detalhes:SetBarColors (esta_barra, instancia, _unpack (school_color))
esta_barra.icone_classe:SetTexture (icon)
esta_barra.icone_classe:SetTexCoord (0, 1, 0, 1)
esta_barra.icone_classe:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
esta_barra.icone_classe:SetVertexColor (1, 1, 1)
if (esta_barra.mouse_over and not instancia.baseframe.isMoving) then
@@ -2546,9 +2543,7 @@ end
return
end
else
if (esta_barra.hidden or esta_barra.fading_in or esta_barra.faded) then
if (use_animations) then
esta_barra.animacao_fim = esta_porcentagem
else
@@ -2557,20 +2552,11 @@ end
end
gump:Fade (esta_barra, "out")
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
if (instancia.row_info.texture_background_class_color) then
esta_barra.background:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
return self:RefreshBarra (esta_barra, instancia)
else
--> agora esta comparando se a tabela da barra é diferente da tabela na atualização anterior
if (not tabela_anterior or tabela_anterior ~= esta_barra.minha_tabela or forcar) then --> aqui diz se a barra do jogador mudou de posição ou se ela apenas será atualizada
if (use_animations) then
esta_barra.animacao_fim = esta_porcentagem
else
@@ -2599,20 +2585,101 @@ end
end
--[[ exported]] function _detalhes:SetClassIcon (texture, instance)
local set_text_size = function (bar, instance)
if (instance.bars_inverted) then
bar.texto_direita:SetSize (instance.cached_bar_width - bar.texto_esquerdo:GetStringWidth() - 20, 15)
else
bar.texto_esquerdo:SetSize (instance.cached_bar_width - bar.texto_direita:GetStringWidth() - 20, 15)
end
end
--[[ exported]] function _detalhes:SetBarLeftText (bar, instance, enemy, arena_enemy, arena_ally, UsingCustomLeftText)
local bar_number = ""
if (instance.row_info.textL_show_number) then
bar_number = bar.colocacao .. ". "
end
if (enemy) then
if (arena_enemy) then
if (UsingCustomLeftText) then
bar.texto_esquerdo:SetText (_string_replace (instance.row_info.textL_custom_text, bar.colocacao, self.displayName, "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instance.row_info.height .. ":" .. instance.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t", self, instance.showing))
else
bar.texto_esquerdo:SetText (bar_number .. "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instance.row_info.height .. ":" .. instance.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t" .. self.displayName)
end
else
if (_detalhes.faction_against == "Horde") then
if (UsingCustomLeftText) then
bar.texto_esquerdo:SetText (_string_replace (instance.row_info.textL_custom_text, bar.colocacao, self.displayName, "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instance.row_info.height..":"..instance.row_info.height..":0:0:256:32:0:32:0:32|t", self, instance.showing))
else
bar.texto_esquerdo:SetText (bar_number .. "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instance.row_info.height..":"..instance.row_info.height..":0:0:256:32:0:32:0:32|t"..self.displayName) --seta o texto da esqueda -- HORDA
end
else --alliance
if (UsingCustomLeftText) then
bar.texto_esquerdo:SetText (_string_replace (instance.row_info.textL_custom_text, bar.colocacao, self.displayName, "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instance.row_info.height..":"..instance.row_info.height..":0:0:256:32:32:64:0:32|t", self, instance.showing))
else
bar.texto_esquerdo:SetText (bar_number .. "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instance.row_info.height..":"..instance.row_info.height..":0:0:256:32:32:64:0:32|t"..self.displayName) --seta o texto da esqueda -- ALLY
end
end
end
else
if (arena_ally) then
if (UsingCustomLeftText) then
bar.texto_esquerdo:SetText (_string_replace (instance.row_info.textL_custom_text, bar.colocacao, self.displayName, "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instance.row_info.height .. ":" .. instance.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t", self, instance.showing))
else
bar.texto_esquerdo:SetText (bar_number .. "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instance.row_info.height .. ":" .. instance.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t" .. self.displayName)
end
else
if (UsingCustomLeftText) then
bar.texto_esquerdo:SetText (_string_replace (instance.row_info.textL_custom_text, bar.colocacao, self.displayName, "", self, instance.showing))
else
bar.texto_esquerdo:SetText (bar_number .. self.displayName) --seta o texto da esqueda
end
end
end
set_text_size (bar, instance)
end
--[[ exported]] function _detalhes:SetBarColors (bar, instance, r, b, g, a)
a = a or 1
if (instance.row_info.texture_class_colors) then
if (instance.bars_inverted) then
bar.right_to_left_texture:SetVertexColor (r, b, g, a)
else
bar.textura:SetVertexColor (r, b, g, a)
end
end
if (instance.row_info.texture_background_class_color) then
bar.background:SetVertexColor (r, b, g, a)
end
if (instance.row_info.textL_class_colors) then
bar.texto_esquerdo:SetTextColor (r, b, g, a)
end
if (instance.row_info.textR_class_colors) then
bar.texto_direita:SetTextColor (r, b, g, a)
end
end
--[[ exported]] function _detalhes:SetClassIcon (texture, instance, classe)
if (self.spellicon) then
texture:SetTexture (self.spellicon)
texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
texture:SetVertexColor (1, 1, 1)
elseif (self.classe == "UNKNOW") then
elseif (classe == "UNKNOW") then
texture:SetTexture ([[Interface\AddOns\Details\images\classes_plus]])
texture:SetTexCoord (0.50390625, 0.62890625, 0, 0.125)
texture:SetVertexColor (1, 1, 1)
elseif (self.classe == "UNGROUPPLAYER") then
elseif (classe == "UNGROUPPLAYER") then
if (self.enemy) then
if (_detalhes.faction_against == "Horde") then
texture:SetTexture ("Interface\\ICONS\\Achievement_Character_Orc_Male")
@@ -2632,7 +2699,7 @@ end
end
texture:SetVertexColor (1, 1, 1)
elseif (self.classe == "PET") then
elseif (classe == "PET") then
texture:SetTexture (instance and instance.row_info.icon_file or [[Interface\AddOns\Details\images\classes_small]])
texture:SetTexCoord (0.25, 0.49609375, 0.75, 1)
texture:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
@@ -2644,96 +2711,35 @@ end
texture:SetVertexColor (1, 1, 1)
else
texture:SetTexture ([[Interface\AddOns\Details\images\classes_small]])
texture:SetTexCoord (_unpack (CLASS_ICON_TCOORDS [self.classe]))
texture:SetTexCoord (_unpack (CLASS_ICON_TCOORDS [classe]))
texture:SetVertexColor (1, 1, 1)
end
else
texture:SetTexture (instance and instance.row_info.icon_file or [[Interface\AddOns\Details\images\classes_small]])
texture:SetTexCoord (_unpack (CLASS_ICON_TCOORDS [self.classe]))
texture:SetTexCoord (_unpack (CLASS_ICON_TCOORDS [classe]))
texture:SetVertexColor (1, 1, 1)
end
end
end
--endd elsefi
--[[ exported]] function _detalhes:RefreshBarra (esta_barra, instancia, from_resize)
local class, enemy, arena_enemy, arena_ally = self.classe, self.enemy, self.arena_enemy, self.arena_ally
if (from_resize) then
actor_class_color_r, actor_class_color_g, actor_class_color_b = self:GetBarColor()
end
if (instancia.row_info.texture_class_colors) then
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
if (instancia.row_info.texture_background_class_color) then
esta_barra.background:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
--icon
self:SetClassIcon (esta_barra.icone_classe, instancia)
--texture and text
local bar_number = ""
if (instancia.row_info.textL_show_number) then
bar_number = esta_barra.colocacao .. ". "
end
if (self.enemy) then
if (self.arena_enemy) then
if (UsingCustomLeftText) then
esta_barra.texto_esquerdo:SetText (_string_replace (instancia.row_info.textL_custom_text, esta_barra.colocacao, self.displayName, "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instancia.row_info.height .. ":" .. instancia.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t", self, instancia.showing))
else
esta_barra.texto_esquerdo:SetText (bar_number .. "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instancia.row_info.height .. ":" .. instancia.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t" .. self.displayName)
end
esta_barra.textura:SetVertexColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
else
if (_detalhes.faction_against == "Horde") then
if (UsingCustomLeftText) then
esta_barra.texto_esquerdo:SetText (_string_replace (instancia.row_info.textL_custom_text, esta_barra.colocacao, self.displayName, "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instancia.row_info.height..":"..instancia.row_info.height..":0:0:256:32:0:32:0:32|t", self, instancia.showing))
else
esta_barra.texto_esquerdo:SetText (bar_number .. "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instancia.row_info.height..":"..instancia.row_info.height..":0:0:256:32:0:32:0:32|t"..self.displayName) --seta o texto da esqueda -- HORDA
end
else --alliance
if (UsingCustomLeftText) then
esta_barra.texto_esquerdo:SetText (_string_replace (instancia.row_info.textL_custom_text, esta_barra.colocacao, self.displayName, "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instancia.row_info.height..":"..instancia.row_info.height..":0:0:256:32:32:64:0:32|t", self, instancia.showing))
else
esta_barra.texto_esquerdo:SetText (bar_number .. "|TInterface\\AddOns\\Details\\images\\icones_barra:"..instancia.row_info.height..":"..instancia.row_info.height..":0:0:256:32:32:64:0:32|t"..self.displayName) --seta o texto da esqueda -- ALLY
end
end
--if (instancia.row_info.texture_class_colors and not instancia.showing.is_pvp) then
esta_barra.textura:SetVertexColor (0.94117, 0, 0.01960, 1)
--elseif (instancia.showing.is_pvp) then
--esta_barra.background:SetVertexColor (1, 0, 0, 0.05)
--end
end
else
if (self.arena_ally) then
if (UsingCustomLeftText) then
esta_barra.texto_esquerdo:SetText (_string_replace (instancia.row_info.textL_custom_text, esta_barra.colocacao, self.displayName, "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instancia.row_info.height .. ":" .. instancia.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t", self, instancia.showing))
else
esta_barra.texto_esquerdo:SetText (bar_number .. "|TInterface\\LFGFRAME\\UI-LFG-ICON-ROLES:" .. instancia.row_info.height .. ":" .. instancia.row_info.height .. ":0:0:256:256:" .. _detalhes.role_texcoord [self.role or "NONE"] .. "|t" .. self.displayName)
end
else
if (UsingCustomLeftText) then
esta_barra.texto_esquerdo:SetText (_string_replace (instancia.row_info.textL_custom_text, esta_barra.colocacao, self.displayName, "", self, instancia.showing))
else
esta_barra.texto_esquerdo:SetText (bar_number .. self.displayName) --seta o texto da esqueda
end
end
end
if (instancia.row_info.textL_class_colors) then
esta_barra.texto_esquerdo:SetTextColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
if (instancia.row_info.textR_class_colors) then
esta_barra.texto_direita:SetTextColor (actor_class_color_r, actor_class_color_g, actor_class_color_b)
end
esta_barra.texto_esquerdo:SetSize (esta_barra:GetWidth() - esta_barra.texto_direita:GetStringWidth() - 20, 15)
--> icon
self:SetClassIcon (esta_barra.icone_classe, instancia, class)
--> texture color
self:SetBarColors (esta_barra, instancia, actor_class_color_r, actor_class_color_g, actor_class_color_b)
--> left text
self:SetBarLeftText (esta_barra, instancia, enemy, arena_enemy, arena_ally, UsingCustomLeftText)
end
--------------------------------------------- // TOOLTIPS // ---------------------------------------------
@@ -3930,7 +3936,7 @@ function atributo_damage:MontaInfoDamageDone()
local target_actor = instancia.showing (1, tabela[1])
if (target_actor) then
target_actor:SetClassIcon (barra.icone, instancia)
target_actor:SetClassIcon (barra.icone, instancia, target_actor.classe)
else
barra.icone:SetTexture ([[Interface\AddOns\Details\images\classes_small_alpha]]) --CLASSE
local texCoords = _detalhes.class_coords ["ENEMY"]