Added Details:GetUntitClass(unitId), this call handles the Ambiguate in combatlog's player name when calling UnitClass
This commit is contained in:
+2
-2
@@ -1758,7 +1758,7 @@ function Details.Database.StoreEncounter(combat)
|
||||
player_name = player_name .. "-" .. player_realm
|
||||
end
|
||||
|
||||
local _, _, class = UnitClass(player_name)
|
||||
local _, _, class = Details:GetUnitClassFull(player_name)
|
||||
|
||||
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
|
||||
if (damage_actor) then
|
||||
@@ -1771,7 +1771,7 @@ function Details.Database.StoreEncounter(combat)
|
||||
player_name = player_name .. "-" .. player_realm
|
||||
end
|
||||
|
||||
local _, _, class = UnitClass(player_name)
|
||||
local _, _, class = Details:GetUnitClassFull(player_name)
|
||||
|
||||
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
|
||||
if (heal_actor) then
|
||||
|
||||
Reference in New Issue
Block a user