Fix single segment BG and a couple missed unitnames

This commit is contained in:
Flamanis
2023-11-09 13:46:49 -06:00
parent 8b026db68b
commit 628b14ec42
3 changed files with 11 additions and 3 deletions
+1 -1
View File
@@ -931,7 +931,7 @@ function Details.packFunctions.PackUtility(combatObject)
local actorsToPack = {}
--get the player object from the combat > utility container
local playerName = UnitName("player")
local playerName = Details.playername
local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_MISC, playerName)
if (not playerObject) then
if (isDebugging) then