Time Machine overhaul
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@@ -4618,6 +4618,7 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
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local bkSpellData = {
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bIsActorHeader = true, --tag this spelltable as an actor header, when the actor is the header it will nest the spells use by this actor
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actorName = petName,
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npcId = petActor.aID,
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id = 0,
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spellschool = 0,
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bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(petName),
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@@ -4670,6 +4671,8 @@ function damageClass:MontaInfoDamageDone() --I guess this fills the list of spel
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---@type spelltableadv
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local bkSpellData = {
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id = spellId,
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actorName = petName,
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npcId = petActor.aID,
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spellschool = spellTable.spellschool,
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bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
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bCanExpand = false,
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@@ -6146,10 +6149,10 @@ function damageClass:Iniciar (iniciar)
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return self.dps_started --retorna se o dps esta aberto ou fechado para este jogador
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elseif (iniciar) then
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self.dps_started = true
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self:RegistrarNaTimeMachine() --coloca ele da timeMachine
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Details222.TimeMachine.AddActor(self)
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else
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self.dps_started = false
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self:DesregistrarNaTimeMachine() --retira ele da timeMachine
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Details222.TimeMachine.RemoveActor(self)
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end
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end
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