- added new sub attribute: buff uptime.

- minor bug fixes when updating energy attribute.
- fixed issue were changing attributes clicking directly on attribute name.
- some fixes to prevent unknown pet owner name.
- pet scan now is more smooth and scheduled to 1 scan per second.
- disabling auras doesn't disable healing absorbs any more.
- friendly fire doesn't check pets any more, only players.
- fixed problem were pet damage on target isn't added to the owner target.
- fixed issue with cooldown refresh which isn't tracked before.
- added cooldown to death log and also the time of last cooldown used.
- added command /details worldboss which runs the macro showing world boss killed.
- added command /details updates showing change log window.
- added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket.
- added a change log inside the addon showing latest changes.
This commit is contained in:
Tercio
2013-10-23 19:26:15 -02:00
parent a748a2aa2d
commit 65de37e962
30 changed files with 1082 additions and 284 deletions
+3 -1
View File
@@ -521,6 +521,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
local combat_time = instancia.showing:GetCombatTime()
atributo_damage:ContainerRefreshDps (conteudo, combat_time)
end
_table_sort (conteudo, _detalhes.SortKeyGroup)
end
--
@@ -541,7 +542,8 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
if (not using_cache) then
for index, player in _ipairs (conteudo) do
if (_bit_band (player.flag, DFLAG_player_group) >= 0x101) then --> é um player e esta em grupo
--if (_bit_band (player.flag, DFLAG_player_group) >= 0x101) then --> é um player e esta em grupo
if (player.grupo) then --> é um player e esta em grupo
if (player[keyName] < 1) then --> dano menor que 1, interromper o loop
amount = index - 1
break