- added new sub attribute: buff uptime.
- minor bug fixes when updating energy attribute. - fixed issue were changing attributes clicking directly on attribute name. - some fixes to prevent unknown pet owner name. - pet scan now is more smooth and scheduled to 1 scan per second. - disabling auras doesn't disable healing absorbs any more. - friendly fire doesn't check pets any more, only players. - fixed problem were pet damage on target isn't added to the owner target. - fixed issue with cooldown refresh which isn't tracked before. - added cooldown to death log and also the time of last cooldown used. - added command /details worldboss which runs the macro showing world boss killed. - added command /details updates showing change log window. - added absorbs for monk 2P, shammy 2P and Stolen Relic of Zuldazar trinket. - added a change log inside the addon showing latest changes.
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@@ -521,6 +521,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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local combat_time = instancia.showing:GetCombatTime()
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atributo_damage:ContainerRefreshDps (conteudo, combat_time)
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end
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_table_sort (conteudo, _detalhes.SortKeyGroup)
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end
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--
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@@ -541,7 +542,8 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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if (not using_cache) then
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for index, player in _ipairs (conteudo) do
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if (_bit_band (player.flag, DFLAG_player_group) >= 0x101) then --> é um player e esta em grupo
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--if (_bit_band (player.flag, DFLAG_player_group) >= 0x101) then --> é um player e esta em grupo
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if (player.grupo) then --> é um player e esta em grupo
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if (player[keyName] < 1) then --> dano menor que 1, interromper o loop
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amount = index - 1
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break
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