Added Details:GetUntitClass(unitId), this call handles the Ambiguate in combatlog's player name when calling UnitClass
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@@ -458,7 +458,7 @@ end
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Details222.GuessSpecSchedules.Schedules[#Details222.GuessSpecSchedules.Schedules+1] = newTimer
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end
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local _, engClass = UnitClass(actorName or "")
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local engClass = Details:GetUnitClass(actorName or "")
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if (engClass) then
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actorObject.classe = engClass
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