Added friendly fire and healing taken into the new breakdown
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@@ -111,7 +111,8 @@ function Details:OpenBreakdownWindow(instanceObject, actorObject, bFromAttribute
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Details:CloseBreakdownWindow()
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return
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end
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return Details.row_singleclick_overwrite[mainAttribute][subAttribute](_, actorObject, instanceObject, bIsShiftKeyDown, bIsControlKeyDown)
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Details.row_singleclick_overwrite[mainAttribute][subAttribute](_, actorObject, instanceObject, bIsShiftKeyDown, bIsControlKeyDown)
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return
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end
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if (instanceObject:GetMode() == DETAILS_MODE_RAID) then
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