Added friendly fire and healing taken into the new breakdown
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+10
-2
@@ -362,6 +362,10 @@
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---@field ListSpells fun(container: spellcontainer) : any, any usage: for spellId, spelltable in container:ListActors() do
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---@field _ActorTable table
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---@class friendlyfiretable : table
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---@field total number total amount of friendly fire caused by the actor
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---@field spells table<number, number> spellId = total
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---@class spelltable : table
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---@field uptime number
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---@field total number
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@@ -423,8 +427,6 @@
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---@field total number
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---@field pets table<number, string>
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---@field targets targettable
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---@field damage_taken number amount of damage the actor took durent the segment
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---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
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---@field GetSpellContainer fun(actor: actor, containerType: "debuff"|"buff"|"spell"|"cooldowns") : spellcontainer
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---@field Class fun(actor: actor) : string get the ingame class of the actor
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---@field Spec fun(actor: actor) : string get the ingame spec of the actor
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@@ -433,6 +435,12 @@
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---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
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---@field GetSpellList fun(actor: actor) : table<number, spelltable>
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---@class actordamage : actor
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---@field friendlyfire_total number
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---@field friendlyfire friendlyfiretable
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---@field damage_taken number amount of damage the actor took durent the segment
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---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
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---@class segmentid : number
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---@class instanceid : number
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---@class attributeid : number
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