- added new sub attribute: buff uptime.
- minor bug fixes when updating energy attribute. - fixed issue were changing attributes clicking directly on attribute name. - some fixes to prevent unknown pet owner name. - pet scan now is more smooth and scheduled to 1 scan per second. - disabling auras doesn't disable healing absorbs any more. - friendly fire doesn't check pets any more, only players. - fixed problem were pet damage on target isn't added to the owner target. - fixed issue with cooldown refresh which isn't tracked before. - added cooldown to death log and also the time of last cooldown used. - added command /details worldboss which runs the macro showing world boss killed. - added command /details updates showing change log window. - added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket. - added a change log inside the addon showing latest changes.
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@@ -274,9 +274,12 @@
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end
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end
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_detalhes:CatchRaidBuffUptime ("BUFF_UPTIME_IN")
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_detalhes:UptadeRaidMembersCache()
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_detalhes:HaveOneCurrentInstance()
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_detalhes:SendEvent ("COMBAT_PLAYER_ENTER", nil, _detalhes.tabela_vigente)
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_detalhes:HaveOneCurrentInstance()
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end
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function _detalhes:SairDoCombate (bossKilled)
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@@ -285,6 +288,8 @@
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_detalhes:Msg ("(debug) ended a combat.")
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end
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_detalhes:CatchRaidBuffUptime ("BUFF_UPTIME_OUT")
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--> pega a zona do jogador e vê se foi uma luta contra um Boss -- identifica se a luta foi com um boss
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if (not _detalhes.tabela_vigente.is_boss) then
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_detalhes.tabela_vigente.is_boss = _detalhes:FindBoss()
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