Framework update
This commit is contained in:
@@ -181,6 +181,29 @@
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---| "Minimap"
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---| "GameTooltip"
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---@class aurainfo : table
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---@field applications number
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---@field auraInstanceID number
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---@field canApplyAura boolean
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---@field dispelName string if not dispellable, doesn't have this key
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---@field duration number
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---@field expirationTime number based on GetTime, if zero, it's a permanent aura (usually weekly buffs)
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---@field icon number
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---@field isBossAura boolean
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---@field isFromPlayerOrPlayerPet boolean
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---@field isHelpful boolean true for buffs, false for debuffs
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---@field isHarmful boolean true for debuffs, false for buffs
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---@field isNameplateOnly boolean
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---@field isRaid boolean player can cast this aura or the player can dispel this aura
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---@field isStealable boolean
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---@field nameplateShowPersonal boolean
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---@field nameplateShowAll boolean
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---@field points table
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---@field spellId number
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---@field timeMod number
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---@field name string aura name
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---@field sourceUnit string unitid
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---@alias width number property that represents the horizontal size of a UI element, such as a frame or a texture. Gotten from the first result of GetWidth() or from the first result of GetSize(). It is expected a GetWidth() or GetSize() when the type 'height' is used.
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---@alias height number property that represents the vertical size of a UI element, such as a frame or a texture. Gotten from the first result of GetHeight() or from the second result of GetSize(). It is expected a GetHeight() or GetSize() when the type 'height' is used.
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---@alias framelevel number represent how high a frame is placed within its strata. The higher the frame level, the more likely it is to appear in front of other frames. The frame level is a number between 0 and 65535. The default frame level is 0. The frame level is set with the SetFrameLevel() function.
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@@ -194,6 +217,8 @@
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---@alias encounterejid number encounter ID number used by the encounter journal
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---@alias encountername string encounter name received by the event ENCOUNTER_START and ENCOUNTER_END also used by the encounter journal
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---@alias spellid number each spell in the game has a unique spell id, this id can be used to identify a spell.
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---@alias unitname string name of a unit
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---@alias unitguid string unique id of a unit (GUID)
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---@alias actorname string name of a unit
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---@alias petname string refers to a pet's name
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---@alias ownername string refers to the pet's owner name
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@@ -204,7 +229,7 @@
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---@alias guid string unique id of a unit (GUID)
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---@alias specializationid number the ID of a class specialization
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---@alias controlflags number flags telling what unit type the is (player, npc, pet, etc); it's relatiotionship to the player (friendly, hostile, etc); who controls the unit (controlled by the player, controlled by the server, etc)
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---@alias color table, string @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@alias color table @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @table(number, number, number, number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@alias scale number @number(0.65-2.40) value representing the scale factor of the UIObject, the value must be between 0.65 and 2.40, the width and height of the UIObject will be multiplied by this value.
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---@alias script string, function is a piece of code that is executed in response to a specific event, such as a button click or a frame update. Scripts can be used to implement behavior and logic for UI elements.
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---@alias event string is a notification that is sent to a frame when something happens, such as a button click or a frame update. Events can be used to trigger scripts.
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@@ -259,6 +284,7 @@
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---@field Show fun(self: uiobject) make the object be shown on the user screen
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---@field Hide fun(self: uiobject) make the object be hidden from the user screen
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---@field SetShown fun(self: uiobject, state: boolean) show or hide the object
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---@field IsVisible fun(self: uiobject) : boolean return if the object is visible or not, visibility accounts for the object parent's be not shown
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---@field IsShown fun(self: uiobject) : boolean return if the object is shown or not
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---@field SetAllPoints fun(self: uiobject, target: uiobject|nil) set the object to be the same size as its parent or the target object
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---@field SetParent fun(self: uiobject, parent: frame) set the parent object of the object
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@@ -316,7 +342,7 @@
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---@field SetDuration fun(self: animation, duration: number)
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---@field SetEndDelay fun(self: animation, delay: number)
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---@field SetOrder fun(self: animation, order: number)
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---@field SetScript fun(self: animation, event: string, handler: function|nil)
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---@field SetScript fun(self: animation, event: string, handler: function?)
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---@field SetSmoothing fun(self: animation, smoothing: string)
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---@field Stop fun(self: animation)
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@@ -324,16 +350,16 @@
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---@field GetEndPoint fun(self: line) : relativePoint: anchorpoint, relativeTo: anchorpoint, offsetX: number, offsetY: number
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---@field GetStartPoint fun(self: line) : relativePoint: anchorpoint, relativeTo: anchorpoint, offsetX: number, offsetY: number
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---@field GetThickness fun(self: line) : number
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---@field SetStartPoint fun(self: line, point: anchorpoint, relativeFrame: uiobject|number, relativePoint: anchorpoint|number, xOffset: number|nil, yOffset: number|nil)
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---@field SetEndPoint fun(self: line, point: anchorpoint, relativeFrame: uiobject|number, relativePoint: anchorpoint|number, xOffset: number|nil, yOffset: number|nil)
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---@field SetColorTexture fun(self: line, red: number, green: number, blue: number, alpha: number)
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---@field SetStartPoint fun(self: line, point: anchorpoint, relativeFrame: uiobject|number, relativePoint: anchorpoint|number, xOffset: number?, yOffset: number?)
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---@field SetEndPoint fun(self: line, point: anchorpoint, relativeFrame: uiobject|number, relativePoint: anchorpoint|number, xOffset: number?, yOffset: number?)
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---@field SetColorTexture fun(self: line, red: number, green: number, blue: number, alpha: number?)
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---@field SetThickness fun(self: line, thickness: number)
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---@class frame : uiobject
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---@field CreateLine fun(self: frame, name: string|nil, drawLayer: drawlayer, templateName: string|nil, subLevel: number|nil) : line
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---@field CreateLine fun(self: frame, name: string?, drawLayer: drawlayer, templateName: string?, subLevel: number?) : line
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---@field SetID fun(self: frame, id: number) set an ID for the frame
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---@field SetAttribute fun(self: frame, name: string, value: any)
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---@field SetScript fun(self: frame, event: string, handler: function|nil)
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---@field SetScript fun(self: frame, event: string, handler: function?)
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---@field GetScript fun(self: frame, event: string) : function
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---@field SetFrameStrata fun(self: frame, strata: framestrata)
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---@field SetFrameLevel fun(self: frame, level: number)
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@@ -342,8 +368,8 @@
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---@field SetMovable fun(self: frame, movable: boolean)
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---@field SetUserPlaced fun(self: frame, userPlaced: boolean)
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---@field SetBackdrop fun(self: frame, backdrop: backdrop|table)
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---@field SetBackdropColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number)
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---@field SetBackdropBorderColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number)
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---@field SetBackdropColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number?)
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---@field SetBackdropBorderColor fun(self: frame, red: red|number, green: green|number, blue: blue|number, alpha: alpha|number?)
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---@field GetBackdrop fun(self: frame) : backdrop
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---@field GetBackdropColor fun(self: frame) : red|number, green|number, blue|number, alpha|number
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---@field GetBackdropBorderColor fun(self: frame) : red|number, green|number, blue|number, alpha|number
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@@ -353,7 +379,7 @@
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---@field SetPropagateGamepadInput fun(self: frame, propagate: boolean)
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---@field StartMoving fun(self: frame)
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---@field IsMovable fun(self: frame) : boolean
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---@field StartSizing fun(self: frame, sizingpoint: sizingpoint|nil)
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---@field StartSizing fun(self: frame, sizingpoint: sizingpoint?)
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---@field StopMovingOrSizing fun(self: frame)
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---@field GetAttribute fun(self: frame, name: string) : any
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---@field GetFrameLevel fun(self: frame) : number
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@@ -364,15 +390,17 @@
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---@field GetName fun(self: frame) : string
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---@field GetChildren fun(self: frame) : frame[]
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---@field GetRegions fun(self: frame) : region[]
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---@field CreateTexture fun(self: frame, name: string|nil, layer: drawlayer, inherits: string|nil, subLayer: number|nil) : texture
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---@field CreateMaskTexture fun(self: frame, name: string|nil, layer: drawlayer, inherits: string|nil, subLayer: number|nil) : texture
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---@field CreateFontString fun(self: frame, name: string|nil, layer: drawlayer, inherits: string|nil, subLayer: number|nil) : fontstring
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---@field CreateTexture fun(self: frame, name: string?, layer: drawlayer, inherits: string?, subLayer: number?) : texture
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---@field CreateMaskTexture fun(self: frame, name: string?, layer: drawlayer, inherits: string?, subLayer: number?) : texture
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---@field CreateFontString fun(self: frame, name: string?, layer: drawlayer, inherits: string?, subLayer: number?) : fontstring
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---@field EnableMouse fun(self: frame, enable: boolean) enable mouse interaction
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---@field SetResizable fun(self: frame, enable: boolean) enable resizing of the frame
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---@field EnableMouseWheel fun(self: frame, enable: boolean) enable mouse wheel scrolling
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---@field RegisterForDrag fun(self: frame, button: string) register the frame for drag events, allowing it to be dragged by the mouse
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---@field SetResizeBounds fun(self: frame, minWidth: number, minHeight: number, maxWidth: number, maxHeight: number) set the minimum and maximum size of the frame
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---@field RegisterEvent fun(self: frame, event: string) register for an event, trigers "OnEvent" script when the event is fired
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---@field RegisterUnitEvent fun(self: frame, event: string, unitId: unit) register for an event, trigers "OnEvent" only if the event occurred for the registered unit
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---@field UnregisterEvent fun(self: frame, event: string) unregister for an event
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---@field HookScript fun(self: frame, event: string, handler: function) run a function after the frame's script has been executed, carrying the same arguments
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---@class button : frame
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@@ -389,20 +417,20 @@
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---@field GetText fun(self: button) : string
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---@field SetTextInsets fun(self: button, left: number, right: number, top: number, bottom: number)
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---@field GetTextInsets fun(self: button) : number, number, number, number
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---@field SetDisabledTextColor fun(self: button, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetDisabledTextColor fun(self: button, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field GetDisabledTextColor fun(self: button) : number, number, number, number
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---@field SetFontString fun(self: button, fontString: fontstring)
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---@field GetFontString fun(self: button) : fontstring
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---@field SetButtonState fun(self: button, state: string, enable: boolean)
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---@field GetButtonState fun(self: button, state: string) : boolean
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---@field RegisterForClicks fun(self: button, button1: nil|buttontype, button2: nil|buttontype, button3: nil|buttontype, button4: nil|buttontype)
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---@field RegisterForClicks fun(self: button, button1: buttontype?, button2: buttontype?, button3: buttontype?, button4: buttontype?)
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---@field GetNormalTexture fun(self: button) : texture
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---@field GetPushedTexture fun(self: button) : texture
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---@field GetHighlightTexture fun(self: button) : texture
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---@field GetDisabledTexture fun(self: button) : texture
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---@class statusbar : frame
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---@field SetStatusBarColor fun(self: statusbar, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetStatusBarColor fun(self: statusbar, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field SetStatusBarTexture fun(self: statusbar, path: string|texture)
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---@field GetStatusBarTexture fun(self: statusbar) : texture
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---@field SetMinMaxValues fun(self: statusbar, minValue: number, maxValue: number)
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@@ -429,17 +457,17 @@
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---@class region : uiobject
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---@class fontstring : region
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---@field SetDrawLayer fun(self: fontstring, layer: drawlayer, subLayer: number|nil)
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---@field SetDrawLayer fun(self: fontstring, layer: drawlayer, subLayer: number?)
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---@field SetFont fun(self: fontstring, font: string, size: number, flags: string)
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---@field SetText fun(self: fontstring, text: string|number)
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---@field GetText fun(self: fontstring) : string
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---@field GetFont fun(self: fontstring) : string, number, string
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---@field GetStringWidth fun(self: fontstring) : number return the width of the string in pixels
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---@field SetShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field GetShadowColor fun(self: fontstring) : number, number, number, number
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---@field SetShadowOffset fun(self: fontstring, offsetX: number, offsetY: number)
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---@field GetShadowOffset fun(self: fontstring) : number, number
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---@field SetTextColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetTextColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field GetTextColor fun(self: fontstring) : number, number, number, number
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---@field SetJustifyH fun(self: fontstring, justifyH: justifyh)
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---@field GetJustifyH fun(self: fontstring) : string
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@@ -463,11 +491,11 @@
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---@field GetTextInsets fun(self: fontstring) : number, number, number, number
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---@field SetTextJustification fun(self: fontstring, justifyH: string, justifyV: string)
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---@field GetTextJustification fun(self: fontstring) : string, string
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---@field SetTextShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetTextShadowColor fun(self: fontstring, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field GetTextShadowColor fun(self: fontstring) : number, number, number, number
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---@field SetTextShadowOffset fun(self: fontstring, offsetX: number, offsetY: number)
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---@field GetTextShadowOffset fun(self: fontstring) : number, number
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---@field SetTextShadow fun(self: fontstring, offsetX: number, offsetY: number, r: red|number, g: green|number, b: blue|number, a: alpha|number)
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---@field SetTextShadow fun(self: fontstring, offsetX: number, offsetY: number, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field SetTextTruncate fun(self: fontstring, truncate: string)
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---@field GetTextTruncate fun(self: fontstring) : string
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---@field SetTextTruncateWidth fun(self: fontstring, width: number)
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@@ -476,13 +504,14 @@
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---@field GetTextTruncateLines fun(self: fontstring) : number
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---@class texture : region
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---@field SetDrawLayer fun(self: texture, layer: drawlayer, subLayer: number|nil)
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---@field SetTexture fun(self: texture, path: textureid|texturepath, horizontalWrap: texturewrap|nil, verticalWrap: texturewrap|nil, filter: texturefilter|nil)
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---@field SetDrawLayer fun(self: texture, layer: drawlayer, subLayer: number?)
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---@field SetTexture fun(self: texture, path: textureid|texturepath, horizontalWrap: texturewrap?, verticalWrap: texturewrap?, filter: texturefilter?)
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---@field SetAtlas fun(self: texture, atlas: string)
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---@field SetColorTexture fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number|nil)
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---@field SetColorTexture fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field SetDesaturated fun(self: texture, desaturate: boolean)
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---@field SetDesaturation fun(self: texture, desaturation: number)
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---@field SetBlendMode fun(self: texture, mode: blendmode)
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---@field SetVertexColor fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number|nil)
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---@field SetVertexColor fun(self: texture, r: red|number, g: green|number, b: blue|number, a: alpha|number?)
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---@field GetPoint fun(self: texture, index: number) : string, table, string, number, number
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---@field SetShown fun(self: texture, state: boolean)
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---@field IsShown fun(self: texture) : boolean
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