Added API: SegmentInfo(), SegmentTotalDamage(), SegmentTotalHealing(), see '/details api' for more information
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-2
@@ -2750,6 +2750,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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end)
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-- ~energy ~resource
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function parser:energize (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, amount, powertype, p6, p7)
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------------------------------------------------------------------------------------------------
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@@ -2874,7 +2875,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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-----------------------------------------------------------------------------------------------------------------------------------------
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--> MISC search key: ~cooldown |
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-----------------------------------------------------------------------------------------------------------------------------------------
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function parser:add_defensive_cooldown (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname)
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------------------------------------------------------------------------------------------------
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@@ -2977,7 +2978,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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--serach key: ~interrupt
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--serach key: ~interrupts
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function parser:interrupt (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spelltype, extraSpellID, extraSpellName, extraSchool)
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------------------------------------------------------------------------------------------------
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@@ -4193,6 +4194,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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_current_encounter_id = encounterID
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_detalhes.boss1_health_percent = 1
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if (_current_encounter_id == 2122) then --g'huun --REMOVE ON 9,0 PATCH
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C_Timer.After (1, function()
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