Refined disabled parser outside combat
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@@ -1770,6 +1770,7 @@ end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--main refresh function
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--~refresh
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---@param instanceObject instance
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---@param combatObject combat
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---@param bForceUpdate boolean
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@@ -1778,6 +1779,8 @@ function damageClass:RefreshWindow(instanceObject, combatObject, bForceUpdate, b
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---@type actorcontainer
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local damageContainer = combatObject[class_type] --o que esta sendo mostrado -> [1] - dano [2] - cura --pega o container com ._NameIndexTable ._ActorTable
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--print("updating the main window")
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--not have something to show
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if (#damageContainer._ActorTable < 1) then
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if (Details.debug and false) then
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