Fix single segment BG and a couple missed unitnames
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@@ -931,7 +931,7 @@ function Details.packFunctions.PackUtility(combatObject)
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local actorsToPack = {}
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--get the player object from the combat > utility container
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local playerName = UnitName("player")
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local playerName = Details.playername
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local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_MISC, playerName)
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if (not playerObject) then
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if (isDebugging) then
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