More bug fixes
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@@ -223,7 +223,7 @@ do
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title_icon:SetPoint("topleft", x, y)
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local texture, l, r, t, b = Details:GetAttributeIcon (attribute)
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title_icon:SetTexture(texture)
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title_icon:SetTexCoord (l, r, t, b)
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title_icon:SetTexCoord(l, r, t, b)
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title_icon:SetSize(18, 18)
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local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
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title_str:SetPoint("left", title_icon, "right", 2, 0)
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@@ -242,7 +242,7 @@ do
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allDisplaysFrame.check_text_size (button.text)
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button.texture:SetTexture(Details.sub_atributos [attribute].icones [i] [1])
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button.texture:SetTexCoord (unpack(Details.sub_atributos [attribute].icones [i] [2]))
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button.texture:SetTexCoord(unpack(Details.sub_atributos [attribute].icones [i] [2]))
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tinsert(allDisplaysFrame.buttons [attribute], button)
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y = y - 17
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end
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@@ -280,7 +280,7 @@ do
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allDisplaysFrame.buttons[6] = {}
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local title_icon = allDisplaysFrame:CreateTexture(nil, "overlay")
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title_icon:SetTexture([[Interface\AddOns\Details\images\modo_icones]])
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title_icon:SetTexCoord (32/256*3, 32/256*4, 0, 1)
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title_icon:SetTexCoord(32/256*3, 32/256*4, 0, 1)
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title_icon:SetSize(16, 16)
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local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
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@@ -311,7 +311,7 @@ do
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allDisplaysFrame.check_text_size (button.text)
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button.texture:SetTexture(custom.icon)
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button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
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button.texture:SetTexCoord(0.078125, 0.921875, 0.078125, 0.921875)
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button:Show()
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button_index = button_index + 1
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@@ -354,7 +354,7 @@ do
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allDisplaysFrame.check_text_size(button.text)
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button.texture:SetTexture(ptable[2])
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button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
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button.texture:SetTexCoord(0.078125, 0.921875, 0.078125, 0.921875)
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button:Show()
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button_index = button_index + 1
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@@ -542,7 +542,7 @@ function Details.switch:ShowMe(instancia)
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local background = button:CreateTexture(nil, "background")
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background:SetTexture("Interface\\SPELLBOOK\\Spellbook-Parts")
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background:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
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background:SetTexCoord(0.31250000, 0.96484375, 0.37109375, 0.52343750)
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background:SetWidth(85)
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background:SetPoint("topleft", s.widget, "topleft", -16, 3)
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background:SetPoint("bottomright", s.widget, "bottomright", -3, -5)
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@@ -623,12 +623,12 @@ function Details.switch:ShowMe(instancia)
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local block1 = Details.switch:GetSegmentBlock (1)
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block1:SetText(Loc["STRING_CURRENTFIGHT"])
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block1.texture:SetTexture([[Interface\Scenarios\ScenariosParts]])
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block1.texture:SetTexCoord (55/512, 81/512, 368/512, 401/512)
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block1.texture:SetTexCoord(55/512, 81/512, 368/512, 401/512)
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local block2 = Details.switch:GetSegmentBlock (2)
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block2:SetText(Loc["STRING_SEGMENT_OVERALL"])
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block2.texture:SetTexture([[Interface\Scenarios\ScenariosParts]])
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block2.texture:SetTexCoord (55/512, 81/512, 368/512, 401/512)
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block2.texture:SetTexCoord(55/512, 81/512, 368/512, 401/512)
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end
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Details.switch:ClearSegmentBlocks()
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@@ -648,7 +648,7 @@ function Details.switch:ShowMe(instancia)
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local L, R, T, B, Texture = Details:GetBossIcon (combat.is_boss.mapid, combat.is_boss.index)
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if (L) then
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block.texture:SetTexture(Texture)
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block.texture:SetTexCoord (L, R, T, B)
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block.texture:SetTexCoord(L, R, T, B)
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else
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block.texture:SetTexture([[Interface\Scenarios\ScenarioIcon-Boss]])
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end
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