- added new sub attribute: buff uptime.

- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
This commit is contained in:
Tercio
2013-10-23 19:26:15 -02:00
parent a748a2aa2d
commit 65de37e962
30 changed files with 1082 additions and 284 deletions
+44
View File
@@ -117,6 +117,7 @@
_combate.totals_grupo [_actor.tipo] ["dead"] = _combate.totals_grupo [_actor.tipo] ["dead"] - _actor.dead
end
end
--buff uptime não precisa
end
end
@@ -259,6 +260,14 @@
end
end
if (esta_classe.buff_uptime) then
if (not shadow.buff_uptime_spell_targets) then
shadow.buff_uptime = 0
shadow.buff_uptime_spell_targets = container_combatentes:NovoContainer (container_damage_target) --> pode ser um container de alvo de dano, pois irá usar apenas o .total
shadow.buff_uptime_spell_tables = container_habilidades:NovoContainer (_detalhes.container_type.CONTAINER_MISC_CLASS) --> cria o container das habilidades usadas para interromper
end
end
if (esta_classe.interrupt) then
if (not shadow.interrupt_targets) then
shadow.interrupt = 0
@@ -302,6 +311,11 @@
_detalhes.refresh:r_alvo_da_habilidade (este_alvo, shadow.interrupt_targets)
end
end
if (esta_classe.buff_uptime) then
for _, este_alvo in _ipairs (esta_classe.buff_uptime_targets._ActorTable) do
_detalhes.refresh:r_alvo_da_habilidade (este_alvo, shadow.buff_uptime_targets)
end
end
if (esta_classe.cooldowns_defensive) then
for _, este_alvo in _ipairs (esta_classe.cooldowns_defensive_targets._ActorTable) do
_detalhes.refresh:r_alvo_da_habilidade (este_alvo, shadow.cooldowns_defensive_targets)
@@ -354,6 +368,17 @@
end
end
end
if (esta_classe.buff_uptime) then
for _, habilidade in _pairs (esta_classe.buff_uptime_spell_tables._ActorTable) do
_detalhes.refresh:r_habilidade_misc (habilidade, shadow.buff_uptime_spell_tables)
for _, este_alvo in _ipairs (habilidade.targets._ActorTable) do
_detalhes.refresh:r_alvo_da_habilidade (este_alvo, habilidade.targets.shadow)
end
end
end
if (esta_classe.cooldowns_defensive) then
for _, habilidade in _pairs (esta_classe.cooldowns_defensive_spell_tables._ActorTable) do
_detalhes.refresh:r_habilidade_misc (habilidade, shadow.cooldowns_defensive_spell_tables)
@@ -538,6 +563,7 @@
_combate.totals_grupo [myself.tipo] ["ress"] = _combate.totals_grupo [myself.tipo] ["ress"] - myself.ress
end
end
--> não precisa diminuir o total dos buffs e debuffs
if (myself.cooldowns_defensive) then
_combate.totals [myself.tipo] ["cooldowns_defensive"] = _combate.totals [myself.tipo] ["cooldowns_defensive"] - myself.cooldowns_defensive
if (myself.grupo) then
@@ -600,6 +626,13 @@
_detalhes.clear:c_alvo_da_habilidade (_alvo)
end
end
if (esta_classe.buff_uptime) then
for _, _alvo in _ipairs (esta_classe.buff_uptime_targets._ActorTable) do
_detalhes.clear:c_alvo_da_habilidade (_alvo)
end
end
if (esta_classe.cooldowns_defensive) then
for _, _alvo in _ipairs (esta_classe.cooldowns_defensive_targets._ActorTable) do
_detalhes.clear:c_alvo_da_habilidade (_alvo)
@@ -653,6 +686,17 @@
end
end
end
if (esta_classe.buff_uptime) then
for _, habilidade in _pairs (esta_classe.buff_uptime_spell_tables._ActorTable) do
_detalhes.clear:c_habilidade_misc (habilidade)
for _, _alvo in ipairs (habilidade.targets._ActorTable) do
_detalhes.clear:c_alvo_da_habilidade (_alvo)
end
end
end
if (esta_classe.cooldowns_defensive) then
for _, habilidade in _pairs (esta_classe.cooldowns_defensive_spell_tables._ActorTable) do
_detalhes.clear:c_habilidade_misc (habilidade)