More bug fixes

This commit is contained in:
Tercio Jose
2022-10-12 18:37:00 -03:00
parent 69899679e7
commit 6243a32740
90 changed files with 5200 additions and 5212 deletions
+9 -9
View File
@@ -223,7 +223,7 @@ do
title_icon:SetPoint("topleft", x, y)
local texture, l, r, t, b = Details:GetAttributeIcon (attribute)
title_icon:SetTexture(texture)
title_icon:SetTexCoord (l, r, t, b)
title_icon:SetTexCoord(l, r, t, b)
title_icon:SetSize(18, 18)
local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
title_str:SetPoint("left", title_icon, "right", 2, 0)
@@ -242,7 +242,7 @@ do
allDisplaysFrame.check_text_size (button.text)
button.texture:SetTexture(Details.sub_atributos [attribute].icones [i] [1])
button.texture:SetTexCoord (unpack(Details.sub_atributos [attribute].icones [i] [2]))
button.texture:SetTexCoord(unpack(Details.sub_atributos [attribute].icones [i] [2]))
tinsert(allDisplaysFrame.buttons [attribute], button)
y = y - 17
end
@@ -280,7 +280,7 @@ do
allDisplaysFrame.buttons[6] = {}
local title_icon = allDisplaysFrame:CreateTexture(nil, "overlay")
title_icon:SetTexture([[Interface\AddOns\Details\images\modo_icones]])
title_icon:SetTexCoord (32/256*3, 32/256*4, 0, 1)
title_icon:SetTexCoord(32/256*3, 32/256*4, 0, 1)
title_icon:SetSize(16, 16)
local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
@@ -311,7 +311,7 @@ do
allDisplaysFrame.check_text_size (button.text)
button.texture:SetTexture(custom.icon)
button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
button.texture:SetTexCoord(0.078125, 0.921875, 0.078125, 0.921875)
button:Show()
button_index = button_index + 1
@@ -354,7 +354,7 @@ do
allDisplaysFrame.check_text_size(button.text)
button.texture:SetTexture(ptable[2])
button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
button.texture:SetTexCoord(0.078125, 0.921875, 0.078125, 0.921875)
button:Show()
button_index = button_index + 1
@@ -542,7 +542,7 @@ function Details.switch:ShowMe(instancia)
local background = button:CreateTexture(nil, "background")
background:SetTexture("Interface\\SPELLBOOK\\Spellbook-Parts")
background:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
background:SetTexCoord(0.31250000, 0.96484375, 0.37109375, 0.52343750)
background:SetWidth(85)
background:SetPoint("topleft", s.widget, "topleft", -16, 3)
background:SetPoint("bottomright", s.widget, "bottomright", -3, -5)
@@ -623,12 +623,12 @@ function Details.switch:ShowMe(instancia)
local block1 = Details.switch:GetSegmentBlock (1)
block1:SetText(Loc["STRING_CURRENTFIGHT"])
block1.texture:SetTexture([[Interface\Scenarios\ScenariosParts]])
block1.texture:SetTexCoord (55/512, 81/512, 368/512, 401/512)
block1.texture:SetTexCoord(55/512, 81/512, 368/512, 401/512)
local block2 = Details.switch:GetSegmentBlock (2)
block2:SetText(Loc["STRING_SEGMENT_OVERALL"])
block2.texture:SetTexture([[Interface\Scenarios\ScenariosParts]])
block2.texture:SetTexCoord (55/512, 81/512, 368/512, 401/512)
block2.texture:SetTexCoord(55/512, 81/512, 368/512, 401/512)
end
Details.switch:ClearSegmentBlocks()
@@ -648,7 +648,7 @@ function Details.switch:ShowMe(instancia)
local L, R, T, B, Texture = Details:GetBossIcon (combat.is_boss.mapid, combat.is_boss.index)
if (L) then
block.texture:SetTexture(Texture)
block.texture:SetTexCoord (L, R, T, B)
block.texture:SetTexCoord(L, R, T, B)
else
block.texture:SetTexture([[Interface\Scenarios\ScenarioIcon-Boss]])
end